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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Engineer
![]() Join Date: Sep 2006
Posts: 219
Downloads: 18
Uploads: 0
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I've been using OLC uber and am having trouble with AOB with certain ships. Can't remember all the ships I've been having trouble with, but last mission was with a granville type freighter and a meduim cargo. The medium cargo AOB seemed ok, or close enough.
But on the granville freighter, it always seems like I get the range which seems ok, then rotate to the length (which was 78.3), and the AOB on many occasions reads more than 90 deg (anything above 15deg on the length is >90), which in all the cases, is no where near accurate. Is there somethign I'm missing? Is it something with addon ships? |
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#2 |
Engineer
![]() Join Date: Sep 2006
Posts: 219
Downloads: 18
Uploads: 0
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also forgot to mention that the readme has a link saying uber is slightly different than gui. but the link doesn't work. Any way to get this?
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#3 |
Planesman
![]() Join Date: Jun 2006
Location: Southern California
Posts: 194
Downloads: 78
Uploads: 0
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tmdgm
Click on my filefront link below. There's a lot of info on OLC's mods there. ![]() cheers |
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#4 | |
Engineer
![]() Join Date: Sep 2006
Posts: 219
Downloads: 18
Uploads: 0
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![]() Quote:
Somethign with AOB seems off, but only on certain ships. For example, I was using attacking a Granville Freighter. The mast is 20.9 with length 78.3. Anything above 15 on the vertical scale reading and you get >90 AOB. In the case I was in last night, that was impossible. The medium cargo ship I attacked was right behind it and gave an accurate AOB.\ Just not sure if I'm missing something obvious |
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#5 |
Planesman
![]() Join Date: Jun 2006
Location: Southern California
Posts: 194
Downloads: 78
Uploads: 0
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tmdgm
I vaguely remember some discussion about the mast heights not being correct for some of the "community units" ships. ![]() Does anyone else out there remember anything along that line? Was it bigboywooly that had a fix??? Can't remember... Are you using "community units"? |
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#6 |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
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I don't know about specific ships. But yes, if the mod creator (3rd party ship modeller) didn't modify the recognition manual files you're in trouble. Then you would need to ask your watch officer for a range when surfaced, and use the range-finder backwards to asses mastheight.
At some OLC GUI version it was discovered the NKBL ship had a wrong mastyheight (needed a fix to 19.3m), but that was before GWX 3 was released. So I guess it's not an issue anymore. |
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