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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: What improvements would you prefer for SH3 ships? | |||
Signal Flags |
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30 | 37.04% |
Destructible Crewmembers |
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18 | 22.22% |
Fire Damage Effects |
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45 | 55.56% |
More Survivors/Lifeboats |
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28 | 34.57% |
More Deck Cargoes |
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38 | 46.91% |
Other (Please Explain) |
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8 | 9.88% |
Multiple Choice Poll. Voters: 81. You may not vote on this poll |
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#1 |
Silent Hunter
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Just wondering what new features you think should be a priority for new cargo ships - I have several improvements in the works (although I can't promise anything!) and I wanted to know what features you would be most interested in seeing. If you have any other suggestions, feel free to post them.
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#2 |
The Old Man
![]() Join Date: Mar 2008
Location: Phx. Az
Posts: 1,458
Downloads: 24
Uploads: 0
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? what are our options?
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#3 |
Bosun
![]() Join Date: Dec 2007
Posts: 64
Downloads: 139
Uploads: 0
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many more of them
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#4 |
Loader
![]() Join Date: Jul 2008
Location: Anchoring at Vltava River, Czech Republic
Posts: 84
Downloads: 36
Uploads: 0
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My vote for cargo and lifeboats... But it would be best to do this as optional mods and release later - MFM is WiP for a very long time...
![]() By the way, the results give us 150% of votes. I wonder what mark do those IT masters had from maths in 5th class... ![]() EDIT: They gave when just 3 people woted. Now they give about 200% ( just a guess... ) |
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#5 |
Silent Hunter
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Freiwillige, can ou see the options now?
The %ages do not add up because you can vote for multiple options. And BTW - i realize that some of these features have already been added to the merchantmen in GWX, so no disrespect intended to those modders. |
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#6 |
Navy Seal
![]() Join Date: Feb 2005
Location: York - UK
Posts: 6,079
Downloads: 43
Uploads: 0
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Other ideas to chuck about:
Water pumps Water steams from holes in the side of the ships by the same method as the water stream mods for the U-boats, yet easier to implement as there will only be 1-4 holes per ship. Smoke variation As per the smoke mods Unique ship features If you can randomize cargo could you create some false cargo that appears not as boxes on the deck, but as non-cargo features. i.e. One cargo type could add an extension to part of the bridge so that one ship will randomly have several different appearances. Another random feature could be cargo nets down the sides of ships or canvas covers on the deck. Less ugly spotlights Because those solid white beams of light just look daft. Some hollowed out rooms So that windows on the bridge are not just textures. Jetsam Ships leave a very light trail of empty cans, turds and domestic debris behind them. Despite being against regulation, this did happen and could be implemented a little like the life boats, but always on. Seagulls Near fishing boats. No idea if this is possible.
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#7 |
Eternal Patrol
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I voted for lifeboats, just because I want to see some of your real lifeboats (as opposed to rubber rafts. I also voted for more deck cargoes, but what I really meant is less stuff on deck. A lot of ships did travel with nothing topside, especially the smaller ones.
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“Never do anything you can't take back.” —Rocky Russo |
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#8 |
Loader
![]() Join Date: Oct 2007
Posts: 85
Downloads: 11
Uploads: 0
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I liked the smoke mods, that havent gotten finished. Not that IABL has to do those but I think it would add to the realism!
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#9 |
Grey Wolf
![]() Join Date: Apr 2005
Location: Bucharest, Romania
Posts: 845
Downloads: 544
Uploads: 0
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Survivors & lifeboats here as well. They add a lot to immersion IMO.
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#10 |
Ocean Warrior
![]() Join Date: Nov 2008
Location: Auburn, Alabama
Posts: 3,333
Downloads: 101
Uploads: 0
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I voted lifeboats/survivors, more deck cargoes, and other. Other would be crewmembers, if that's possible. (Albeit maybe not destructible... That seems a bit much IMO)
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#11 |
The Old Man
![]() Join Date: Nov 2002
Location: Syracuse, NY
Posts: 1,481
Downloads: 22
Uploads: 3
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By destructable crewmember do you mean enhanced jazz like the guys blasted into the water, or something new like guys on-fire jumping into the water?
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#12 | |
Grey Wolf
![]() Join Date: Jun 2006
Posts: 769
Downloads: 200
Uploads: 0
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#13 | ||
Navy Seal
![]() Join Date: Feb 2005
Location: York - UK
Posts: 6,079
Downloads: 43
Uploads: 0
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#14 | |
The Old Man
![]() Join Date: Apr 2005
Posts: 1,336
Downloads: 6
Uploads: 0
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#15 |
Ocean Warrior
![]() Join Date: Nov 2008
Location: Auburn, Alabama
Posts: 3,333
Downloads: 101
Uploads: 0
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Those look like giant dust mites tbh
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