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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Stowaway
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Hi,
How can I slow down the vertical movement of the periscope view ? For example, when i'm trying to line up the target with the periscope horizontal line so I can see how many peri-marks (units of height) the ship I find the ship image moves too quickly in the scope. Is there a "tweak" somewhere that will slow the movement down ? Please.... Pretty please.... with a cherry on top... ![]() |
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#2 |
Black Magic
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IIRC pressing shift+cursor gives fast movement, ctrl+cursor gives slow movement.
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#3 |
Stowaway
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Sorry, I should've mentioned that I already knew that.....no I meant literally slow it down. If I run the game on a slower computer, it works fine, but its too fast on my game rig cos i'm using two GSX8800 in SLI.
Cheers, Hans. PS: Good to see you modding again Racerboy....you have a great attitude. |
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#4 | |
Black Magic
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EDIT: yep, .sim file of the Turm. so for VIIb's back periscope you would adjust: 0000014A 0A 00 00 00 FF FF FF FF 20 00 00 00 28 1C 27 E4 ........ ...(.'. 0000015A FB 40 09 90 1E 66 5E FE 80 C2 AE BF 00 6F 62 6A .@...f^......obj 0000016A 5F 45 78 74 65 6E 73 69 62 6C 65 00 06 00 00 00 _Extensible..... 0000017A 00 00 00 00 58 00 00 00 28 1C 27 E4 FB 40 09 90 ....X...(.'..@.. 0000018A 00 00 00 00 00 00 00 00 44 00 00 00 40 00 00 00 ........D...@... 0000019A 6F 62 6A 5F 45 78 74 65 6E 73 69 62 6C 65 00 09 obj_Extensible.. 000001AA 00 00 00 74 79 70 65 00 00 00 00 00 0F 00 00 00 ...type......... 000001BA 6D 61 78 5F 68 65 69 67 68 74 00 00 00 A0 40 0D max_height....@. 000001CA 00 00 00 65 78 74 5F 74 69 6D 65 00 00 00 20 41 ...ext_time... A 00 00 20 41 is 10. So this is 10 seconds. If using hex editor make this value larger. If using S3D just adjust the ext_time to a larger value. |
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#5 |
Eternal Patrol
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I think he means the actual motion of the periscope in rough seas. Makes it impossible to line up on the ship.
The only method I know of is to turn off 'Stabilize View' in the Realism settings. In real life they had a split image, so the front and back half of the target were separate. When you lined them up so it looked like one image you could then look at the stadimeter and get the range. Motion then became irrelevant SH4 sort of replicates this with the American version.
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“Never do anything you can't take back.” —Rocky Russo |
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#6 |
Black Magic
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Looking in CameraBehavior.ACT I find this:
AxisRotation....AxisRotation Action Controller..RotationSpeed...The angular speed [deg/s]...RotationInertia.The inertia of rotation.Radius..The radius of circle to move around [m].........8.......2...,.......Angles..The minimum and maximum angles. Specify [0, 0] for unrestricted rotation....Min.Minimum value [deg].Max.Maxmum value [deg]..Axe.enum{X=0, Y=1, Z=2}.The local axe to rotate around...K..................@!..&... ........\AxisRotation.cpp so it appears that you can add this to a camera to slow down it's rotations. Making a test version of cameras.dat now to try. EDIT: ok, that did NOT work and did not do what I thought it would do! Last edited by TheDarkWraith; 02-24-09 at 04:08 PM. |
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#7 | |
Torpedoman
![]() Join Date: Jan 2008
Location: Pearland, Texas
Posts: 118
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Oh, one other thing - you do know that cntl-mouse does the same thing as using cntrl-UpArrow/Cntrl-DownArrow don't you? Bob |
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#8 |
Weps
![]() Join Date: Feb 2009
Location: Wilhelmshaven Local Pub
Posts: 361
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Don't know how you will feel about this but sometimes I pause the game once I have the ship lined up with the mast next to the hash marks. Without doing this I can't get a range beyond say 1500m as the scope bobs around too much. I think more so than in real life and as SailorSteve pointed out an actual periscope lined up the two 'halves' to compensate for movement.
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#9 | |
Stowaway
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@bobchase
Quote:
I also have a gamer's mouse, well it was a gamers mouse before MS got their hands on it...anyway, I can change the res on the fly so I will also give that a try. BUt you know, in some ways the difficulty of getting a decent range estimate may actually play into the favour of realism. We do tend to sink too many ships, so making the target data aquisition "dificult" might actually enhance realism. At least thats my take on it :-) I tried this last night using Hitman's optics and ended up guestimating the range vertical ticks. I was out by 500m at a range of 2400 during target coursee ploting but still managed to hit the target using AOB 90 technique at 600m.....I didn't hit it where I wanted to but I hit it all the same....so there is flexibility wrt range as long as we can execute a clasic AOB 90 attack. MOre news as it happens, Hans. |
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