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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sea Lord
![]() Join Date: Jun 2006
Location: Somewhere else now
Posts: 1,740
Downloads: 825
Uploads: 4
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I've sucessfully scaled the scope (and Obs scope zoom levels) to the Fleet boat manuals AND incorporated the Sextant into the Obs scope.
Preliminary sextant checks are looking very good. The next trick is to get rid of the sub marker, waypoint navigation markers and other goodies, just to make it velly velly difficult for you... ![]() More news later ![]() Last edited by vanjast; 01-05-09 at 06:50 PM. Reason: Ttime change dicky.. |
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#2 |
Commander
![]() Join Date: Dec 2001
Location: Großbritannien
Posts: 452
Downloads: 48
Uploads: 0
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How odd! I was just looking through the old celestial navigation thread a few days ago and wondering if I could get it working with RFB 1.52, but I chickened out.
![]() I'm a novice to modding and saying that is insulting novice modders everywhere and as I love RFB too much, I didn't want to break anything by messing. Yep, this is really great news! Thanks ![]() Last edited by Schultzy; 11-25-08 at 06:37 PM. |
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#3 |
Watch
![]() Join Date: May 2007
Posts: 19
Downloads: 40
Uploads: 0
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Yeeeeeeeeeeeeessssss! I was just looking at that thread too! Right now, I just settled on a pseudo star navigation system. I made a little mod to remove the sub marker on the map, and just Ctrl+Click & mark to simulate the navigator getting a fix at times when it would be possible. Makes sailing a lot more fun!
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#4 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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are the stars accurate enough.?
k |
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#5 |
Grey Wolf
![]() Join Date: Oct 2005
Location: Deep Waters
Posts: 871
Downloads: 31
Uploads: 0
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Sounds great! I've been waiting for something like this to come out ever since I saw that first thread.
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Guess I should change my sig since SH5 has an offline mode now ![]() |
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#6 | |
Sea Lord
![]() Join Date: Jun 2006
Location: Somewhere else now
Posts: 1,740
Downloads: 825
Uploads: 4
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![]() Quote:
I must just play with the the sunrise/set moonrise/set times and game clock. I have a problem getting rid the the mouse CTL-LClick, which looks to be 'hard-coded', but this is not the end of the world. Must ask you guys a question: What do you think of getting rid of the navigation bar completely for this mod - This would essentially disable anything the 'computer navigator' can do ? ![]() Last edited by vanjast; 11-29-08 at 05:54 AM. |
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#7 | |
Commander
![]() Join Date: Dec 2001
Location: Großbritannien
Posts: 452
Downloads: 48
Uploads: 0
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![]() Quote:
![]() I think that once I get this mod up and running, I'll probably not touch the nav bar, aside from the weather report button. However, I suppose that button could be shifted somewhere else anyway, so why not. One vote for the yes column ![]() |
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#8 | |
Ocean Warrior
![]() Join Date: Jul 2007
Location: Kalamazoo, MI
Posts: 3,243
Downloads: 108
Uploads: 0
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Member of the Subsim Zombie Army Last edited by gimpy117; 11-28-08 at 11:36 PM. |
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#9 | |
Commodore
![]() Join Date: Jul 2002
Posts: 608
Downloads: 25
Uploads: 1
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Quote:
![]() :hmm: So ... please, what changes did you make to get 'er done? |
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#10 |
Weps
![]() Join Date: Apr 2007
Posts: 351
Downloads: 35
Uploads: 0
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This is the most exciting mod I've seen in a while.
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#11 |
Sea Lord
![]() Join Date: Jun 2006
Location: Somewhere else now
Posts: 1,740
Downloads: 825
Uploads: 4
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Slight delay in this mod, as I've had to construct a bit of software to convert USNO almanac to SH4's almanac.... see pic below. This proggy will probably become a 'biggy' but will be free for all as it assembled from freestuff - Thanks to those concerned
![]() The proggy will write a CSV format (excel) file, or other formats (pm me) for printing. This is just prelim - More stuff later.. ![]() |
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