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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Rear Admiral
![]() Join Date: Jul 2008
Location: SPACE!!!!
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![]() ![]() Yes. havent messed with sh3 in a while. fire it up and started a patrol. (night time start.) and knotices the sky was extra black... next morening, this happend. ![]() So is ther a fix. ![]() Thanks in advance. ![]()
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Task Force industries "Taking control of the world, one mind at a time" Last edited by Task Force; 04-10-09 at 08:44 PM. |
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#2 |
Seasoned Skipper
![]() Join Date: Oct 2006
Location: Belgium, mai 1940
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different env. different scene dat
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#3 |
Rear Admiral
![]() Join Date: Jul 2008
Location: SPACE!!!!
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rgr, (wonder what started the issue.)
BTW im useing gwx 3.0, and mods not related to the scene.dat or env. files.
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Task Force industries "Taking control of the world, one mind at a time" |
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#4 |
Weps
![]() Join Date: Feb 2009
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It kinda looks cool. You can mix and match environments. The EnvColors_* control the sea textures while the SkyColors_* control the sky texture.
The scene.dat is the file that controls wave height and to some degree how often the weather changes. No idea though why it would wig out after working alright without any changes being made. I currently use the NYGM Scene.dat file with NYGN sea and GWX sky. I sometimes rotate at the start of a new patrol just for a change.
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NYGM3.2 + Tonnage War Minefield________IABLShipsRezonedFinal Hitman Optics & Compass_______________Thomsen's Sound Mod v3 100% Realism DID + No God's Eye View____SH3 Commander Crew Rotation ![]() |
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#5 |
Rear Admiral
![]() Join Date: Jul 2008
Location: SPACE!!!!
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hmm... what enviornment mod to use.
I actualy knoticed it when i installed tomi's viid mod... after that. black skys.
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Task Force industries "Taking control of the world, one mind at a time" |
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#6 |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
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Did you install/uninstall any mods without rolling back SH3C?
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