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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: Oct 2008
Posts: 18
Downloads: 32
Uploads: 0
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Hey all, i play with folling mods. Op Monsun V 500, RSRDC and TMO. But my Deck Gun is not so strong.. i shoot an shoot but nothing happend with the other ship. What kind of file i can changed to got more power for my deck gun?
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#2 |
Navy Seal
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Well, I've made a slightly subnuclear 5 kiloton torpedo, but haven't modded the deck gun. You DO know that in real life it took 70 to 150 rounds to sink even a small freighter and anywhere between 30 minutes and over an hour, don't you?
And you didn't just surface and start firing like you do in the game. There was prep time for the gun and ammunition had to be fetched from below before you could fire a shot. Then each shot had to be timed to compensate for the roll of a highly unstable submarine. Accuracy was terrible. After you popped ineffectual tiny holes in the enemy ship for ten minutes without any visible effect, you realized that it would take five minutes or so to secure the gun and ammunition before you could submerge and you were just lollygagging on the surface waiting to be plastered by some lucky Jap bomber. What's THAT do for your accuracy? Hey, why's that little frieghter turning? What are those people on the bow doing? Oh @#$@!!! They're ARMED! We can hit them 70 times below the waterline before they are in any danger, but if they hit us ONCE they penetrate our pressure hull and we're all dead. And unlike us, they are great shots on a stable gun platform. We have to stay up here for at least five minutes to secure the weapon before we can submerge. That gives them at least ten and maybe twenty completely unopposed chances to make every one of us into fish food. Captain, before you decided to play battleship up here, we were invulnerable, with weapons that with one hit could cripple or kill the enemy. You chose to give up perfect safety and overwhelming superiority in weaponry for one hit and we're dead/70 hits and maybe they worry a bit and they shoot twice as fast and five times more accurately than we do. Smooth move, Ex-lax! You're a freakin' genius! ![]()
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#3 |
Watch
![]() Join Date: Oct 2008
Posts: 18
Downloads: 32
Uploads: 0
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OK, there you are right, is only thus if one a freighter it has got and no torpedos has, was to be given quite nicely to him with the Gun rest.
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#4 |
Grey Wolf
![]() Join Date: Mar 2005
Posts: 762
Downloads: 55
Uploads: 0
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Find Webster's mods in this forum. He has a deck gun and torpedo mod that makes each more powerful.
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#5 |
Sparky
![]() Join Date: Sep 2006
Location: SierraVista, AZ
Posts: 155
Downloads: 196
Uploads: 0
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lol @ RR.... sounds a lot like a conversation i had with myself when i first started playing SH3... you say to yourself "ah i got this guy" then you see the first muzzle flash from his 3, or 4 inch gun that you didn't see before... "oh crap!"
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#6 | |
Navy Seal
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Quote:
__________________
Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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