![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Engineer
![]() Join Date: Mar 2009
Location: Ontario, Canada
Posts: 216
Downloads: 12
Uploads: 0
|
![]()
Running:
SH3 1.4b SH3COMMANDER 3.2 GWX 3.0 Gold used JSGME to install all mods. Here is the order there in, in the activated mods section of JSGME GWX - No Medals on crew GWX - Enhanced damage effects GWX - Integrated orders <----greyed out GWX - Main movie Das Boot GWX - Axix Med. aircraft skins GWX - Late war sensors snorkel ant. GWX - Open hatch mod GWX - VIIC41 Players sub <----greyed out GWX - Merged campaign Flat sun fix for GWX3 Hitman U-505 compass Graphics 1.0 Thomsens sound pack v3 Rbs_SH4_effects_204f1 Water_stream_for_uboats_v4 <---- greyed out Tomi_VIIC_waterstream_ready <---- greyed out RB's Exhaust smoke Torpedo damage final ver2.0 Can anyone see any problems with this set up? Should my install order be changed to allow all mods to work better ?? I see no problems (yet) but just wanted to be safe. |
![]() |
![]() |
![]() |
#2 | |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]() Quote:
|
|
![]() |
![]() |
#3 |
Engineer
![]() Join Date: Mar 2009
Location: Ontario, Canada
Posts: 216
Downloads: 12
Uploads: 0
|
![]()
If that was the case, would one not overwrite the other, I had no warning ??
I'll look into that Thanks |
![]() |
![]() |
![]() |
#4 | |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#5 | ||
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]() Quote:
|
||
![]() |
![]() |
#6 | |||
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
Uploads: 0
|
![]() Quote:
Correction: the merged campaign is used to transit to Asia and the Black Sea, not the Med. |
|||
![]() |
![]() |
![]() |
|
|