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View Poll Results: What improvements would you prefer for SH3 ships?
Signal Flags 30 37.04%
Destructible Crewmembers 18 22.22%
Fire Damage Effects 45 55.56%
More Survivors/Lifeboats 28 34.57%
More Deck Cargoes 38 46.91%
Other (Please Explain) 8 9.88%
Multiple Choice Poll. Voters: 81. You may not vote on this poll

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Old 02-03-09, 10:34 AM   #1
iambecomelife
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Default POLL: New Features for Merchantmen

Just wondering what new features you think should be a priority for new cargo ships - I have several improvements in the works (although I can't promise anything!) and I wanted to know what features you would be most interested in seeing. If you have any other suggestions, feel free to post them.
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Old 02-03-09, 10:37 AM   #2
Freiwillige
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? what are our options?
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Old 02-03-09, 10:43 AM   #3
ozzysoldier
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many more of them
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Old 02-03-09, 11:04 AM   #4
G.K.
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My vote for cargo and lifeboats... But it would be best to do this as optional mods and release later - MFM is WiP for a very long time...

By the way, the results give us 150% of votes. I wonder what mark do those IT masters had from maths in 5th class...

EDIT: They gave when just 3 people woted. Now they give about 200% ( just a guess... )
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Old 02-03-09, 11:13 AM   #5
iambecomelife
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Freiwillige, can ou see the options now?

The %ages do not add up because you can vote for multiple options.

And BTW - i realize that some of these features have already been added to the merchantmen in GWX, so no disrespect intended to those modders.
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Old 02-03-09, 11:14 AM   #6
Letum
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Other ideas to chuck about:

Water pumps
Water steams from holes in the side of the ships by the same method as the water
stream mods for the U-boats, yet easier to implement as there will only be 1-4 holes
per ship.

Smoke variation
As per the smoke mods

Unique ship features
If you can randomize cargo could you create some false cargo that appears not as
boxes on the deck, but as non-cargo features. i.e. One cargo type could add an
extension to part of the bridge so that one ship will randomly have several different
appearances. Another random feature could be cargo nets down the sides of ships or
canvas covers on the deck.

Less ugly spotlights
Because those solid white beams of light just look daft.

Some hollowed out rooms
So that windows on the bridge are not just textures.

Jetsam
Ships leave a very light trail of empty cans, turds and domestic debris behind them.
Despite being against regulation, this did happen and could be implemented a little
like the life boats, but always on.

Seagulls

Near fishing boats. No idea if this is possible.
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Old 02-03-09, 11:30 AM   #7
Sailor Steve
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I voted for lifeboats, just because I want to see some of your real lifeboats (as opposed to rubber rafts. I also voted for more deck cargoes, but what I really meant is less stuff on deck. A lot of ships did travel with nothing topside, especially the smaller ones.
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Old 02-03-09, 12:05 PM   #8
emaluzer
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I liked the smoke mods, that havent gotten finished. Not that IABL has to do those but I think it would add to the realism!
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Old 02-03-09, 12:11 PM   #9
dcb
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Survivors & lifeboats here as well. They add a lot to immersion IMO.
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Old 02-03-09, 01:07 PM   #10
Weiss Pinguin
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I voted lifeboats/survivors, more deck cargoes, and other. Other would be crewmembers, if that's possible. (Albeit maybe not destructible... That seems a bit much IMO)
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Old 02-03-09, 01:08 PM   #11
danurve
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By destructable crewmember do you mean enhanced jazz like the guys blasted into the water, or something new like guys on-fire jumping into the water?
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Old 02-03-09, 09:46 PM   #12
rascal101
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Quote:
Originally Posted by Letum
Other ideas to chuck about:

Water pumps
Water steams from holes in the side of the ships by the same method as the water
stream mods for the U-boats, yet easier to implement as there will only be 1-4 holes
per ship.

Smoke variation
As per the smoke mods

Unique ship features
If you can randomize cargo could you create some false cargo that appears not as
boxes on the deck, but as non-cargo features. i.e. One cargo type could add an
extension to part of the bridge so that one ship will randomly have several different
appearances. Another random feature could be cargo nets down the sides of ships or
canvas covers on the deck.

Less ugly spotlights
Because those solid white beams of light just look daft.

Some hollowed out rooms
So that windows on the bridge are not just textures.

Jetsam
Ships leave a very light trail of empty cans, turds and domestic debris behind them.
Despite being against regulation, this did happen and could be implemented a little
like the life boats, but always on.

Seagulls
Near fishing boats. No idea if this is possible.
Turds, why turds for christ sake - is taking the mod a tad far, why not discarded apple cores or cigarette packets! I mean no insult but was amused at the prospect of navigating through......Turds
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Old 02-04-09, 11:39 AM   #13
Letum
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Quote:
Originally Posted by rascal101
Quote:
Originally Posted by Letum
Jetsam
Ships leave a very light trail of empty cans, turds and domestic debris behind them.
Despite being against regulation, this did happen and could be implemented a little
like the life boats, but always on.
Turds, why turds for christ sake - is taking the mod a tad far, why not discarded apple cores or cigarette packets! I mean no insult but was amused at the prospect of navigating through......Turds
Could turds be implemented in the same way as icebergs?
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Old 02-04-09, 09:14 PM   #14
panthercules
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Quote:
Originally Posted by Letum
Could turds be implemented in the same way as icebergs?
OMG - I hope not - would really hate to see this on my next Murmansk patrol:

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Old 02-04-09, 11:45 PM   #15
Weiss Pinguin
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Those look like giant dust mites tbh
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