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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sea Lord
![]() Join Date: Jun 2006
Location: Somewhere else now
Posts: 1,739
Downloads: 825
Uploads: 4
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Is there a fix for this...
Blazing blizzard of a storm, visibility zero feet and the only thing you can go on is the hyrophone/sonar... and then all sounds dissapear ![]() The sonar guy is all happy about the warship but doesn't give a toss about the real target coming up - Another big flaw. Then a few minutes later a nice juicy tanker cruises by..too close to shoot ![]() Really, this is laughing stock material - BIG TIME. ![]() SH3 is looking a lot more attractive. |
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#2 |
Stowaway
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stormy weather effects your ability to hear targets as well as you can normally but you still shouldnt be almost run over without hearing it that close.
what mods were you using? |
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#3 |
Sparky
![]() Join Date: Dec 2007
Location: Manchester, UK
Posts: 153
Downloads: 39
Uploads: 0
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Hi guys.
I get a similar problem. Missing hydrophone sounds in all weather and fog so thick that you have to be literally next to the target to see it!! (may be realistic but the fog occurs on a very regular basis). Sometimes I can clearly see a target but the "game" doesnt see it at all!! Crazy! ![]() Im starting to lose interest which is strange for me as I am a big fan of the series and play almost every day! Shame really. |
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#4 | |
Sea Lord
![]() Join Date: Jun 2006
Location: Somewhere else now
Posts: 1,739
Downloads: 825
Uploads: 4
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![]() Quote:
RSRD A few of your small mods A few small ones of mine (just adjustments to RFB). I can hear Merchants from Infinity to about 4Nm. Anything closer they go silent. This does not happen with the escorts though. Most other sounds are are also missing - Duds, Torp hits, DC's, Pinging. And of course I'm not targeting escorts ![]() It really stuffs up the game completely, as one is very reliant on the hydrophone/sonar for target tracking. I'll try a re-install. Another thing that's peeving me, is that I cannot time compress in any view except the nav map (I've set the TC in the cfg file) - I'm going to stick my head down the toilet for a moment. |
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#5 |
Stowaway
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could be something related to what aanker was talking about with not hearing if your surfaced or scope is up.
the game only lets you use one sense at a time, if you see it you cant hear it and if you can hear it your not looking at it its easy to say "i give up" and go back to sh3 but remember sh3 without its mods was just as crappy starting out and we wouldnt have those mods to use without people working through issues like this over the years. both games are good and both have unique qualities but sh4 isnt that bad anymore and remember, its a game not a real life simulation. |
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#6 | |
Pooped from posting
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i hear ships with both scopes up. for the other things, check the sensors.cfg for influence factors. theres a fix for some smaller ships http://www.subsim.com/radioroom/showthread.php?t=148956 |
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#7 |
Pacific Thunder
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If the target is moving less than 5 kts it seems it isn't picked up on sound. Also, according to some posts I've read, the game engine can't do two things at once - like simultaneous visual and sonar tracking of a target. Arrgh!
I wonder what the real weather conditions were? About the only way I can ever tell is to do a weather report (if you have that command) or look at what type of gear my crew is wearing. If my crew isn't wearing rain gear on deck I'll 'reset' the stormy rainy weather with Ctrl + N. This weather (if that was the problem) / no sound contact / problem bothers me too. Another thing is the radar should be able to pick up Junks, Sampans, and even land masses and it (halfway??) doesn't. I thought I could track a Junk on SJ once but my crew couldn't. SH4 had so much potential to be an outstanding game. On a lighter note: Happy Hunting! Art |
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