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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Captain
![]() Join Date: Dec 2007
Posts: 485
Downloads: 64
Uploads: 0
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Last edited by Mikhayl; 02-10-10 at 12:58 PM. Reason: new version |
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#2 |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
Uploads: 0
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I like what you have done sofar with this. But I do have a dealbreaker when it comes to using it. I wish to know if you are going to put the attack-disk back in. Since that was part of the central TDC panel.
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#3 |
Chief
![]() Join Date: Jul 2005
Posts: 316
Downloads: 28
Uploads: 0
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nice, mikhayl!
![]() the quick chart seems to be a good feature, i will give it a try on weekend. the manuall recognition was a thing i didnt like, because this method was too slow and on long ranges not realistic (targets couldnt identified on 8 km, i think). the only thin g you can do is estimate the targets mast. with your quick chart, some common mast heights are shown in a fast way, thats nice ![]()
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Everything comes to him who waits |
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#4 |
Seasoned Skipper
![]() Join Date: Aug 2005
Location: Istanbul, Turkiye
Posts: 715
Downloads: 115
Uploads: 0
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Been following your posts about it Mikhayl, looks great. Downloading now, I'll give some feedback later. Thank you
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Lt.z.S. Barbaros Hayreddin, U-35, 2nd Flot/Kiel, Type VIIB Oct.29.1939, 2nd Patrol Eastern English Waters Running SH5/TWOS |
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#5 |
Captain
![]() Join Date: Mar 2008
Posts: 516
Downloads: 70
Uploads: 0
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This look cool..
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#6 |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
Uploads: 0
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Hi Mikhayl
![]() ![]() ![]() Is this a standalone mod or do I have to install it with others ? And can I use it with GWX 2.1 and JSGME ? Last edited by FIREWALL; 11-25-08 at 01:42 PM. |
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#7 |
Hellas
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very nice mikhayl,good job there !
download it now for testing ... (i am wondering what this button beside the autoupdate button is....:hmm: but don't tell me!) congratulations |
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#8 | |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
Uploads: 0
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#9 |
Chief of the Boat
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Well worth another installation to try out Mikhayl
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#10 | |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
Uploads: 0
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#11 |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
Uploads: 0
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Any chance you can add something like this too:
(Sh4 mod) http://www.subsim.com/radioroom/showthread.php?t=144834 |
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#12 |
Samurai Navy
![]() Join Date: Feb 2007
Location: Pretty close to the big german cruiser Blücher in Norway
Posts: 568
Downloads: 29
Uploads: 0
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I'm playing without manual targeting, but where is the range to the target displayed in uzo or periscope views?
Love the mod, but can't find the range
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![]() My SH4 releases compatible with SH4 1.5 and earlier: Kakemann and ATR-42's Silent Hunter 4 Music FIX Kakemann and Lurker_hlb3 Destroyer sensors and radar FIX Tutorial: How to add new music tracks to SH4 |
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#13 | |
The Old Man
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![]() Quote:
![]() Mikhayl, kudos for the best interface yet ![]() - in data\menu\olc I renamed SpeedTable.tga to Mines.tga because I use that conversion table a lot. Now i get it if i move the mouse to the top of the map, instead of the mines map. - in data\Menu\Gui I modified the periscope.tga to change the chronometer background to look more like the U-jagd one. What i did was just copy/paste the Ujagd one over and scaled it into position. I can't see the seconds numbers but I can see their markings, so it's the best of both worlds. I also had to modify the little black circle around the minute line. Took me 2 minutes to do it. IMO it's beter to leave it as it is and just use the wiz-wheel. - in data\Menu\Gui\Units there are 3 tga files UnitSub.tga, UnitSubL.tga and UnitSubM.tga that represent your sub on the map. I've changed these to blank images (blank alpha channels) because I use the Real Navigation mod. You can change one of these with the bearing tga from the OLC 'Gold' mod, I think it's \data\Menu\Gui\MapTarget.tga, but I'm not sure, hope this helps. Last edited by karamazovnew; 03-17-09 at 11:22 AM. |
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#14 |
The Old Man
![]() Join Date: Apr 2008
Location: Denver, CO
Posts: 1,529
Downloads: 334
Uploads: 0
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I'm practicing manual targeting now and I just started using this mod a few days ago. Great interface and great mod.
![]() One question though: Do you still have to double mast heights when finding the range? I've been looking through this thread and at first you needed to double mast heights, then Mikhayl stated in a reply that he may adjust the ring so you don't have to. I'm assuming that you do not have to double the mast height. There is no x2 by the mast height. I played around with it yesterday and got a little confused and frustrated and needed a break. Thanks. ![]()
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#15 |
Weps
![]() Join Date: Jul 2006
Location: Panzer barracks, Germany
Posts: 363
Downloads: 82
Uploads: 0
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This thing rocks, this reminds me back to the old flight sim days nose deep doing monkey math and all hahhaa aint going back to sh4 until something like this is out for it good job mat
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