SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 12-08-08, 01:10 AM   #1
prowler3
XO
 
Join Date: Mar 2007
Location: Colorado, for now. Any RED State, ASAP.
Posts: 401
Downloads: 77
Uploads: 0
Default Confused on GWX 2.1 playable VIIC/41?

I've read the GWX 2.1 manual RE the VIIC/41 playable sub. Was not the VIIC/41 available as a player sub in stock SH3? If so why does the GWX VIIC/41 overwrite the VIIC instaed of the available VIIC/41? The data folder for the VIIC/41 has the CAM file which is one of the clues I found that leads me to believe this was a playable sub. But, I also see where the line "HumanPlayable=NO ;;YES" has apparently had a "NO" inserted? The manual states that there is a limitation on the number of playable models, but if they were both playable before why not just change the VIIC/41 data?

I know I'm missing something that explains it all .

As it is, when using the GWX VIIC/41 sub mod, there seems no reason to spend any renown on acquiring a VIIC/41 when it becomes available in game...or have I again missed something?

Thanks!
prowler3 is offline   Reply With Quote
Old 12-08-08, 02:02 AM   #2
nikbear
Sea Lord
 
Join Date: Feb 2007
Location: Northampton,UK
Posts: 1,859
Downloads: 86
Uploads: 0
Default

The VIIC/41 was available in stock sh3,but it just used the standard TypeVIIC model,the GWX playable model is different and was carefully crafted by cobalt to resemble the real VIIC/41 which did look different,mostly you can tell the differnce by the liferaft cannisters on the fore deckIf you are using SH3Cmdr just select the VIIC/41 from there and there is no need to enable from the JSGME version in GWX,if not then enable the version in JSGME and it will apperar in game,it is gorgeous and probably one of the the best subs in game,you can take it to 280m's and beyond I'm told
__________________
'It is not surely known when the grey wolf shall come upon the seat of the gods'
Ericksmal.
nikbear is offline   Reply With Quote
Old 12-08-08, 02:55 AM   #3
prowler3
XO
 
Join Date: Mar 2007
Location: Colorado, for now. Any RED State, ASAP.
Posts: 401
Downloads: 77
Uploads: 0
Default

OK Nikbear...but I'm still confused on why they didn't just mod the "vanilla" SH3 VIIC/41 instead of overwriting the VIIC?
I'm sure it's a fine job they did and I'm looking forward to sailing it when I can.
prowler3 is offline   Reply With Quote
Old 12-08-08, 04:08 AM   #4
Hitman
Pacific Aces Dev Team
 
Hitman's Avatar
 
Join Date: Sep 2002
Location: Spain
Posts: 6,109
Downloads: 109
Uploads: 2


Default

Because with the stock game the VIIC characteristics are always used, the re was absolutely no difference between VIIC and VIIC/41, hence if you wanted to create a special VIIC/41 you had to overwrite each time the VIIC. It's teh same as what NYGM does when giving you control of the Type XXIII, they must do it at the expense of the XXI. You can replace submarines, but not add new ones, and the Type VIIC and Type VIIC/41 used the same slot in the game, hence no real difference between them, and hence the need to overwrite the Type VIIC if you want to have a different VIIC/41.

Hardcoded stuff, I'm afraid.:hmm:
__________________
One day I will return to sea ...
Hitman is offline   Reply With Quote
Old 12-09-08, 08:43 AM   #5
prowler3
XO
 
Join Date: Mar 2007
Location: Colorado, for now. Any RED State, ASAP.
Posts: 401
Downloads: 77
Uploads: 0
Default

I think I see what you're saying. The GWX manual states that:
"Stock Silent Hunter III limits to the number of 3D models available for use by player-controlled U-boats..."

So it's the number of actual 3D-models and not the number of human playable subs (as I has assumed on first reading). Now I see why. And, if reality is important, I can just forego loading the VIIC/41, in JSGME, until it truly is available to me, in game.

Thank you much, guys.
prowler3 is offline   Reply With Quote
Old 12-09-08, 09:06 AM   #6
danurve
The Old Man
 
Join Date: Nov 2002
Location: Syracuse, NY
Posts: 1,481
Downloads: 22
Uploads: 3
Default

Remembering the installation process of Cobalt's 7/41, and the work that gave the game my favorite sub.

One could use the GWX `41 to give a 7/b an edge, then why bother upgrading? :hmm:
For the toys!

I typicaly don't use the `41 mod untill the table indicates it becomes available. For realisms sake. Which reminds me, does the game afford the `41 if your out of the 29th (LaSpezia)?
__________________
danurve is offline   Reply With Quote
Old 12-09-08, 03:00 PM   #7
Murr44
Grey Wolf
 
Join Date: Mar 2008
Posts: 913
Downloads: 16
Uploads: 0
Default

Quote:
Originally Posted by nikbear
The VIIC/41 was available in stock sh3,but it just used the standard TypeVIIC model,the GWX playable model is different and was carefully crafted by cobalt to resemble the real VIIC/41 which did look different,mostly you can tell the differnce by the liferaft cannisters on the fore deckIf you are using SH3Cmdr just select the VIIC/41 from there and there is no need to enable from the JSGME version in GWX,if not then enable the version in JSGME and it will apperar in game,it is gorgeous and probably one of the the best subs in game,you can take it to 280m's and beyond I'm told
I have GWX 2.1, JSGME 2.20 SH3 Cmdr 3.13 & Coblt's VIIC/41. Do I need to place Cobalt's sub in the appropriate SH3 Cmdr if I select it through SH3 Cmdr? If so can someone tell me which files I have to move around. Sorry if these are old questions but I have forgotten the procedure.

Thanks...
Murr44 is offline   Reply With Quote
Old 12-09-08, 05:09 PM   #8
nikbear
Sea Lord
 
Join Date: Feb 2007
Location: Northampton,UK
Posts: 1,859
Downloads: 86
Uploads: 0
Default

I was informed that when the VIIC/41 becomes available you just select it via SH3Cmdr and not to bother enabling the JSGME one in the folder,I don't know if you are supposed to buy it in game first or after though
__________________
'It is not surely known when the grey wolf shall come upon the seat of the gods'
Ericksmal.
nikbear is offline   Reply With Quote
Old 12-10-08, 12:26 PM   #9
prowler3
XO
 
Join Date: Mar 2007
Location: Colorado, for now. Any RED State, ASAP.
Posts: 401
Downloads: 77
Uploads: 0
Default

Quote:
Originally Posted by nikbear
I was informed that when the VIIC/41 becomes available you just select it via SH3Cmdr and not to bother enabling the JSGME one in the folder,I don't know if you are supposed to buy it in game first or after though
HMmm...more confusion.
prowler3 is offline   Reply With Quote
Old 02-18-10, 01:02 AM   #10
Buck_O
Helmsman
 
Join Date: Apr 2005
Location: California
Posts: 110
Downloads: 46
Uploads: 0
Default

hmm, i been looking all through forums & this thread seems to be the closest answerer or partially answer my question. I too use SH3 commander & I have also enabled via jsgme the VIIC/41. however when I try to run a campaign startin in the correct year & floatilla. I only get the VIIc...

what am I doin wrong?.. should I disable the GWXmod via jsgme?
Buck_O is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 03:39 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.