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Old 01-02-09, 05:59 PM   #1
Phantom II
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Default GWX texture locations

Hey guys

I'd just like to know where the submarine interior textures for GWX are kept, as I'd like to modify some of them (for personal use of course) but I can't seem to find the texture files.
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Old 01-02-09, 08:23 PM   #2
UberTorpedo
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Phantom II

I'm not an expert and maybe a professional modder here can enlighten you better than I.

They are in dat files that can be opened with skwasjer's
S3D - Silent 3ditor program. I've used it to change onboard photographs mainly.

Give it a try. It's very simple to use.
http://www.subsim.com/radioroom/showthread.php?t=119571

Download at ...
http://sh4.skwas.net/
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Old 01-08-09, 08:15 PM   #3
Archive1
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UberTorpedo:
I'm familiar with S3D as used for changing sub draft, wakes, etc and I opened some sub .dat files to try to make some graphics changes but have no idea which file impin the long list acts/controls any specific interior graphic. Let's use the various pictures for example. What file controls them (choose one as an example if you would, please) and how on earth do you decipher the obscure text in S3D to know what will happen? Trial and error?

Any help appreciated.
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Old 01-08-09, 10:39 PM   #4
UberTorpedo
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Archive1

Example: follow this path ==> data/submarine/NSS_Uboat7b/NSS_Uboat7b.dat

Open .dat with S3D.

Go to Embedded image ==>





Right mouse click to get this ==>



Now click the last box [Embedded image]. Chose the working folder you want it to occupy and it will be saved there as a .tga. Open with an appropriate photo editing program. Now Import it back in the same way it went out. Note the [Import] box just above the [Export] box

Here's some tutorials

http://www.bts-mods.com/forums/index.php?topic=996

and

http://files.filefront.com/Skinning+.../fileinfo.html

You'll have to look through the files for various interior textures because I don't remember exactly where they are located. But search around. It's not hard.

cheers
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Old 01-09-09, 12:31 AM   #5
Archive1
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Uber...:
I wrote a lengthy thank you earlier and then the whole system went down. so I'll try again, pardon some confusion.

First thank you for the prompt and complete reply. I do appreciate it.
I interpret what you said that is that one exports the 'Embedded image' file from S3D into a graphics editor, that when one exports it S3D converts the hex file to a .tga file and one gets an expanded list of .tga files (or one of those multiple images in one cluttered screen that is common), that you then look at the .tga image (images?), modify the section or the image one wants to change, save it as a new .tga file and then export that file back into S3D (that is, use the "Import" function of S3D to bring that file into S3D), which translates it back into a hex file that SH3 can read. I had thought one needed a special 3D graphics editor in order to do this kind of thing. I can see the value of S3D if one does not need such a specialized program.

One question: does the Embedded Image file contain all the graphics that are used to create/paint the imagery for the entire sub interior? Seems a heavy burden, unless the Embedded Image file expands into a large file of various .tga files.

I'll cut it off here to make it short. Will give it a try and see where it goes.

Again, thanks for the assistance. (Hope this time the message goes out.)
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Old 01-09-09, 11:43 AM   #6
Archive1
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Uber:
Gave S3D a try with the *.dat folder and the Embedded Image file and, as you said, one can easily edit the sheet of .tga images that comes up and then import it back into S3D and thus to SH3, but that involves only the hull...not anything in the interior of the sub. So you have helped..I've learned a bit, and every bit helps, but I still don't know how to get onto the path of interior modification.

I suspect for that one needs some expertise with one of the 3D graphics programs. Philip Tomsen suggested I try Iambecomelife since he's done a lot in that regard.

And I'm still looking for those modding tutorials that used to be in the forum.

Thanks again.
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