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Old 03-22-09, 02:06 PM   #1
jamesdeanoo7
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Default where do all these aircraft come from???

I am new to this game but love it. The only thing I cant stand is that as soon as I surface day or night...in any weather...anywhere on the map a flight of aircraft is instantly attacking me. If I have trained radar operators why dont I get notice of their approach???. Now call me mr picky but that is so unrealistic to meet aircraft constantly...is there anyway I can alter a config file value that will make them less frequent or only one. A squadron of sunderlands attacking me in a hurricane mid atlantic is stupid.
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Old 03-22-09, 02:19 PM   #2
UnterseeBoogeyMan
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it depends on where you are patroling,what year you are in and what technology you have on your boat. Historically,from '42 on,the Allies were constantly attacking them. Even in '39-40, if you are close enough to the coast, you get their undivided attention. Allies started using radar on the Destroyers in '41 (thats how HMS Vanoc got Shepke), thats about when the planes got them (maybe later,I'm going from memory), so you will see them in bad weather.
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Old 03-22-09, 02:41 PM   #3
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WELCOME ABOARD, jamesdeanoo7!

First, are you playing the stock game? That has been a noted problem for almost four years now, and there have been many mods which attempted to fix it. NYMG and GWX both take measures to reduce the number of planes while increasing their individual deadliness. In real life patrol bombers usually attacked in groups of one, and they got a lot more u-boats than u-boats got planes.

I use GWX myself, and never have the problem of too many planes. Except of course that one is almost always too many.
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Old 03-22-09, 05:14 PM   #4
jamesdeanoo7
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Default planes

Hi, Thanks for the quick response. It doesnt seem to matter where I am... what I was really wanting to know is if I can alter this using a different value in a config file. Thanks Jim.
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Old 03-22-09, 05:25 PM   #5
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A lot depends on 'when' you're am. If you have a career starting in 1939 or 40 enemy aircraft are a relatively rare sight. When you hit 1943 or so they seem to be everywhere. Almost half the U-Boats sunk in combat were sunk by aircraft so they do become a fact of life.
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Old 03-22-09, 06:47 PM   #6
RoaldLarsen
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Quote:
Originally Posted by Otto Heinzmeir View Post
Go into Ubisoft\SilentHunterIII\data\cfg folder

Open airstrike.cfg in notepad after backing it up to a separate location in case you need to restore it.

You will see some entries like this:

...
Default Air Strike Probability=55
55? Isn't the stock value 10? And stock has too many attacks.
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Old 03-22-09, 09:15 PM   #7
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Quote:
Originally Posted by Otto Heinzmeir View Post
Yes the default value in stock is 10. I just cut and paste from the modded game I was playing. Its possible to have different outcomes using the same probability value in different modded games. Other factors are the locations and quantity of airbases in the campaign files.

The default probability upon player detection is 50. Could also lower that figure. Your chances of air attack increase once an enemy ship detects you. Sending in status reports will also increase the likely hood of both allied air support and enemy air attack, provided your in range of airbases.

Part of the trouble with the aircraft in the stock game is the 8k environment. They tend to be on top of you before you can dive.
Didn't we talk about this in another thread? I have been experimenting with a couple of tweaks to the sub's visual detection parametrers, and to the default airstrike probability.

I added the following lines to SH3 Commander's Static settings.cfg file:
[data\Cfg\Sensors.cfg]
SensorParameters|Visual range factor=0.4 ;was 0.5
SensorParameters|Visual enemy speed=0.3 ;[>0.0] ;was 0.2
SensorParameters|Visual uses crew efficiency=true ;was false

I now have a more reasonable rate of detection and evasion of air attacks without overly increasing my sightings of ships, and fatigued crews are less effective than fresh ones.

However, when I changed the Default Air Strike Probability from 10 to 7, there was no appreciable difference to frequency of aircraft sightings. I wonder if the factor is additive rather than multiplicative. My next attempt will be to reduce the skill-based modifiers, and see if that solves the frequency of appearance issue.
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