SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 02-21-09, 04:50 PM   #1
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default Turm writing and Turm images

It's funny how ideas start. LordNeuro"Serbia" sends me a PM about this eagle ornament that can be attached to the front of the Turm and asks if I can add it to one of my mods. I add it for him and add it to my SHD_test VIIb and then the light bulb goes off - how about being able to add writing and images to the Turm? Yeah! We have Turm emblems via the game but how about being able to dynamically personalize the Turm?
Using Misfit3DModeller and Wings3D I extract a section of the front of the VIIb Turm and import it into a test sub. I make a texture for it saying 'U-505 Heading Home!" and test it.....I think it's pretty cool. The texture is transparent so what ever isn't written on in the texture will allow the Turm to show through. This can be expanded to all areas of the Turm, not just the front section.

Here's the section that I made 'writeable' currently. It is highlighted in red:


using my U-505 heading home texture gave this in-game:


This has some really cool possibilities
TheDarkWraith is offline   Reply With Quote
Old 02-21-09, 04:54 PM   #2
SeaWolf U-57
Ace of the Deep
 
Join Date: May 2008
Posts: 1,231
Downloads: 92
Uploads: 0
Default

Nice to see your Creative mind at work again keep it up
SeaWolf U-57 is offline   Reply With Quote
Old 02-21-09, 05:05 PM   #3
LordNeuro"Serbia"
Chief
 
Join Date: Jan 2008
Posts: 328
Downloads: 45
Uploads: 0
Default Cool

Wery nice Rb. U r full of good idea. And thenks agein wery mouch for u work and for u help. I will tray the mod u make for me and post screnshot here too if u agre.
And how knows maybe u get inspired too make same wery good stuff with it.
I have same more reqvest theat kann make iven more mods
Just kiding. Thx 1 more time RB, and keep up the gr8 work. I cann hardly weit u mod with shadows and new damage mod maybe.
__________________
LordNeuro"Serbia" is offline   Reply With Quote
Old 02-21-09, 05:20 PM   #4
rascal101
Grey Wolf
 
Join Date: Jun 2006
Posts: 769
Downloads: 200
Uploads: 0
Default

Wow you just dont stop do you - once again very nice - Ok here's my question - I have seen a few crew insignia that are on the front of the conning twoer as oppsed to either side- and a few photos fronm the period with same - so instead of two images on either side you have two upfront meeting in the font middle or just one in frot - I'm thinking of one in particular with red dancing guys or satyrs with outstretched hands meeting at the front of the conning tower

Question is would it be possible to use your proposed mod to place existing insignia at the front of the tower rather than either side

Quote:
Originally Posted by Racerboy
It's funny how ideas start. LordNeuro"Serbia" sends me a PM about this eagle ornament that can be attached to the front of the Turm and asks if I can add it to one of my mods. I add it for him and add it to my SHD_test VIIb and then the light bulb goes off - how about being able to add writing and images to the Turm? Yeah! We have Turm emblems via the game but how about being able to dynamically personalize the Turm?
Using Misfit3DModeller and Wings3D I extract a section of the front of the VIIb Turm and import it into a test sub. I make a texture for it saying 'U-505 Heading Home!" and test it.....I think it's pretty cool. The texture is transparent so what ever isn't written on in the texture will allow the Turm to show through. This can be expanded to all areas of the Turm, not just the front section.

Here's the section that I made 'writeable' currently. It is highlighted in red:


using my U-505 heading home texture gave this in-game:


This has some really cool possibilities
rascal101 is offline   Reply With Quote
Old 02-21-09, 05:26 PM   #5
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

Awesome stuff! Emblems that were applied only to the front of the turm, personal messages...the possibilities really are endless.

Thanks again for applying your genius to the game one more time.
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Old 02-21-09, 05:32 PM   #6
coronas
Ace of the Deep
 
Join Date: May 2005
Location: Asturias, España
Posts: 1,168
Downloads: 39
Uploads: 0
Default

Cool,RB! Another problem solved!
__________________
coronas is offline   Reply With Quote
Old 02-21-09, 05:32 PM   #7
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Quote:
Originally Posted by rascal101
Wow you just dont stop do you - once again very nice - Ok here's my question - I have seen a few crew insignia that are on the front of the conning twoer as oppsed to either side- and a few photos fronm the period with same - so instead of two images on either side you have two upfront meeting in the font middle or just one in frot - I'm thinking of one in particular with red dancing guys or satyrs with outstretched hands meeting at the front of the conning tower

Question is would it be possible to use your proposed mod to place existing insignia at the front of the tower rather than either side
The power to create and destroy is an awesome power The image used on the front is one image. It's a 512x512 TGA that I drew on using PhotoShop 5. It simply takes this TGA and 'pastes' it to the front of the Turm using alpha blending. You could post a photo there if you wanted to as long as it's in a TGA format. If the image doesn't have an alpha channel I'm not sure what will happen. I'll have to try that out and see. I'm making more 'writeable' surfaces now....

