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Old 01-14-09, 03:18 AM   #1
Wilhelm Keppler
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Default Milk Cow U-Boot in GWX 3.0

Like WW2 Kriegsmarine The VII type U-boot (dwt 1084/1345 tons) belonged to the category of supplying submarines, four of which started their activity between May and August 1943. The central compartment was utilized for 25 torpedoes, while the normal reserve consisted of other 14 arms. Other models derived from VII and IX types were transformed in milk cows, i.e. units able to supply other U-boots – apart from weapons – also with gasoil, food, medicals and fresh water..any chance to get this mod?!
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Old 01-14-09, 05:52 AM   #2
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um... milch kuhe are already in GWX and have been for several versions. RTFM:hmm:
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Old 01-14-09, 10:07 AM   #3
Wilhelm Keppler
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Question was to get U-boot tanker in gwx. Type was only example to this topic. If You are patrol, you can call supply u-boot your area.
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Old 01-14-09, 12:56 PM   #4
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Gwx also has included....supply ships where the reprovisioning and rearming principles are the same ingame
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Old 01-14-09, 01:04 PM   #5
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Kinda like a women. You go to them when THEIR available.

Not the other way around.
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Old 01-14-09, 01:30 PM   #6
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Quote:
Originally Posted by Dietrich
Quote:
Originally Posted by Wilhelm Keppler
Question was to get U-boot tanker in gwx. Type was only example to this topic. If You are patrol, you can call supply u-boot your area.
If that is all you meant then, yes, U-Boot-Tankers already exist in GWX. As TarJak suggests... read the manual. :hmm:

However, you cannot "call them in" to supply your U-boat. There is no way to implement this in SH3. Although you could build a mod which contrived to "call in" U-tankers, they would not be able to give you fuel or torpedoes. Historically, U-boats would rendezvous with the U-tanker and not the other way around.
I'm cooking a project for Sh3 where you will be able to call for refuellers and a lot of others small things that are absent on Sh3 campaign...

Well, before this goes to far, I need to say that all this will not work on a normal campaign game just because these things are really hard coded...but will work nicelly in a special way to play Sh3.
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Old 01-14-09, 01:38 PM   #7
FIREWALL
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Quote:
Originally Posted by Rubini
Quote:
Originally Posted by Dietrich
Quote:
Originally Posted by Wilhelm Keppler
Question was to get U-boot tanker in gwx. Type was only example to this topic. If You are patrol, you can call supply u-boot your area.
If that is all you meant then, yes, U-Boot-Tankers already exist in GWX. As TarJak suggests... read the manual. :hmm:

However, you cannot "call them in" to supply your U-boat. There is no way to implement this in SH3. Although you could build a mod which contrived to "call in" U-tankers, they would not be able to give you fuel or torpedoes. Historically, U-boats would rendezvous with the U-tanker and not the other way around.
I'm cooking a project for Sh3 where you will be able to call for refuellers and a lot of others small things that are absent on Sh3 campaign...

Well, before this goes to far, I need to say that all this will not work on a normal campaign game just because these things are really hard coded...but will work nicelly in a special way to play Sh3.
I hope your "cooking project" becomes a full meal soon so I can have a hefty serving.
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Old 01-14-09, 02:23 PM   #8
Rubini
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Quote:
Originally Posted by FIREWALL
Quote:
Originally Posted by Rubini
Quote:
Originally Posted by Dietrich
Quote:
Originally Posted by Wilhelm Keppler
Question was to get U-boot tanker in gwx. Type was only example to this topic. If You are patrol, you can call supply u-boot your area.
If that is all you meant then, yes, U-Boot-Tankers already exist in GWX. As TarJak suggests... read the manual. :hmm:

However, you cannot "call them in" to supply your U-boat. There is no way to implement this in SH3. Although you could build a mod which contrived to "call in" U-tankers, they would not be able to give you fuel or torpedoes. Historically, U-boats would rendezvous with the U-tanker and not the other way around.
I'm cooking a project for Sh3 where you will be able to call for refuellers and a lot of others small things that are absent on Sh3 campaign...

Well, before this goes to far, I need to say that all this will not work on a normal campaign game just because these things are really hard coded...but will work nicelly in a special way to play Sh3.
I hope your "cooking project" becomes a full meal soon so I can have a hefty serving.
Stay tunned! In few days I will release the "pilot" and the idea. I will need some help too...
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Old 01-15-09, 06:03 AM   #9
dcb
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Quote:
Originally Posted by Rubini
I'm cooking a project for Sh3 where you will be able to call for refuellers and a lot of others small things that are absent on Sh3 campaign...

Well, before this goes to far, I need to say that all this will not work on a normal campaign game just because these things are really hard coded...but will work nicelly in a special way to play Sh3.
Does this imply a revolutionary new way of single-playing the game, or a different multiplayer?
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Old 01-15-09, 08:07 AM   #10
Rubini
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Quote:
Originally Posted by dcb
Quote:
Originally Posted by Rubini
I'm cooking a project for Sh3 where you will be able to call for refuellers and a lot of others small things that are absent on Sh3 campaign...

Well, before this goes to far, I need to say that all this will not work on a normal campaign game just because these things are really hard coded...but will work nicelly in a special way to play Sh3.
Does this imply a revolutionary new way of single-playing the game, or a different multiplayer?
Sorry to hijack the thread...
Just a last post here,ok?

Isn't in truth anything new, just a well made SM campaign game where you willl have the opportunity to see all SH3 goodies, will have more interaction, the dinamic campaign in the background, starting and ending in port, Enigma machine used and necessary in all missions, etc.

Now wait for the first beta release and them we can talk more about it.
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Old 01-15-09, 04:06 AM   #11
Wilhelm Keppler
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