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#1 |
Nub
![]() Join Date: Oct 2008
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Hello everyone,
I'm new here, and as a student I'm doing a work about sonar, so I wanted to know if there were games (like Dangerous Waters, Sub Command, etc...) where sound waves are correctly simulated (variation of sound celerity with depth, salinity, temperature, existence of shadow zones, etc...), in order to possibly use them for my work. NB : I'm already a SH II and SH III player, but sonar is still "too simple" in those games. Thanks for your answers. |
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#2 |
Navy Seal
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The sound propagation model is simplistic in DW but its far more advanced than the SH games. Of the items you mentioned the only one I don't think that is simulated is Salinity.
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#3 |
Electrician's Mate
![]() Join Date: Feb 2007
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The processing power needed to calculate sound 'correctly' and the number of variables you would need to know to do so, pretty much precludes a 'real' sonar simulation in games like DW (games used because I just said simulation, not because DW isn't a sim). Real time calculation is pretty much impossible for such calculations.
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#4 |
Nub
![]() Join Date: Oct 2008
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Yeah, I guess so, I just wanted to know if it was possible to get something much more closer to reality than in SH.
You talked about DW taking temperature or depth into account, what about games like Sub Command or Hunter Killer ? |
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#5 |
Electrician's Mate
![]() Join Date: Feb 2007
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Sub Command is DW's predecessor, so it just has a less advanced model than DW. Hunter Killer (by which I am presuming you mean 688(I) Hunter/Killer) is Sub Command's predecessor, so...
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#6 |
The Old Man
![]() Join Date: May 2005
Location: Czech Republic
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Here is little something about DW sound model:
http://www.subsim.com/radioroom/showthread.php?t=117814 There are some other interesting threads about the topic: http://www.subsim.com/radioroom/showthread.php?t=142464 http://www.subsim.com/radioroom/showthread.php?t=131080 http://www.subsim.com/radioroom/showthread.php?t=131383 Here is link to sound propagation ray-tracing based tool I made: http://roger.questions.cz/other/SoPro.1.9.zip Here is some documentation to it: http://subsim.questions.cz/sopro/doc/sopro.html I'm no underwater sound pro, so I post this to get some feedback too.
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Last edited by Dr.Sid; 10-31-08 at 05:50 PM. |
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#7 |
Nub
![]() Join Date: Oct 2008
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Thanks for the links Dr. Sid !
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#8 | |
Naval Royalty
![]() Join Date: Jun 2005
Location: Washington, DC
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The sonar model in DW does not simulate the behavior of sound in the ocean correctly. It captures some qualitative effects but I wouldn't do any sort of academic research based on it.
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#9 |
Nub
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Thanks for the information, anyway I didn't want to do a work based on a game, I just wanted to know what level of "realism" was posible, in order to help me figuring a few things (it's more fun than boring charts in books...).
And Dr Sid "SoPro" seems very interesting. ![]() |
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#10 | |
Naval Royalty
![]() Join Date: Jun 2005
Location: Washington, DC
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