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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Gunner
![]() Join Date: Nov 2004
Posts: 96
Downloads: 52
Uploads: 0
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Is anyone planning to update the damage graphics mods so they are compatible with GWX 3.0? Pleeeeeeeeaaaaaaaaaaassssssssssseeee, guys. I begging you!!!!!!!!!!!
Jay |
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#2 |
Machinist's Mate
![]() Join Date: Jan 2009
Location: Germany, about 200km upwards the Weser from bunker "Valentin"
Posts: 125
Downloads: 0
Uploads: 0
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What damage graphics mod do you mean?
If you're talking about the "Torpedo Damage Mod", it works fine with GWX 3.0. It just replaces the graphics and no other data.
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Fette Beute und immer eine Handbreit Wasser unter dem Kiel! |
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#3 |
Gunner
![]() Join Date: Nov 2004
Posts: 96
Downloads: 52
Uploads: 0
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Thanks, guy. That's what exactly I want to hear.
![]() ![]() JayW. |
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#4 |
Machinist's Mate
![]() Join Date: Jan 2009
Location: Germany, about 200km upwards the Weser from bunker "Valentin"
Posts: 125
Downloads: 0
Uploads: 0
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Happy hunting!
![]() Punch some big holes in them... ![]()
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Fette Beute und immer eine Handbreit Wasser unter dem Kiel! |
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#5 |
Gunner
![]() Join Date: Nov 2004
Posts: 96
Downloads: 52
Uploads: 0
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Will do. I just put Final Torpedo damage 2.4 mod and Lifeboat Mod 1.4 in. Anything makes the game little realistic is always welcome in my book.
![]() JayW. |
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#6 |
Ocean Warrior
![]() Join Date: Nov 2008
Location: Auburn, Alabama
Posts: 3,333
Downloads: 101
Uploads: 0
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You may want to check out Rubini's Waterstreams as well. Adds a nice graphical touch.
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#7 |
Stowaway
Posts: n/a
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lol thewaterstreams work in gwx 3.0
look great |
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