![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Bosun
![]() Join Date: Aug 2008
Posts: 63
Downloads: 335
Uploads: 2
|
![]()
Hello, Guys
I am new to your Site, ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Thanks alot for all your mods and your help !!!! Here is a copy of my Mods.....some of these mods have been renamed/merged and reprogrammed/also placed in very specific order to work,you have to know exactly what your over writing and what effect it will have, if you understand that, THE POSSIBILITIES OUR LIMITLESS, in order make everything work in harmony....alot of work has gone into this.....but this is one of the greatest sub simulations ever..... ![]() ![]() TriggerMaru_Overhaul_163_Full_Beta_TMO_170_Update RSRDC_TMOv163_V410_Patched Version 2.0 OpsMonsun_V700_Patched Version_3.0 SCAF1.5_RSRDCv410_TMO_163_Special DRB JAP US GB Airbases VS4 desaturated TMO_Deckguns_M32_paint UBM Mission Pack UBM Mission Pack No Type 18 Update (1) RUIM v1.0 for SH4v1.5 (Hi-res) (2) RUIM v1.0 for SH4v1.5 Enlisted Ranks add-on (Hi-res) (3) RUIM v1.0 for SH4v1.5 Awards add-on (Hi-res) Poul-Sound for Trigger Maru Overhaul_163 AHEAD 2-3 by Payoff Silent Hunter Speech 2.54 SUB INTERIOR Kit for TMO_163 Sea_Worn_Boat_Mod - Rusty Girl_In_Every_Port_for TMO_163 AI_Sen_Toku_Jap Subs MadMaxs_New_Auxsubchaser REL_Bungo_pete Different_Smoke for TMO_163 Warships_Retextured_v1_3 Webster's Ship Draft & Manuvering Fix v3 WEBSTER's Better Waterline Colors WEBSTER's Improved US Torpedo Power v1 WEBSTER's Improved GE Torpedo Power v2 WEBSTER's Smaller Rain Drops for v1.5 DD_SHIV_Debris_V1.2.01 DD_SHIV_Debris_V1.2.01_Update #1 E5.0 Install main #2 Other Clouds #3 Submarines Splash Sound #4 Ships Reflect #5 Depthcharge Sound EE5.0_Patch_2.0 Better Sub Marker TMO 1.63 Install Less Floater ROW PE3 Install sun flair for camera WEBSTER's Better_ Exterior_ Camera_ View for v1.5 Reflections_On_the_Water Camera vs_1A Natural_Sinking_Mechanics v4.0 Classic NSM v4.0 Realistic_Torpedo_ Malfunctions Historical_Prop_Rotation for TMO_163 Last edited by gdc3man; 03-13-09 at 09:23 PM. |
![]() |
![]() |
![]() |
#2 |
Pooped from posting
![]() ![]() |
![]()
the bell sounds came from the poul-sound mod,
so maybe it's the silent hunter speech 2.54 overwriting something ![]() |
![]() |
![]() |
![]() |
#3 |
Bosun
![]() Join Date: Aug 2008
Posts: 63
Downloads: 335
Uploads: 2
|
![]()
Hmmmmmm
![]() I will look into the poul sound file and start breaking it down, never would have thought the speech mod for voice activasion would have over written a sound file, may have over written a cammand file.....at least now I Know what mod the bell sound comes from.....Thanks for your help ![]() ![]() |
![]() |
![]() |
![]() |
#4 |
Bosun
![]() Join Date: Aug 2008
Posts: 63
Downloads: 335
Uploads: 2
|
![]()
Here are some images from the INI 1024_768 trigger maru hud mod reprogramming I did to get scaf_v410 for TMO_163, high res dark hud dials v1.5 and captain america's hud mod for TMO 1.63 radio and phonograph Mods all working together very well without breaking Scaf......
