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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Stowaway
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does anyone know where to find the little "l" symbol that is shown on the equipt damage screen when something is destroyed?
i would like to change it to say something else like the letter "D" Last edited by Webster; 02-08-09 at 06:51 PM. |
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#2 |
Sea Lord
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Maybe here.... '.\data\Menu\Gui\Layout\CrewSystemsManagement.DDS'
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#3 | |
Stowaway
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but thats not the correct file as it did nothing when changed so it must be something else that contains the destroyed symbol |
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#4 |
Electrician's Mate
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#5 | |
Admiral
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That is a one showing amount of damage, so it is a number in that case not a symbol for "I". So I would suspect it is coming from the 'savegame' files since it is just a value that starts at zero and increases as you take damage to a max of 1. So I would think the only time it would have a value other than zero was during an actual game or if you save a game with damage. Peabody
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System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2. |
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#6 | ||
Stowaway
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by it going to 1 is not making a lot of sense to me in that reguard, but i guess it was supposed to indicate 100% damaged as in destroyed and unfixable. i wonder if i could edit 1 to = D so it shows the letter D to indicate the item has been destroyed? it must be tied to the sim or zon in some way because they control everything damage related correct? |
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#7 | |||
Admiral
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[UserPlayerUnit 1.Compartment 1.EquipmentSlot 3.Equipment] ID=IXElectricEngine NameDisplayable=Electric Engine EquipmentInterval=1900-01-01, 1999-12-31 EquipmentSlotType=GatoEEngine ExternalLinkName3D=NULL FunctionalType=EqFTypeEngineElectric Hitpoints=100.000000 EfficiencyHumanFactor=0.573281 EfficiencyMechanicFactor=1.000000 Efficiency=0.573281 Damage=0.000000 This is the one I figured created the number you are looking for, but did not do any testing to prove it. But may be worth a look. DamageHitpointsConsumed=0.000000 RemainingRepairTime=0000-00-00 00:00:00 DamageDescription1=NULL,0,0.2,0,1,1,small malfunction,0,0,NULL,0.3,0.4,2.66403 DamageDescription2=NULL,0.2,0.6,0,1,1,Misaligned Axis,0,0,NULL,0.5,0.4,2.43818 DamageDescription3=NULL,0.6,1,0,1,1,fuse blown,0,0,NULL,1,0.2,27.0447 Since you have zero damage at start, I would think that the zon files would created the amount of damage but this is where that amount would be stored. I am just guessing here, but you could probably put in a value then load the game (if it will load) and see if the number you are looking at changes. My problem is trying to figure out which save game goes with which "saved game" they don't seem to use the names you save it under. Just my 2 cents and I may be way off here. Peabody
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System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2. |
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