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#1 |
Swabbie
![]() Join Date: Jan 2009
Posts: 12
Downloads: 3
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Hi
is it possible to fire up torpedos without using the TDC? Just givng an angle and thats it? I tried it with setting speed from TDC to 0 tried it with different ranges... but it seems that he is doing what he wants. ![]() no way to deactivate the TDC?? Its just annoying! ![]() |
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#2 |
Admiral
![]() Join Date: Aug 2007
Location: Suomi, sauna, puukko, perkele
Posts: 2,346
Downloads: 39
Uploads: 0
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1) Set speed to 0
2) Point scope to desired bearing 3) Send range and bearing 4) Fire |
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#3 |
Swabbie
![]() Join Date: Jan 2009
Posts: 12
Downloads: 3
Uploads: 0
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hm but I have to set the range...
I cannot guess the range when there are only some seconds. ![]() Isn't there another way without guessing range? |
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#4 |
Admiral
![]() Join Date: Aug 2007
Location: Suomi, sauna, puukko, perkele
Posts: 2,346
Downloads: 39
Uploads: 0
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Guess, that's the key. Without range there's no solution.
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#5 |
Swabbie
![]() Join Date: Jan 2009
Posts: 12
Downloads: 3
Uploads: 0
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hm damn...
![]() It was possible in SH3.... ![]() that doesn't make sense in my eyes... that you cannot fire up a torpedo just with an angle... ![]() |
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#6 |
Navy Seal
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No, that doesn't make sense. And that makes sense because it is possible. I grab the plastic triangle in the range/bearing setting dial
![]() ![]() I say roughly because there is some parallax error between the periscope and the torpedo tubes, plus the torpedo reach. The smaller the gyro angle, the more precise your bearing will be. This is true of U-Boats and Fleet Boats. Check out the Sub Skipper's Bag of Tricks thread for further ideas and tutorials. Welcome to the sunny side of sub simming: the Pacific!
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS Last edited by Rockin Robbins; 01-27-09 at 08:19 PM. |
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#7 | |
Admiral
![]() Join Date: Aug 2007
Location: Suomi, sauna, puukko, perkele
Posts: 2,346
Downloads: 39
Uploads: 0
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