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#1 |
Silent Hunter
![]() Join Date: Nov 2006
Location: Jakarta
Posts: 4,794
Downloads: 89
Uploads: 6
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I'm asking since I haven't seen a ship breaking up even though it was hit by 4 torpedoes......
I miss ships breaking up in SH3.....is there a way around to get this effect back?
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#2 |
Subsim Aviator
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They do.
however it is important to remember that GWX 3.0 is a realism mod. In real life, most ships did not break up, in fact they sank whole from flooding more often than not. The Ships in GWX will break up, but this is a very rare occurrence. Stock SH3 damage models were fare too "arcade like" and almost every ship i ever hit broke in half ![]() I would say that in GWX 3.0 i have witnessed perhaps a dozen ships break in half since the release date. ![]()
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#3 |
Silent Hunter
![]() Join Date: Nov 2006
Location: Jakarta
Posts: 4,794
Downloads: 89
Uploads: 6
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Thanks Rivet. Glad to know that for a fact. I'm a realism nuts so it's a good thing then.
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#4 |
Subsim Aviator
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glad to help... just keep watching, the most likely cause of a break up is to have used a magnetic pistol set to detonate under the ships keel
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#5 |
Seaman
![]() Join Date: Jan 2009
Posts: 32
Downloads: 35
Uploads: 0
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i only saw it once, and it was on a 10,000 plus ton large merchant. i hit it with only one torpedo, and it wasn't even dead center. i thought it was wierd, usually, those large merchants take at least 2 direct hits, and hours to sink
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#6 |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
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Using GWX 3 and I just broke the back of a large tanker in a convoy last night. That was pretty impressive, especially with the enhanced damage effects. The thing basically turned into a fireball, snapped in half and left nothing but an oil slick behind.
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