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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
中国水兵
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Location: The People's Republic of Massachusetts, USA
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Hi folks,
One of my (very) minor pet peeves about Sub Command and Dangerous Waters was always that the ESM suite was not adequately simulated. I know, ESM is not the primary sensor for ASW missions - but try doing an ASUW or littoral recon mission without it! And of course, I am biased, having been an ESM technician while I was in the navy... So I always thought "when I learn a bit of programming, I'll make my own ESM simulator to show my fellow subsimmers what a real ESM suite might look like if it happened to be included in one of our sims." So I took what I learned during my programming courses, studied and practiced a bit of C++ programming on the Windows OS (via Visual Studio), and whipped up my own little ESM receiver simulator. I say "whipped up" as if it took only a little bit of time, but in truth, I have been working on this since the summer of '08, and in the meantime I have been maintaining/landscaping my house, spending time with my new wife and pets, working, and just generally living life, and BOY does that get in the way of hobbies!!! Please keep in mind that this is a crude little receiver simulator. There's a lot more I'd love to put in it, but of course, that all depends on how much interest is generated by this small example. What the ESM Receiver Simulator version 0.5 has now:
I’ll be interested in any reactions to this little sim. Chances are that you won’t hurt my feelings with criticism unless you’re a real a-hole, so don’t be shy… You should be able to find the simulator at CADC's file repository, once the moderator has approved it ![]()
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#2 |
Commodore
![]() Join Date: Nov 2004
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Brilliant!
Being an ESM ET myself in the eighties perhaps I am with you in the minority in thinking this would be fun. You are basing it on the WLR-6? I have operated the WLR-8 and WLQ-4 and would love to assist where possible with testing etc. Maybe you could even do a BRD-7 for the lower freq stuff. If they would have developed it more realstically the ESM station could be every bit as complex as sonar. Of course you already know that, but I don't think many people realize it. Even fellow bubbleheads because of the air of secrecy surrounding the radio/esm room. Especially after the Walker incident. They really started coming down on us for discussing what was going on in there even with shipmates. |
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#3 |
Seasoned Skipper
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Mark me in as an interested guy. Will you be able to post a link, for those of us not familiar with CADC?
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#4 |
Grey Wolf
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File approved ... find it here : http://www.commanders-academy.com/fo...do=file&id=129
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#5 |
Silent Hunter
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More fidellity is allways cool. Maybe you can hookup with DrSid and incorporate your ideas into the CommunitySubsim. IIRC he was at the interface and maybe sensor stage.
http://www.commanders-academy.com/fo...splay.php?f=86 |
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#6 | |
Admiral
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![]() ![]() Talk to Dr Sid, and maybe you can embed your core ESM simulation code inside ComSubSim. |
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#7 | |
中国水兵
![]() Join Date: Jan 2000
Location: The People's Republic of Massachusetts, USA
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I'm trying to come up with a better model for the emitters, receiving antennas, and receivers too. One thing I forgot to mention that is also not included in this sim is environmental effects like ducting - in effect, there is nothing between the receiver and the signal but a vacuum ![]() If Dr Sid has a need of my services, such as they are, I'm sure we'll be in touch at some point! TG
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#8 |
Naval Royalty
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What statistical distribution did you draw the noise levels from?
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#9 | |
中国水兵
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Man, i think my demo isn't passing muster with the hardcore ![]() TG
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#10 | |
The Old Man
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Hey SeaQueen .. since you mind .. you know something more about it ? Some links ? I haven't found any. Also about the importance of this in sonar (& ESM) ?
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#11 | |
Naval Royalty
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In radar it's less important because the rate of sampling is much higher, so things average out much more quickly, but it does have an effect. Most signal processing is designed around Gaussian noise, though. You can generate pairs of Gaussian distributed random numbers with the Box-Muller method. http://www.taygeta.com/random/gaussian.html The noise level is a big driver in sonar particularly, but radar as well. A lot of the physics of radar and sonar are the same. The jargon is just different. The basic ideas in both cases is that the atmosphere and the ocean is a waveguide. They just rephrase the jargon. In radar, for example, they plot the refractive index of the atmosphere versus altitude, while in sonar they plot the speed of sound versus depth. Regardless, it's just the speed the wave propagates at. In the end, it's all just Snell's Law. It's all good stuff. |
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#12 |
中国水兵
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I have added a Word doc describing the "inner workings" of the program to the CADC Downloads center, along with a separate file containing the source code for the signal generation functions.
TG
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#13 |
Naval Royalty
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rand() would imply the uniform distribution. I suspected that from looking at it. God... you know you're a physicist when you can tell the distribution of random noise by looking at it. That scares me.
