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Old 11-25-08, 03:57 PM   #1
vanjast
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Default Real Navigation Mod - Delayed a Bit

I've sucessfully scaled the scope (and Obs scope zoom levels) to the Fleet boat manuals AND incorporated the Sextant into the Obs scope.

Preliminary sextant checks are looking very good. The next trick is to get rid of the sub marker, waypoint navigation markers and other goodies, just to make it velly velly difficult for you...

More news later

Last edited by vanjast; 01-05-09 at 06:50 PM. Reason: Ttime change dicky..
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Old 11-25-08, 06:37 PM   #2
Schultzy
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How odd! I was just looking through the old celestial navigation thread a few days ago and wondering if I could get it working with RFB 1.52, but I chickened out.

I'm a novice to modding and saying that is insulting novice modders everywhere and as I love RFB too much, I didn't want to break anything by messing.

Yep, this is really great news!

Thanks

Last edited by Schultzy; 11-25-08 at 06:37 PM.
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Old 11-26-08, 04:43 PM   #3
The Joker
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Yeeeeeeeeeeeeessssss! I was just looking at that thread too! Right now, I just settled on a pseudo star navigation system. I made a little mod to remove the sub marker on the map, and just Ctrl+Click & mark to simulate the navigator getting a fix at times when it would be possible. Makes sailing a lot more fun!
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Old 11-26-08, 04:51 PM   #4
keltos01
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are the stars accurate enough.?
k
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Old 11-27-08, 09:23 PM   #5
wetwarev7
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Sounds great! I've been waiting for something like this to come out ever since I saw that first thread.
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Old 11-28-08, 12:02 AM   #6
vanjast
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Quote:
Originally Posted by keltos01
are the stars accurate enough.?
k
So far with SH3 and SH4, it would seem so.

I must just play with the the sunrise/set moonrise/set times and game clock.

I have a problem getting rid the the mouse CTL-LClick, which looks to be 'hard-coded', but this is not the end of the world.

Must ask you guys a question:
What do you think of getting rid of the navigation bar completely for this mod - This would essentially disable anything the 'computer navigator' can do ?


Last edited by vanjast; 11-29-08 at 05:54 AM.
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Old 11-28-08, 08:57 PM   #7
Schultzy
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Quote:
What do you think of getting rid of the navigation bar completely for this mod
No half measures eh?
I think that once I get this mod up and running, I'll probably not touch the nav bar, aside from the weather report button. However, I suppose that button could be shifted somewhere else anyway, so why not.

One vote for the yes column
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Old 11-28-08, 11:35 PM   #8
gimpy117
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Quote:
Originally Posted by keltos01
are the stars accurate enough.?
k
heck yes!! remember, first star to the right and straight on till morning! you'll get to Japan in no time!!
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Last edited by gimpy117; 11-28-08 at 11:36 PM.
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Old 12-03-08, 11:51 AM   #9
Munchausen
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Quote:
Originally Posted by The Joker
Yeeeeeeeeeeeeessssss! I was just looking at that thread too! Right now, I just settled on a pseudo star navigation system. I made a little mod to remove the sub marker on the map, and just Ctrl+Click & mark to simulate the navigator getting a fix at times when it would be possible. Makes sailing a lot more fun!
Radar on ... hoping you'd post the specifics of your little mod. If vanjast ever figures out how to correct or compensate for the lack of Zulu time in the game, I'll install his sextant mod ... but, until then, your fix sounds like the next best thing.

:hmm: So ... please, what changes did you make to get 'er done?
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Old 12-03-08, 03:17 PM   #10
skookum
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This is the most exciting mod I've seen in a while.
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Old 12-16-08, 06:18 PM   #11
vanjast
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Slight delay in this mod, as I've had to construct a bit of software to convert USNO almanac to SH4's almanac.... see pic below. This proggy will probably become a 'biggy' but will be free for all as it assembled from freestuff - Thanks to those concerned


The proggy will write a CSV format (excel) file, or other formats (pm me) for printing.
This is just prelim - More stuff later..
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