![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Seasoned Skipper
![]() Join Date: Jan 2002
Posts: 746
Downloads: 62
Uploads: 0
|
![]()
I'm thinking about picking up Silent Hunter 1, as my computer can't handle Silent Hunter 4, and am thus stuck with the Kriegsmarine.
How was the TDC? Was it automatic like in AOD, essentially letting you just select a target, point the bow at it and fire? Manually identifying and plotting targets and then inputting the data is my favorite aspect of SH3. Did you have the freedom to go anywhere in the Pacific? Was the campaign dynamic? Thanks Last edited by AngusJS; 03-06-09 at 02:10 PM. |
![]() |
![]() |
![]() |
#2 |
Fleet Admiral
|
![]()
If I remember correctly, the TDC was auto or manual, you could turn it on/off?
And regarding the maps, you were assinged a specific patrol area, you could sail anywhere on that map, but you couldn't leave the map. It automatically accounted for the fuel used to get to the patrol area.
__________________
![]() |
![]() |
![]() |
![]() |
#3 |
Eternal Patrol
![]() |
![]()
I don't recall being able to do manual targetting in Silent Hunter 1. It could be that I just didn't bother, but I don't remember the option.
As for the campaign, it was a dynamic career in the same vein as AOD's was. You would have a side-scrolling cut-scene of your boat leaving the pier, just like AOD, except there was no band or people on the pier, just a tanker parked out in the bay. The sound was a lot better, with real speech files and all. As Mcbee pointed out, you would see that cut-scene and then be teleported to your patrol zone, unless your home base was in the zone. After a few patrols you would be asked if you wanted to retire. You didn't have to, it was just an option. Over all, the game was a lot of fun.
__________________
“Never do anything you can't take back.” —Rocky Russo |
![]() |
![]() |
![]() |
#4 |
Born to Run Silent
|
![]()
I agree with the preceeding assessments. The campaign was dynamic, or at least gave every appearance of being non-scripted.
The TDC did have manual functions. You did not have any way to manually determine the range or speed, but you could switch the TDC to manual and adjust the settings. And miss, mostly ![]()
__________________
SUBSIM - 26 Years on the Web |
![]() |
![]() |
![]() |
#5 |
Torpedoman
![]() Join Date: Nov 2002
Location: Spain
Posts: 111
Downloads: 9
Uploads: 0
|
![]()
You guys talk about SH1, but can you make it work on XP? I have SH commanders edition with all the patrols disks, and will be cool to play it on my rig. Possible?
|
![]() |
![]() |
![]() |
#6 |
Pacific Aces Dev Team
|
![]()
Sorry to correct you guys, buth SH1's TDC was a fully working replica of the real thing. You could do all manual targeting you want, and also start the position keeper to check against peri observations and confirm the quality of the solution.
If you use a paper to plot the target and never go to the game map (Which sadly will show the truth always), you can go as real as it gets! ![]()
__________________
One day I will return to sea ... |
![]() |
![]() |
![]() |
#7 | |
Admiral
![]() Join Date: Apr 2005
Posts: 2,320
Downloads: 0
Uploads: 0
|
![]() Quote:
You just have to do an install to the hard drive and modify a games file (I don't remeber if you have to edit it or simply cancel the file in question) so that the primitive copy protection scheme doesnt get in the way to playing the game. |
|
![]() |
![]() |
![]() |
|
|