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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | ||
Born to Run Silent
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![]() What's Killing the Video-Game Business? Quote:
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SUBSIM - 26 Years on the Web |
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#2 |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
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Yeah, those figures are par for the course these days.
While it may not be generally accepted, the money is in the consoles with studios being given budgets that are close to eclipsing movie studios. This is easy to accept with todays console using HD graphics, 8.1 surround sound, integrated online features & friend tracking, VOIP comms as standard and using media that max out at 50GB (at the moment). Most big console titles are built & marketed as a blockbusters in every sense of the word. Contrary to your lead title, the games industry is the only large sales sector to post year on year profits during this global financial crisis. So I can't see it die off. P.S As for Rockstar employing 1000 people, consider that this figure was spread across 3 different game media, PS3, XBox & PC and not to mention the ongoing DLC and online management features. Aint hard to see where the money goes or where the people are needed.
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#3 |
Lucky Jack
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Hey, people are working. Part of the stimulus package
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#4 |
Fleet Admiral
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I'd say there is plenty of blame to go around. I think one thing that frustrates me is when a company just slops a game together then releases it.
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#5 | |
Lucky Jack
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Today's game storylines tend to be just a filler, you know, kinda like commercial breaks in a way. The main part is the action, whereas before, the story and the action were one seamless package. Luckily, there is still few good games coming out now and then, but they're getting very rare. Brothers in arms: Hell's Highway being the last good game for me. |
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#6 | ||
Admiral
![]() Join Date: Apr 2005
Posts: 2,320
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So that's not the reason why video games businesses are failing. The number one reason is that publishers invest in multi-milion dollar projects, they bet everything on 1 or 2 such blockbuster games and when the games tank at retail the publishers go poof. You have to learn to develop games on a more sustainable basis, for example Stardock finances games that have a well balanced budget. And most of their games are well received, they sell well enough to offset all the costs and still make a nice profit. Unfortunately no other publisher wants to learn the lesson. Not every videogame has to have a story, right now I'm enjoying a pretty obscure war game called XIII century death or glory. Its pretty amazing stuff, 100% tactical gameplay without the hassle of resource gathering and strategic thinking. Well you know what ? This game has completely passed under the radar. Its such a pity. Of course another reason people buy less games is because of intrusive DRM. Limited installs on a game I BUY ? No way, publishers aren't getting my money on such a crap product. Publishers are always babbling about piracy etc... but what they fail to mention is that honest customers learn the lesson and walk away from buying DRM infested games (most EA games for instance). |
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#7 |
Ocean Warrior
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Ya the rate of hardware change is certainly a problem and the cost of trying to keep up has been ramping up steadily for the past 5 years or so. It really got bad when they convinced gamers that they didn't need 1 700$ video card, but 2 or 3 700$ video cards. For me its almost gotten to the point where I'm better off not bothering with the new stuff. Heck I got enough games to last me the rest of my life if I fully played them out. Most of the new games aren't much better then what came before, just usualy prettier (ok some are more detailed in the non graphical sense yes).
Now stardock... I don't you can use them as a fair comparison for the rest of the video game industry. You can't compare a 4x game to any other kind of game other then to another 4x. The needs and demands are totaly different. Thats why you can't apply stardocks development model onto those other game types as it wouldn't work or sell. As virtualy all the other ones need decent 3d graphics in addition to everything else. Otherwise I agree, developers need to back off the bleeding edge some. I meen look at Crysis, is there a system even now that can run that game maxed out at a reasonable (30fps) framerate? And what is the return for all that power? a game that looks somewhat better then Far Cry... The return for the effort sucks and is getting smaller and smaller imho. |
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#8 | |
Ocean Warrior
![]() Join Date: Nov 2008
Location: Auburn, Alabama
Posts: 3,333
Downloads: 101
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![]() Quote:
![]() They've had some pretty good games... But about 3x as many poor ones.
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#9 | ||
Lucky Jack
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#10 |
Rear Admiral
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There are many bad ones, but not all is lost as there are still some gems to be found in a while. Good reason to be on a forum like this there might be someone here that finds one
![]() HunterICX
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