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Old 03-15-09, 09:58 AM   #1
Sharkley
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Join Date: Mar 2009
Location: Ontario, Canada
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Default Advice on JSGME "Activated Mods"

Running:
SH3 1.4b
SH3COMMANDER 3.2
GWX 3.0 Gold

used JSGME to install all mods.

Here is the order there in, in the activated mods section of JSGME

GWX - No Medals on crew
GWX - Enhanced damage effects
GWX - Integrated orders <----greyed out
GWX - Main movie Das Boot
GWX - Axix Med. aircraft skins
GWX - Late war sensors snorkel ant.
GWX - Open hatch mod
GWX - VIIC41 Players sub <----greyed out
GWX - Merged campaign
Flat sun fix for GWX3
Hitman U-505 compass Graphics 1.0
Thomsens sound pack v3
Rbs_SH4_effects_204f1
Water_stream_for_uboats_v4 <---- greyed out
Tomi_VIIC_waterstream_ready <---- greyed out
RB's Exhaust smoke
Torpedo damage final ver2.0

Can anyone see any problems with this set up?

Should my install order be changed to allow all mods to work better ??

I see no problems (yet) but just wanted to be safe.
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Old 03-15-09, 11:19 AM   #2
Contact
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Quote:
Originally Posted by Sharkley
Running:
SH3 1.4b
SH3COMMANDER 3.2
GWX 3.0 Gold

used JSGME to install all mods.

Here is the order there in, in the activated mods section of JSGME

GWX - No Medals on crew
GWX - Enhanced damage effects
GWX - Integrated orders <----greyed out
GWX - Main movie Das Boot
GWX - Axix Med. aircraft skins
GWX - Late war sensors snorkel ant.
GWX - Open hatch mod
GWX - VIIC41 Players sub <----greyed out
GWX - Merged campaign
Flat sun fix for GWX3
Hitman U-505 compass Graphics 1.0
Thomsens sound pack v3
Rbs_SH4_effects_204f1
Water_stream_for_uboats_v4 <---- greyed out
Tomi_VIIC_waterstream_ready <---- greyed out
RB's Exhaust smoke
Torpedo damage final ver2.0

Can anyone see any problems with this set up?

Should my install order be changed to allow all mods to work better ??

I see no problems (yet) but just wanted to be safe.
One thing I can tell. Under SH3 Comander 3.2 you do not need to enable axis med. aircraft skin since SH3commander already took care of that.
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Old 03-15-09, 12:05 PM   #3
Sharkley
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Join Date: Mar 2009
Location: Ontario, Canada
Posts: 216
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If that was the case, would one not overwrite the other, I had no warning ??

I'll look into that

Thanks
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Old 03-15-09, 02:04 PM   #4
Pisces
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Join Date: Dec 2004
Location: AN9771
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Quote:
Originally Posted by Sharkley
GWX - Axix Med. aircraft skins
GWX - Late war sensors snorkel ant.
GWX - VIIC41 Players sub <----greyed out
GWX - Merged campaign
You only need those if they apply to your career settings. I.e. If you are not in the mediteranean, why use Axis Med. skins. If your patrols are not yet in the later years that sensor mod is not needed. If you don't have a VIIC41... And the merged campaign is only needed to transit from the Atlantic region to other areas like the Med. or Asia. Once docked at at the new base you can start your next patrol using the localised campaign.
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Old 03-16-09, 02:11 AM   #5
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Quote:
Originally Posted by Pisces
Quote:
Originally Posted by Sharkley
GWX - Axix Med. aircraft skins
GWX - Late war sensors snorkel ant.
GWX - VIIC41 Players sub <----greyed out
GWX - Merged campaign
You only need those if they apply to your career settings. I.e. If you are not in the mediteranean, why use Axis Med. skins. If your patrols are not yet in the later years that sensor mod is not needed. If you don't have a VIIC41... And the merged campaign is only needed to transit from the Atlantic region to other areas like the Med. or Asia. Once docked at at the new base you can start your next patrol using the localised campaign.
I've never enabled merged campaign mod before. Does it mean if I would like to lets say pay a visit to Indian ocean I wouldn't find there any ships without this mod enabled ?
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Old 03-16-09, 07:09 AM   #6
Pisces
Silent Hunter
 
Join Date: Dec 2004
Location: AN9771
Posts: 4,904
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Quote:
Originally Posted by Contact
Quote:
Originally Posted by Pisces
Quote:
Originally Posted by Sharkley
GWX - Axix Med. aircraft skins
GWX - Late war sensors snorkel ant.
GWX - VIIC41 Players sub <----greyed out
GWX - Merged campaign
You only need those if they apply to your career settings. I.e. If you are not in the mediteranean, why use Axis Med. skins. If your patrols are not yet in the later years that sensor mod is not needed. If you don't have a VIIC41... And the merged campaign is only needed to transit from the Atlantic region to other areas like the Med. or Asia. Once docked at at the new base you can start your next patrol using the localised campaign.
I've never enabled merged campaign mod before. Does it mean if I would like to lets say pay a visit to Indian ocean I wouldn't find there any ships without this mod enabled ?
Yes, see page 31 of GWX 3 manual (44th page of the pdf file).

Correction: the merged campaign is used to transit to Asia and the Black Sea, not the Med.
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