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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Engineer
![]() Join Date: Mar 2009
Location: Ontario, Canada
Posts: 216
Downloads: 12
Uploads: 0
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I have received a few questions in regards to Tonnage Wars, so I made this little FAQ.
-=Tonnage Wars FAQ=- What is Tonnage Wars? Tonnage Wars is a community game play style, that pits your U-Boat captain against others in a friendly and fun manner to see who will be The Greatest U-Boat Ace of the Atlantic. No modifications are needed to play just a love for Silent Hunter 3 and a mature and honest game play style. How do I play Tonnage Wars Read Rules Here Easy, just play !! Actually it's not that easy, but very close. We ask that you create a account at the Tonnage Wars site (click my signature), by creating a account this will allow you to have your own personal forum to post and share your patrol logs, screenshots etc (If your a subsim user, simply use the same name as you use here). It will also allow you to attend our weekly game nights and have full access to our Ventrilo server for chatting online during gameplay. A scoring system is in the works for the near future so captains will have to increase realism or date in order to collect the biggest bounty. (more to come) Hey wait, your trying to lure people away from subsim.com !?! Not at all, Subsim supports many outside site, by doing this they expend the community and support of great game titles like SIlent Hunter 3. I can post my patrol logs and screenshots on subsim, why use your site !?! Yes you can, but unlike subsim, Tonnage Wars is not a general forum, it is a forum based on a gameplay style. Subsim is still your best source for all general questions on Silent Hunter 3 and other naval simulation games. Tonnage Wars sounds stupid and I think your nuts !?! Well Tonnage Wars may not be for everyone, it is our hope to attract a select few players that want a little more from Silent Hunter 3 and want to share there wins and losses with like minded people, and yes I am nuts, nuts for SH3 !! If you have any questions please feel free to post them here on on the Tonnage Wars site. Thanks for your support and both subsim and Tonnage Wars First Game night is Friday April 10, 2009 8-10pm EST Last edited by Sharkley; 04-11-09 at 08:43 AM. Reason: added info |
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#2 |
Subsim Aviator
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how is tonnage wars a fair competetion if the mods you are using are not regulated.
what i mean is.. if one person is using stock... and another person is using an all cruise liner mod... obviously the latter will be the "tonnage king". furthermore realism setting would be an issue as well not an attack... just valid questions might you consider categorizing? for example GWX2.0 tonnage wars (100% realism leader, 90% realism leader etc) GWX3 tonnage wars GWX 4 tonnage wars NYGM Tonnage wars stock tonnage wars etc
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#3 |
Engineer
![]() Join Date: Mar 2009
Location: Ontario, Canada
Posts: 216
Downloads: 12
Uploads: 0
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Great idea,
As it stands I am hoping to get people interested and join up to play, so I am making it as easy as possible, so I tossed the mods. But your idea is great, if a few more people get involved then we can start to do just that ( hint, hint ) ![]() Thanks for the great advice !! |
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#4 |
Machinist's Mate
![]() Join Date: Jul 2008
Location: Adelaide, Australia
Posts: 128
Downloads: 23
Uploads: 0
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Hi Sharkely,
In terms of accounting for realism, can I make a suggestion? Weight the tonnage by the realism factor. For example: Player 1 plays at 100% realism: 2500t x 1.0 = 2500t final tonnage Player 2 plays at 84% realism: 2500t x 0.84 = 2100t final tonnage Player 3 plays at 27% realism: 2500t x 0.27 = 675t final tonnage etc. etc. Of course this requires some honesty on the part of the player, but the idea is you are 'rewarded' for playing at higher realism, and 'penalised' for playing at lower realism. Higher realism is more risky than lower realism, but the rewards are better so it should make for interesting results. Good Luck ![]()
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#5 | |
Engineer
![]() Join Date: Mar 2009
Location: Ontario, Canada
Posts: 216
Downloads: 12
Uploads: 0
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![]() Quote:
Many Thanks.. |
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#6 |
Weps
![]() Join Date: Feb 2009
Location: Wilhelmshaven Local Pub
Posts: 361
Downloads: 2
Uploads: 0
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Nav map on or off is a factor also as was mentioned in a recent thread. A lot of mods allow you to play with nav updates on and it still counts as 100% realism. Nav maps is a big bonus though, without it you can easily get into a situation where the convoy spots you before you spot them and your whole attack is delayed or foiled.
Its probably not feasible to reduce tonnage based on nav map on or off. Some newer players are not sure even what it is. I was hoping there was a way for everyone to place on the same server in the same game but patrol different grids.
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NYGM3.2 + Tonnage War Minefield________IABLShipsRezonedFinal Hitman Optics & Compass_______________Thomsen's Sound Mod v3 100% Realism DID + No God's Eye View____SH3 Commander Crew Rotation ![]() |
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