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Old 04-11-09, 08:46 AM   #1
subvers4
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"Stay alert crew fix", What does it do ?

Hi all, while perusing the new download section on here, (great idea guys), I came across the above mod, but I couldn't find a readme or anything which gives an insight into what exactly it does. I think I recall reading something about improving the sonarman's attentiveness to his duties, which would reduce the now familiar pantomine of myself marching into his shack, whipping off his earphones, listening myself, then glowering at him while jabbing my finger at the dial ! Then, ten minutes later, repeating the same process with my watch crew !
Then again, I could be guessing wrong and putting two and two together and coming up with five. Any info on this mod would be greatly appreciated folks.
BTW I am running GWX 2.1
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Old 04-11-09, 10:52 AM   #2
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Hi Subvers4,

I thought that I recalled reading somewhere that it cuts down the amount of time spent on a patrol micro-managing your crew.

Don't quote this as gospel, as I am not running this mod.

I am sure somebody who runs the mode will chip in as I am interested in the answer too.
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Old 04-11-09, 11:15 AM   #3
Sharkley
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Quote:
Originally Posted by subvers4 View Post
Hi all, while perusing the new download section on here, (great idea guys), I came across the above mod, but I couldn't find a readme or anything which gives an insight into what exactly it does. I think I recall reading something about improving the sonarman's attentiveness to his duties, which would reduce the now familiar pantomine of myself marching into his shack, whipping off his earphones, listening myself, then glowering at him while jabbing my finger at the dial ! Then, ten minutes later, repeating the same process with my watch crew !
Then again, I could be guessing wrong and putting two and two together and coming up with five. Any info on this mod would be greatly appreciated folks.
BTW I am running GWX 2.1
Subvers4
Could it be the same as the "no fatigue" model included in SH3Commander 3.2
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Old 04-11-09, 12:04 PM   #4
subvers4
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Hi guys, Sharkley, I don't think it is the same as the 'no fatigue' model in SH3 commander, at least I hope not. I don't have a problem with the micro-management of the crew, well not since the early days of this career back in a type 11 sailing out of Kiel ! I am now in 2nd flotilla sailing a type 1X out of Lorient and I have an experienced and battle tested crew with some highly decorated officers which make the whole shift change pattern much easier to fit into a routine, which can be a welcome break on the long journeys I get assigned nowadays .
I was just kind of hoping that the mod (stay alert), would help with the crew falling asleep at their stations, and I wouldn't have to keep rousing them from their slumbers and gently (!) reminding them what they are on this boat for ! When the going gets tough, as it does from time to time, there's nothing worse than a crew you cannot rely upon to do their job as directed by BDU .
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Old 04-11-09, 12:12 PM   #5
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http://www.subsim.com/radioroom/show...=125735&page=3

did some reading and it looks like it may slow down fatigue the same way LRT v2.02 increase repair times.

Mind you, this is just a guess
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Old 04-11-09, 12:38 PM   #6
subvers4
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Thanks for the research there Sharkley, I didn't come across that in my adventures with the search function. I am still hoping that the mod has more to do with the sensor capabilities of the eyes and ears of certain (un-named) members of my crew rather than just reducing fatigue levels generally, but thanks again for the interest and pointer buddy.
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Old 04-11-09, 12:45 PM   #7
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Google was my friend in that search.
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