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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sailor man
![]() Join Date: Apr 2008
Location: Deutschland
Posts: 43
Downloads: 40
Uploads: 0
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how do i activate the bridge function of a ship so that i can use binoculars and the uzo?
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#2 | |
The Old Man
![]() Join Date: Aug 2006
Location: Yonkers, NY U.S.A.
Posts: 1,507
Downloads: 154
Uploads: 0
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![]() Quote:
First things first: Are you useing any of the big mods like RFB or TMO? If you're useing the stock game, according to the manual, the F5 key brings you to the Bridge. Alternatively, if you look at the user controls on the screen, there is an icon which looks like a binoculars. Double click this icon, and you're on the bridge. Once there, pressing the B key, gives you the binocular view. There is also an icon which looks like an UZO. Clicking on this brings you to the TBT/UZO view. Hope that helps ![]() |
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#3 |
Sailor man
![]() Join Date: Apr 2008
Location: Deutschland
Posts: 43
Downloads: 40
Uploads: 0
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i use RFB i tried to add the scheer with success but i cannot go to the bridge the icons is ther but nothing happens, i also cannot use the uo or binos.
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#4 | |
Commodore
![]() Join Date: Jul 2008
Posts: 611
Downloads: 0
Uploads: 0
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#5 |
Sailor man
![]() Join Date: Apr 2008
Location: Deutschland
Posts: 43
Downloads: 40
Uploads: 0
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i used the campaign upc files(flotilla and careerstart) i used the files from opm and add the scheer. it works that i can use everything but i cannot got to the bridge or use the binoculars or the uzo.
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#6 |
Sailor man
![]() Join Date: Apr 2008
Location: Deutschland
Posts: 43
Downloads: 40
Uploads: 0
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does anyone can help me? i need the bridgeview and the binocluars.
i even used skwas to edit some entries but nothing happend. i use RFB or TMO. but both have the same problems with the bridge. does it have anything to do with the camerasetting of the mods? |
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