![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
|
![]()
Let us know about any bugs/crashes/issues you experience here. Please provide details so that we can reproduce it. Please do not report issues from stock DW.
__________________
![]() |
![]() |
![]() |
![]() |
#2 |
Ocean Warrior
![]() Join Date: Sep 2006
Location: Connecticut
Posts: 2,507
Downloads: 145
Uploads: 0
|
![]()
The new units and countries are missing from the USNI reference. They are available in the mission editor. The models look awesome ! Great job guys !
__________________
![]() ![]() ![]() ![]() |
![]() |
![]() |
![]() |
#3 |
Grey Wolf
![]() Join Date: Mar 2005
Location: Germany
Posts: 956
Downloads: 9
Uploads: 0
|
![]()
See this post : http://www.subsim.com/radioroom/show...postcount=1013
|
![]() |
![]() |
![]() |
#4 | |
Ocean Warrior
![]() Join Date: Nov 2008
Location: Auburn, Alabama
Posts: 3,333
Downloads: 101
Uploads: 0
|
![]() Quote:
![]()
__________________
![]() |
|
![]() |
![]() |
![]() |
#5 | |
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
|
![]() Quote:
__________________
![]() |
|
![]() |
![]() |
![]() |
#6 |
Ocean Warrior
![]() Join Date: Mar 2004
Location: USA
Posts: 2,552
Downloads: 33
Uploads: 0
|
![]()
Great news. Glad this is now available. Can't wait to try it out. Hopefully this weekend if time permits.
|
![]() |
![]() |
![]() |
#7 |
Subsim Diehard
![]() Join Date: May 2006
Location: Texas!
Posts: 971
Downloads: 78
Uploads: 3
|
![]()
The exocet and scud launcher look great. I've already swapped the models of the original SAM and SSM with the new models so that they show up in missions more. Great job.
__________________
"Seek not to offend or annoy... only to speak the truth"-a wise man |
![]() |
![]() |
![]() |
#8 |
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
|
![]()
Quick list of working issues for any hotfix/update:
1. Stern tubes apparently omitted from one of the Ruskies (per TLAM's USNI update) 2. Aircraft, ship update 3. Omitted Stalwart model from installer. You all have the model, but it was not installed. (for those of you who have a copy of cmputil lying around, the necessary filenames for the .bat are stalw.bmp, stalw_d.bmp, Stalwart.j3d, and Stalwart_d.j3d). My bad. 4. USNI update for Sovremennyy IMP and new weapons. 5. Armed oil rigs. 6. Sensor update? Surprisingly little issues being reported. Hopefully that's a good sign.
__________________
![]() |
![]() |
![]() |
![]() |
#9 |
Bilge Rat
![]() Join Date: Apr 2009
Posts: 1
Downloads: 43
Uploads: 0
|
![]()
Any ideas why the 3.09 mod would cause the 3d models for Han, Victor III, Oscar II, Delta IV, and possibly others to be invisible in game play? The new additions such as Project 636 b and Project 971 A K display fine. I reinstalled once with the same issues. My version of DW is from Steam.
|
![]() |
![]() |
![]() |
#10 | |
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
|
![]() Quote:
The models of the Han, VictorIII, OscarII and DeltaIV are SCX legacy models that were included in 3.08, possibly earlier than that too. I'm assuming 3.09 was your first LWAMI version. No model being displayed means the Database is referencing a model that you don't have in your compressed graphics archive. These files should have been added to the archive as part of the installation process. Which means something didn't happen during the installation or the archive was overwritten at a later time. So, a few questions.... have you reinstalled or re-patched DW since running the mod installer (not be be confused with the mod enabler)? Do you have path for DW other than ...program files/scs/dw?
__________________
![]() |
|
![]() |
![]() |
![]() |
#11 |
Swabbie
![]() Join Date: Apr 2009
Posts: 6
Downloads: 4
Uploads: 0
|
![]()
Just upgraded from 308 to 309
noticed off the bat that helo fired torps while controlling the FFG were having a very hard time acquiring subs. I switched to 'truth' on the map and dropped a few torps right over a diesell sub in shallow waters 200-300ft...this was the Gulf Breakout mission. I could not get a torp to acquire a sub or even their countermessures they dropped. I'd still say I'm a newb with DW, but it didn't seem that difficult in 308. Just wondering if this is intended.. Otherwise great mod, thank you for your hard work!!! ![]() |
![]() |
![]() |
![]() |
#12 |
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
|
![]()
What class of sub was it?
I'm actually a bit surprised it took this long for a complaint to come out. I rescaled the active SLs a little too much for subs. 3.10 will be closer to where 3.08 was. You should still have no trouble tagging Kilos because they're large for SSKs. Try to drop the torp to put it on side aspect and you should be able to tag the smaller ones too.
__________________
![]() |
![]() |
![]() |
![]() |
#13 |
Swabbie
![]() Join Date: Apr 2009
Posts: 6
Downloads: 4
Uploads: 0
|
![]()
Hi! Ty for the response and a great mod!!
That was on the Gulf Escape single player mission..there are 2-4 Kilos in that spawn in shallow waters..mostly 200-400ft depths. Went back and tested with Truth on, dropped several bouys around the subs. The DIFAR shallows were picking them up once sub was within a couple NM's from them..on the sonar waterfall only the low FQ's were visible, and often only the lowest (even at close prox to bouys). I did have a little better success with torps and dropping them onto the subs, but still one hit in like 4. It also appears that other AI controled units were having trouble tracking/hitting with torps. A few other things..not sure if it has anything to do with this mod:
![]() |
![]() |
![]() |
![]() |
#14 | ||
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
|
![]() Quote:
Quote:
__________________
![]() |
||
![]() |
![]() |
![]() |
#15 |
Swabbie
![]() Join Date: Apr 2009
Posts: 6
Downloads: 4
Uploads: 0
|
![]()
I'm having some serious issues picking up subs with the bouys..maybe its just me...I gave up on the shallow water kilos which had to be right on top of the bouys to detect (1.5-3nm for even a faint detection..to 'go hot').
I moved on to deeper water a N. Atlantic Escort...couple of Project 636B lurking around. I can not pick them up on sonar bouys at all..nada nothing..now because of the ships I am escorting they are all hot and showing them..but even with the subs right on top (literaly less than 2 - 1nm from bouy) I can't pick out thier signatures one bit. Okay..so this may not be a LWAMI issue..all your patch notes say is lowered SL on active signatures for the smaller subs...But what do I do than? Fire blind torpedoes in the direction of where I 'think' there may be a sub? (you get a msg during mission saying poss sub 8k meters N of fleet). I appologize if I'm ranting in the wrong place, any feedback is appreciated =) |
![]() |
![]() |
![]() |
|
|