It would be a better simulation of real life if you used the Gaussian distribution. You can generate those from the uniform distribution using the Box-Muller method. You should be able to find a good discussion of it. The idea is that it's hard to generate one Gaussian distributed random number but it's easy to make two and throw one away (or use it for something else). I actually wrote a short program to generate Gaussian distribute random numbers. I use it for various projects of mine. I could send you the source if you'd like. I really enjoyed seeing this. It's a great start. It would be nice if there were menus where you could put in more parameters and play with things like wave forms and what not. Like... on the top display I assume I'm looking at frequency versus the received level (in dB?). The other two displays I'm not sure I understand entirely. One of my gripes with naval simulations is that it seems like game designers focus too much on the button-ology without paying enough attention to the substance which drives decision making. This is techno-weenieness, but it's good techno-weenieness. You can learn something from it. If something like this could be improved upon and integrated into something like Dr. Sid's subsim, that'd be absolutely fabulous. The interface doesn't necessarily have to look slick, it just has to be usable and updatable so that eventually it could be slick. |
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#14 | ||
中国水兵
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Quote:
-SS-1, signal is barely discernible from background noise. No side lobes detectable. -SS-2, signal is clearly discernible from background noise, but still relatively weak. No side lobes detectable. -SS-3, signal is clearly discernible and of moderate strength. There may be some weak side lobes present. -SS-4, signal is strong, with several side lobes clearly discernible/audible. Depending on other parameters, this represents a possible detection or collision threat. -SS-5, signal is very strong – the receiver is saturated, i.e. little or no distinction can be made between the side lobes and the main lobe. Depending on other parameters, this represents a detection or collision threat. This worked great if you kept in mind the characteristics of the radar signals and how they affect the capabilities of the radar (range, resolution, etc). The other two displays are the demodulated radar pulses. The first pulse analysis display (the middle display) shows multiple pulses so that the Pulse Repetition Interval can be measured. The second display shows a single pulse so that the pulse width can be measured. Here's the ESM Quick-tutorial part of the readme: ESM Quick-tutorial – ESM stands for Electronic Surveillance Measures, and is basically the passive (receiving or listening) side of ECM, or Electronic Countermeasures (or EW, Electronic Warfare). ESM performs several functions in a military context: -identification of platforms in a tactical situation, to identify both friendly and enemy forces -evaluation of signal strength and emitter type, to determine whether or not the emitter’s platform is a detection threat (i.e. will be able to detect ownship using the emitter detected by ownship) or a collision threat (i.e. the signal strength is so high that ownship is within the radiation pattern of the emitter, close enough to be a hazard to ownship) -reconnaissance of sea-based, airborne or landbased platforms for the purpose of gathering intelligence, either in a tactical or non-tactical situation All intelligence gathered using ESM is Signals Intelligence, or SIGINT. SIGINT includes intelligence about various RF signals, which includes radar and communications signals. This simulator only depicts intercepted radar signals. Signal Parameters – the basic parameters of concern that are typically measured by an ESM system are: -frequency in MHz (or GHz, 1GHz = 1000MHz). In general, the lower the frequency, the longer the detection range. Typical marine navigation radars operate in the 8000-10000MHz range, while a long-range early warning air search radar might operate at about 300MHz. -Pulse repetition interval in microseconds (us); the duration between the leading edge of one pulse to the leading edge of the next. In general, the longer the PRI, the longer the detection range. -Pulse repetition frequency in pulses per second (pps), which is the reciprocal of the PRI; the number of pulses transmitted by the emitter per second. In general, the lower the PRF, the longer the detection range, which corresponds to a longer PRI. -Pulse width in microseconds (us); in general, the longer the pulse width, the longer the detection range, because of higher average power output. However, a longer pulse width contributes to a lower range/target size resolution. A radar with a short pulse width is better able to distinguish between multiple targets that are close together. -Scan rate in seconds; this usually only applies to circular or sector scans. Scan rate is not measured by this simulator. -Signal strength – depends on who’s doing the measuring. Back when I was on the boat, we had a 5-level signal strength system: -SS-1, signal is barely discernible from background noise. No side lobes detectable. -SS-2, signal is clearly discernible from background noise, but still relatively weak. No side lobes detectable. -SS-3, signal is clearly discernible and of moderate strength. There may be some weak side lobes present. -SS-4, signal is strong, with several side lobes clearly discernible/audible. Depending on other parameters, this represents a possible detection or collision threat. -SS-5, signal is very strong – the receiver is saturated, i.e. little or no distinction can be made between the side lobes and the main lobe. Depending on other parameters, this represents a detection or collision threat.
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#15 |
Mate
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What is the typical polarisation of a marine/search radar? Vertical or horizontal? Or rotating?
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