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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Planesman
![]() Join Date: Dec 2008
Location: Vancouver BC
Posts: 186
Downloads: 11
Uploads: 0
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I put NSM in quotations not for sarcasm, but it's not working for me
![]() I was wondering if it was possible to tweak the settings? On my last patrol - Modern medium composite took three hits below the waterline in the forward hold, aft hold and in the stern and kept up a speed of 5 kts. Large Old freighters commonly take 3 hits without significant loss of speed in any compartment (other than the engine room). I guess I'm starting to sound like a malcontent. By the by - it is fall of 1943. So I accept the dud %'s, but this is ridic.
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If it's a fair fight, then you didn't plan it properly. ==================================== |
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#2 |
Sea Lord
![]() Join Date: Jun 2006
Location: Somewhere else now
Posts: 1,739
Downloads: 825
Uploads: 4
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Usually all ships during wartime operate with 'closed watertight' doors, so hitting it in the hold areas, when the hold is already full with cargo, doesn't make that much difference.
Hitting the boiler room and rudder areas does make a difference.. Having said that, I haven't read of that many ships surviving more than 2 torps, whereever they're hit, unless it's obviously way off. The only resulting effect that NSM and RFB mechanics have introduced is the time the ship takes to sink. Now I'm not sure of the records, but most tough ships have been known to sink within 30 minutes, if not, it's not likely to sink. This from reading some records. This is where both mods tend to stretch the imagination somewhat. ![]() |
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