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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Bosun
![]() Join Date: Jan 2009
Posts: 63
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... I certainly didn't expect that to happen. I'm new and I figured my first death (... not counting the time where I thought my navigator was steering but he wasn't and I crashed into the Kiel canal) would be at the hands of a convoy with three destroyers, or something, but no, it's a lone PT boat. I'm playing GWX3.
I'm sailing my Type II - no deck gun, of course - and come across a coastal merchant, which I sink. It's a good shot, torpedo from 1KM right in the middle and it sinks right away, a pretty good shot for turning the TDC knobs myself. There's a PT boat about 5 KM away and he comes for me. Obviously I could easily escape from a PT boat but I figure, well, it's only a PT boat, I will sink him with my flak gun. He doesn't launch a torpedo, I'm not sure if the AI can even do that, even in GWX. I shoot his searchlight out pretty fast and put a couple dozen holes in him, he's firing back with his machine gun and while I take some hits, my crew is on top of the repairs. Once in a while I check crew status to see if my watch/gun crew is hurt, they are OK so I figure I'm safe. He's getting sort of low in the water and is starting to slow down so I think I'm winning. Suddenly I'm destroyed. Oops! I had no idea. I realize the Type II is not really supposed to get involved in a surface gunnery duel but I figured I would blow him up pretty fast and I could always dive if things started to get hairy. I also didn't expect a PT boat would hold up to more than three or four flak gun hits. Anyway... is there any way to tell if your sub is likely to be destroyed soon? GWX took the hull integrity number away. I honestly have no idea how you can even sink a submarine with a machine gun.... especially without hitting any of the crew on deck! |
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#2 |
Stowaway
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Realisticaly you're right it would be impossible to destroy a submarine by a machinegun
![]() You as well could sink small or coastal freigter by only a machine gun if you aim for waterline accurately. The principle in the game is that torpedos, deck/flack guns have their own damage scale. You could basically sink a large merchant with the flack gun if you would have enough ammo for that ![]() Personally me as well would like to see flack guns would have no effect on ships begining from small merchants and bigger ships. I know it sounds strange and in RL it would make no sense. But it is how it is ![]() |
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#3 |
Swabbie
![]() Join Date: Dec 2008
Location: 20km from the Tirpitz hideout
Posts: 12
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There's even more to this. A small vessel made out of plywood shouldn't be able to take a direct hit from a 105mm gun, but I had to hit the sucker 5 times before he went down :rotfl:
And the speed,...40 knots in heavy weather is just stupid. Just another weird thing in this game I guess. Same thing goes for the armed trawlers, just some old hulks with no armor at all. But they really take a beating before they die. |
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#4 |
Watch
![]() Join Date: Jan 2007
Location: u.s.a
Posts: 30
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dont feel bad i got sank by a pt also,pretty embarising. i was stuck. i had to continually blow ballast so he had me .the worst part about it was it was a neutral country but i sank their coastal vessel.
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#5 |
Rear Admiral
![]() Join Date: Jul 2008
Location: SPACE!!!!
Posts: 10,142
Downloads: 85
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Yea, MG fire from a PT boat shouldnt sink a sub. (but it should kill your crew on deck./ cause damage to your deck and caseing.)
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Task Force industries "Taking control of the world, one mind at a time" |
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#6 | |
Chief of the Boat
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#7 |
Subsim Aviator
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my assumption would be that PT boats were made so powerful in GWX because they lack the ability in SH3 to fire torpedoes.
In real life the PT Boat would have rushed in on you and launched a salvo of 2 torpedoes... which by all accounts probably would have obliterated your u-boat. Also... was he firing at you with every gun on deck? if so he was likely hitting you with the 20mm Oerlikon Cannon. if later in the war it may have been a 2 barrel 40mm cannon. look here @ 20mm look here @ 40mm (between 1:08 and 4:00) given the above is a vehicle mounted example, however these ARE 20 and 40 mm projectiles, and both were mounted on PT boats in various examples. I can promise you that either of these rounds would poke a considerable hole in a submarine.
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#8 | |
Grey Wolf
![]() Join Date: Aug 2007
Location: ...somewhere in the swamps of Jersey.
Posts: 909
Downloads: 157
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![]() Quote:
![]() Reminds me of a question my wife always asks after we attend a re-enactment of Civil War or Revolution battle. "How is it possible that veterans of combat have any hearing left at all???":hmm: |
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#9 |
Rear Admiral
![]() Join Date: Jul 2008
Location: SPACE!!!!
Posts: 10,142
Downloads: 85
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Heres a sea based 40mm gun.
or two
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Task Force industries "Taking control of the world, one mind at a time" |
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#10 |
Subsim Aviator
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considering a 40 mm round weights around 5 lbs ... that second video task force has shared with us equates to 100 lbs of lead on the target if not more.
You have to think of how large a 40 mm round actually is. In the above videos... its like having 20 armor piercing golf balls fired at you in about 12 seconds. Thats going to pierce close to 5" - 6" armor plate, what did U-boats have for armor. There would definitely be some leaks in the sub.
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#11 |
Grey Wolf
![]() Join Date: Mar 2008
Location: Stavanger,Norway
Posts: 895
Downloads: 78
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PT Boats
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