EDIT: FileFront is acting up so had to use rapidshare (10 D/L limit)
Here's a playable demo of the Turm Writing. Extract to MODS folder. Enable via JSGME. Run single mission 'Turm_Writing'
in \data\Textures\Tnormal\tex you'll find the TGA used for the writing. It's called '7b_1_Turm_writing_front_top.tga'. Feel free to edit and play around with it to write your own message on the front of the Turm. Note it has an alpha channel and thus you'll need to have your alpha channel setup correctly in the image or nothing will display. Look at my TGA to understand.
http://rapidshare.com/files/20095677...0B_14b.7z.html

Last edited by TheDarkWraith; 02-21-09 at 06:44 PM.
TheDarkWraith is offline   Reply With Quote
Old 02-22-09, 12:11 PM   #8
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Ok, I've defined the locations where the Turm writing is allowed. They are left side:

7b_1_TWBFL = bottom forward left side (uses TGA 7b_1_TWBFL.tga)
7b_1_TWBML = bottom middle left side (uses TGA 7b_1_TWBML.tga)
7b_1_TWBBL = bottom back left side (uses TGA 7b_1_TWBBL.tga)

right side:


7b_1_TWBFR = bottom forward right side (uses TGA 7b_1_TWBFR.tga)
7b_1_TWBMR = bottom middle right side (uses TGA 7b_1_TWBMR.tga)
7b_1_TWBBR = bottom back right side (uses TGA 7b_1_TWBBR.tga)

and the front is 7b_1_TWFT = front top (uses TGA 7b_1_TWFT.tga)

the default TGA's packed into the .dat file are 2X2 'blank' transparent for all the above. If you want to use a location then you simply place the TGA for that panel in \data\Textures\TNormal\tex. If you don't override any of the default TGAs then your Turm looks just like stock (there's no change or impact to it).

For those worried about frame rates and texture sizes the 3D models are VERY simple models (one sided with the biggest 3D model having just a little over 30 vertices). The default textures are 2X2 in size thus VERY small byte wise for textures.

Now to decorate my Turm....
TheDarkWraith is offline   Reply With Quote
Old 02-22-09, 12:58 PM   #9
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

My Lt. Cmdr is written on my Turm. Now everyone knows it's my boat.
TheDarkWraith is offline   Reply With Quote
Old 02-22-09, 03:08 PM   #10
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

It's time to let V1.00 BETA out for everyone to evaluate. This is only for the VIIb Turm. When you unzip this you need to read the included .doc file or you'll never setup your Turm writings correctly. It's a bit of work to do but it's better than nothing. I still can't get my FileFront account to accept any uploads. Aynone else having this trouble? I upload a file and it says 'Error with Log-in'.

http://www.filefactory.com/file/af15..._TW100B_14b_7z
TheDarkWraith is offline   Reply With Quote
Old 02-21-09, 05:24 PM   #11
rascal101
Grey Wolf
 
Join Date: Jun 2006
Posts: 769
Downloads: 200
Uploads: 0
Default

dont supopse you could have a go at my suggestiopns re lighting, reflected glare and gloss paint-

Also I really like your sh4 effects - I really, really like the random additional explosions and the fact that you get some ships that you hit and just sink slowly - others go fast others go with a bang while others with a whimper - can you continue to mess with this, I like your smaller explosions and their mini firebasll - really nice work

Quote:
Originally Posted by Racerboy
It's funny how ideas start. LordNeuro"Serbia" sends me a PM about this eagle ornament that can be attached to the front of the Turm and asks if I can add it to one of my mods. I add it for him and add it to my SHD_test VIIb and then the light bulb goes off - how about being able to add writing and images to the Turm? Yeah! We have Turm emblems via the game but how about being able to dynamically personalize the Turm?
Using Misfit3DModeller and Wings3D I extract a section of the front of the VIIb Turm and import it into a test sub. I make a texture for it saying 'U-505 Heading Home!" and test it.....I think it's pretty cool. The texture is transparent so what ever isn't written on in the texture will allow the Turm to show through. This can be expanded to all areas of the Turm, not just the front section.

Here's the section that I made 'writeable' currently. It is highlighted in red:


using my U-505 heading home texture gave this in-game:


This has some really cool possibilities
rascal101 is offline   Reply With Quote
Old 02-25-09, 05:03 AM   #12
magicsub2
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default





whats with E.T in the conning tower....................?

and the crew with red faces??
  Reply With Quote
Old 02-25-09, 09:49 AM   #13
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Quote:
Originally Posted by magicsub2
whats with E.T in the conning tower....................? and the crew with red faces??
that would be the DynamicShadows effect. It's a bug that is still evading a solution. I can get rid of it by turning DynamicShadows off but then you lose all the shadows. Which do you prefer?

EDIT: tried using the SpecularMask controller (which uses a pixelshader) to see what the outcome would be. That would be a big negatory. Since the zones are really just one-sided panels I'm going to try incorporating them into the actual Turm 3D model itself as additional subsets. This way they are rendered at exactly the same time the Turm is.

Last edited by TheDarkWraith; 02-25-09 at 12:24 PM.
TheDarkWraith is offline   Reply With Quote
Old 03-16-09, 07:14 PM   #14
LordNeuro"Serbia"
Chief
 
Join Date: Jan 2008
Posts: 328
Downloads: 45
Uploads: 0
Default Sorry for late posting

But rl stuff didnt gave me a time to tray it and take a pic. But hera it is. It looks gr8 Rb



Now i just need too figer out how too add more stuff u made. Writings on a turn or picture. But thise would do just fine. U game me the luck. I just sank the HMS Hood for a 1 time.
Thx Rb
__________________
LordNeuro"Serbia" is offline   Reply With Quote
Old 03-17-09, 09:27 AM   #15
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Did you find it easy to setup this mod? Is there something I could do to make it easier to use/setup? Have you noticed any problems with it? Do you get the minor annoyance of the Turm images/writings appearing/disappearing based on camera angle (on external view)? If not, what kind of video card are you using?
TheDarkWraith is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 08:06 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.