SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 01-10-09, 09:03 PM   #1
ExMachina
Sailor man
 
Join Date: Feb 2004
Posts: 44
Downloads: 0
Uploads: 0
Default torpedo failure rate?

hello,

i have been away from subsims for a while but am really enjoying SH4 ( v1.5 with TMO162 )

i'm on my first mission and have thus far flubbed two convoy attacks.

the first 4-torp spread all prematurely detonated within 20 seconds of leaving the tubes.

the second convoy saw all 4-torps miss a big fat slow oil tanker (500yd 90 degree AoB shot, auto targeting turned on--i'm guessing they ran too deep?)

is this a normal failure rate?

oh well, at least i'm getting better at evading destroyers
ExMachina is offline   Reply With Quote
Old 01-10-09, 10:39 PM   #2
ExMachina
Sailor man
 
Join Date: Feb 2004
Posts: 44
Downloads: 0
Uploads: 0
Default

update:

4 more torps launched, THIS time all of them were good!

what the heck? so far my spreads have been either 100% or 100% good.

is it known how SH4 determines if a torp will be a dud or not?
ExMachina is offline   Reply With Quote
Old 01-10-09, 10:45 PM   #3
Orion2012
Commodore
 
Join Date: Jul 2008
Posts: 611
Downloads: 0
Uploads: 0
Default

It's dependent on the angle the torpedo strikes the ship. Contact detonators are also less likely to fail when on a slower speed setting. Magnetic influence have a higher chance of early detonation in rough weather. Depth running error is dependent on date in the war, by late 43 deep running torpedoes should become less frequent.
__________________
RFB Tester - "Deviance"
http://hosted.filefront.com/Orion2012/
Orion2012 is offline   Reply With Quote
Old 01-10-09, 10:48 PM   #4
ExMachina
Sailor man
 
Join Date: Feb 2004
Posts: 44
Downloads: 0
Uploads: 0
Default

1943 is a long way off from january 1942

perhaps i should refit w/ 10's?
ExMachina is offline   Reply With Quote
Old 01-14-09, 03:53 PM   #5
breadcatcher101
Captain
 
Join Date: Sep 2008
Location: Southeastern USA
Posts: 546
Downloads: 1
Uploads: 0
Default

Late '42, attacked a task force, 10 hits on a Ise, 9 duds. Think of how the real-life skippers must have felt.
breadcatcher101 is offline   Reply With Quote
Old 01-14-09, 04:59 PM   #6
Falkirion
Ace of the Deep
 
Join Date: Aug 2008
Location: Melbourne, AUS
Posts: 1,043
Downloads: 34
Uploads: 0
Default

Mid August 43' on patrol near Sulawesi (Indonesia, the island looks like an octopus) I had 3 duds on my final target I intercepted. Two were broadsides and just bounced off the hull. Last torp was fired during a surface attack and again, another dud. 100% failure rate, I was pissed off so broke off contact and disappeared into the night.
Falkirion is offline   Reply With Quote
Old 01-10-09, 10:43 PM   #7
NEON DEON
Ace of the Deep
 
Join Date: Apr 2005
Location: Los Angeles, CA
Posts: 1,207
Downloads: 39
Uploads: 5
Default

Quote:
Originally Posted by ExMachina
hello,

i have been away from subsims for a while but am really enjoying SH4 ( v1.5 with TMO162 )

i'm on my first mission and have thus far flubbed two convoy attacks.

the first 4-torp spread all prematurely detonated within 20 seconds of leaving the tubes.

the second convoy saw all 4-torps miss a big fat slow oil tanker (500yd 90 degree AoB shot, auto targeting turned on--i'm guessing they ran too deep?)

is this a normal failure rate?

oh well, at least i'm getting better at evading destroyers
Quite possible with duds enabled to get thoes results especially at long range.

On average for every 12 torpedoes fired, U S subs would sink one ship.

Mark 10s are the most reliable torpedo early war.

Mark 14s are the worst early war.

To get a 14 to work early war you have to shoot from point blank range. This will reduce the chance of the torpedo exploding early along with setting the torpedo to contact only. Then set the torpedo to run shallow. This along with the point blank range will allow the torpedo to rise up but not sink back down because of faulty depth guage on torpedo.

Contact only and hitting the target at a 90 degree angle with the torpedo set to slow speed will avoid problem number 3 with the mark 14. The weak firing pin. At high speed at 90 degrees the pin would bend. At low speed the pin wouldnt. The 14 will also work at high speed at a 45 degree angle. However it is also more than likely to fail if the angle goes too wide resulting in torpedo glancing off the target.

The Magnetic exploder sucks. dont use it.

The 14 was not a bad torpedo. It just was not tested. Had it been tested properly without bias the US might have been able to rock much earlier in the war.
__________________
Diesel Boats Forever!
NEON DEON is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 08:21 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.