![]() http://img440.imageshack.us/img440/4...1316001410.png http://img4.imageshack.us/img4/5778/...1316003434.png http://img21.imageshack.us/img21/326...1315584635.png http://img8.imageshack.us/img8/158/s...1315581315.png The bigger picture..... ![]() http://img25.imageshack.us/img25/577...1316003434.png for all you modders out there !!! http://img23.imageshack.us/img23/860...1323281987.png http://img8.imageshack.us/img8/8607/...1323281987.png Big Picture ! ENJOY !!! Took above snapshot on a simple cruise !!!! ![]() Last edited by gdc3man; 03-16-09 at 07:01 PM. |
![]() |
![]() |
![]() |
#5 |
Bosun
![]() Join Date: Aug 2008
Posts: 63
Downloads: 335
Uploads: 2
|
Hello, All
I just had to ask if there is anybody out there that will be updating NSM 4.0 Natural sinking Mechanics, this mod is a MUST HAVE for all SUB SIMMERS.....and unfortunateley there has been no update for some time, and with all the new updates and new mods out there, NSM is continually being broken to the point it does not work very well......or at all depending on how you set it up and what your willing to give up in the way of effects ![]() ![]() Thanks ALL......see you in the forum Last edited by gdc3man; 03-13-09 at 09:30 PM. |
![]() |
![]() |
![]() |
#6 | |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]() Quote:
|
|
![]() |
![]() |
#7 | |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,142
Downloads: 111
Uploads: 0
|
![]() Quote:
Are you reluctant to put some type of MOD with the merger to become a MOD?
![]() |
|
![]() |
![]() |
![]() |
#8 |
Bosun
![]() Join Date: Aug 2008
Posts: 63
Downloads: 335
Uploads: 2
|
Found the problem with telegraph BELL, SOLVED
Hello,
Yes actually, posting my mod list was for the purpose of helping people identify what my project contained and help me with a problem that has been eluding me.... ![]() looking at the old and new UPCdata Files they appear to be the same as TMO 162, although ducimus may have made internal file udates, I would have to ask what is different in those particular files......in relation to beta 170 update ![]() but the bottom line is.....if you want the telegraph bell sound back, pull out the UPCdata file in TMO_beta 170 update then install to generic mod enabler...JSGME everything else will install and works fine..... ![]() ![]() ![]() Last edited by gdc3man; 03-16-09 at 07:18 PM. |
![]() |
![]() |
![]() |
#9 |
Bosun
![]() Join Date: Aug 2008
Posts: 63
Downloads: 335
Uploads: 2
|
Super Ships #4 Ship reflect and Caustics environment 5.1
Hello, All
Kriller was wondering if I was making an add-on for real enviroment, the answer to that question is yes, not so much an add on as it is in flipping on switches and days of adding numbers totaling about 107 ships in all adding my own tweaks and adjustment to the caustic ship generator effects which were completley disabled in the environment mod 5.0......come to find out when real enviroment was released I tried it with #4 ship reflections from environment mod 5.0, and the result was staggering......so I decided to take it a step further.....the water has been so well done with sharpness and clearness with the sun reflections, there was one major componenet missing, THE SHIP CAUSTICS !.....the mod will be named #4 Ship Reflect and Caustics envionment mod 5.1 this will be an add-on for real enviroment.....I in no way take credit for kriller and W_Clears work, I would just like the recognition for the Amount of time and effort in reactivation of every individual ship including scaf,trigger maru,ops monsun,and original SH4 ships, It is a very complicated process !!! pictures and more detail will be coming forth soon....This is a work in Progress, but will be well worth the wait ![]() I also heard about file front, ![]() this mod is very big, will be 0.98 Gig unpacked, I will need to zip so mod will be smaller to download, keep in mind every ship 107 at last count have been reconfigured and tweaked to allow the caustics generator to function again with the amazing new real environments mod....I will need to figure out how to upload and what the best new sight is to do that... ![]() Kriller and W_Clear.... what new sight will you be hosting your files on? stay tuned..... ![]() Last edited by gdc3man; 03-25-09 at 09:57 PM. |
![]() |
![]() |
![]() |
#10 |
Bosun
![]() Join Date: Aug 2008
Posts: 63
Downloads: 335
Uploads: 2
|
![]()
Here are some screen shots of the current eye candy, ship caustics redone for real enviroment !
http://img291.imageshack.us/img291/4...2518324981.png http://img516.imageshack.us/img516/5...2518330393.png http://img259.imageshack.us/img259/6...2518333692.png http://img410.imageshack.us/img410/6476/sh42009032518355446f.png http://img520.imageshack.us/img520/5...2518372682.png http://img519.imageshack.us/img519/5...2518455015.png This picture is worth a thousand words ! when it all works together !!! http://img148.imageshack.us/img148/3...2518460342.png http://img520.imageshack.us/img520/7...2518480181.png Enjoy......I will keep you Posted on progress, I have 107 ships completley reconfigured, I am working out tweaks and details and load instructions... ![]() Last edited by gdc3man; 03-25-09 at 09:42 PM. |
![]() |
![]() |
![]() |
|
|