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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: Mar 2008
Location: Stavanger,Norway
Posts: 895
Downloads: 78
Uploads: 0
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Modlist
![]() ![]() Do I have these mods in right order:hmm: The game flickering a little bit , can it be that i installed them wrong:hmm: here is activated mods I use in GWX3.0 Gold : Thanks for all help ![]() GWX 3 St Naz and Schluese GWX - 16km Atmosphere GWX - Captain America's Officer Icons CapZapEmblemsPack_Final GWX - VIIC41 Player Sub Visible U-Marker LifeBoats&Debris_v3B Rowers_for_LifeBoats&Debris_v3B BBWarspite Community units |
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#2 |
Ocean Warrior
![]() Join Date: Nov 2008
Location: Auburn, Alabama
Posts: 3,333
Downloads: 101
Uploads: 0
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Maybe the 16km mod is causing the flickering? I think several people have had problems with that.
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#3 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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Can also depend on graphics settings and or drivers
I get the odd flicker with just the 8km and no other mods installed Have all settings max'd out but not had time to look at changing to get a fix yet as only now and then and doesnt bother me that much May add in the 16km view today and look at that |
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#4 |
Chief of the Boat
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Why have you Warspite enabled when GWX3.0 already has it :hmm:
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#5 |
Grey Wolf
![]() Join Date: Mar 2008
Location: Stavanger,Norway
Posts: 895
Downloads: 78
Uploads: 0
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Thanks Jimbuna
![]() ![]() After I removed the " BB Warspite " from my modlist , my game acting a bit better:p But I think it's the "free view camera" that doesn't act like it should ![]() |
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#6 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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Warspite isnt in GWX 3 |
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#7 |
Stowaway
Posts: n/a
Downloads:
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GWX 3.0 has the Re-worked Averof.
Originally done by VonHelshing, adjusted with permission by VonDos, Guns by some other guy, and a new addition on the rear. :hmm: But not the WarSpite. ![]() |
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#8 | ||
Chief of the Boat
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