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Old 01-21-09, 01:56 PM   #1
Captain America
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[REL] Hud Mod for TMO 1.6.3

I made this mod for TMO a while ago but never released it. I just finished updating it to TMO 1.6.3. My main goal was to give the hud a new and improved look while also making it darker and easier on the eyes for night viewing. Various changes/improvements were made to the order's buttons. For a complete list of changes see below.

Screenshot of Hud:


Sample of new attack & night periscope buttons. Button now stays illuminated while scope is raised.


Radio & Nav Map (Default Darkened Day Version):



Optional Rig for Red Version:



List of changes:

- Added new Hud textures.
- Removed the background textures for the 'orders tabs' and reduced their size for improved visibility.
- Modified various orders buttons:

Command Room Tab
- Replaced Helm button with an existing graphic.
- New button graphic for 'Dive' command.
- Added surface button to helm.
- New button graphic for 'Silent Running'.

Navigation Tab
- Replaced navigation & attack map buttons with an existing graphic.
- Added new 'Radio & Map' button (see radio map mod below).
- Added chronometer button.

Periscope Tab
- New button graphic for both attack and night scopes
- New button graphic for raise/lower scopes.
- Added open/close torpedo tubes button.

Bridge Tab
- Replaced bridge and TBT buttons with existing graphic.
- Added open/close torpedo tubes button.

Deckgun Tab
- New button for deck gun.

AA Guns Tab
- New button graphics for AA stations.

Sonar Tab
- Replaced sonar button with existing graphic.

Radar Tab
- New button graphic for A-Scope.
- Replaced PPI button with existing graphic.

Sub Management Tab
- Replaced Crew management & Weapons/Sensors buttons with existing graphics.
- New button graphics for Damage/Control, Torpedo Management and Torpedo Auto loading buttons.

Miscellaneous Tab
Changed the name of 'Cameras' Tab to Misc. IMO, calling this tab a "camera" is incorrect since it also contains various other buttons such as radio, grammophone, etc.

- New graphic for MISC. Tab.
- Added new 'Radio & Map' button (see radio map mod below).
- Restored grammophone and button.
- Added new button graphics for 'Radio Messages' button.

Other changes:
- Misc. changes too small to list such as tooltips, button behavior, etc...

RADIO & MAP MOD

Replaces convertion chart with a pulldown Radio & Campaign Map. I find it useful to get an idea of potential enemy mine locations as well as airplane threat radius. Original concepts by CaptainCox and Otto.
I HEAVILY edited the original map texture by IIElohimII. Resized and enhanced image in many ways...even made the scale true. Also added an enhanced version of castorp345's new radio texture.
Two versions included - Original darkened day version and a Rig for Red version. (See 'RMM Optional' folder)

Misc. unrelated changes that made it into this mod:

- Reduced Objective Icons on map by 50 % and tweaked the graphic for the "objective completed" icon.


- Fixed incorrect recognition manual positioning and positioning of scale indicator. (Note: Only tested on widescreen resolutions.)


- Added "Start with fire control panel closed" tweak by Panthercules.

_____________________________________________
Download:
http://www.mediafire.com/download.php?gihdywvgziu

EDIT: Fixed very minor issue with wrong TMO version displaying in game menu.

Enjoy!

Last edited by Captain America; 01-24-09 at 01:55 AM. Reason: Fixed very minor issue. File updated.
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Old 01-21-09, 01:58 PM   #2
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Nice work Nice to see smaller mods being made that are compatible and specific to the larger ones

Edit:
Getting this error notice at that site:Here


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Old 01-21-09, 02:40 PM   #3
Soundman
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I like it, good job!
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Old 01-21-09, 02:47 PM   #4
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Ok, got it in a roundabout way from that same d\l site

Here


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Old 01-21-09, 05:12 PM   #5
longam
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You should take the mod up one level folder wise, and name that folder after the mod. That allow for JSGME to have it listed by name.
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Old 01-21-09, 05:58 PM   #6
Captain America
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Quote:
Originally Posted by longam
You should take the mod up one level folder wise, and name that folder after the mod. That allow for JSGME to have it listed by name.
I use 7zip's right-click context menu to unzip my stuff...it automatically creates the unzipped folder based on the file name. However, if you unzip the file through the interface (don't know why anyone would), then it will not automatically create the folder; so I can see how the problem could arise. I updated the download to include the main folder name. Unfortunately, anyone who unzip's their files like I do, you will now have double folders.

Can't please everyone....
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Old 01-21-09, 07:49 PM   #7
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Default hud mod for tmo

thanks captain america very well done
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Old 02-04-09, 01:05 AM   #8
Capt. Shark Bait
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is TMO 1.6.3. needed for this? i want that map/radio. the buttons would be kinda nice too
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Old 02-04-09, 01:08 PM   #9
AVGWarhawk
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I just looked at this. That HUD mod is really nice
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Old 02-04-09, 03:47 PM   #10
Wilcke
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Well done, another must have! Thanks!
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Old 02-04-09, 05:49 PM   #11
Ivan Putski
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Thank you Captain America, I just installed your mod, and it`s great, really spruces things up. Puts
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Old 02-04-09, 09:25 PM   #12
Capt. Shark Bait
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so, found it doesn't run w/out 1.6.3, d/l'ing now. will it run on 1.7.6?
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