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Old 10-23-08, 10:12 PM   #1
prowler3
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Default GWX2.1...no crush depth mod?

Back in the day...several years ago before GWX...I had 2 mods installed. One allowed you to change the crush depth of various u-boats to more historically realistic numbers (supposedly!) and the other changed your depth gauges to reflect this change. They were:
SH3CrushDepthV2_build12
DepthGaugeMoD14(1.4ready)

The SH3CrushDepthV2 ran as a seperate modding program and not in JSGME.

I don't see any type of crush depth correction mod in GWX 2.1. So...

1. Are there newer crush depth and gauge mods that perform this function?
2. More importantly, are they (new or the above mentioned) compatible with GWX2.1?

First of many questions as I've been gone from SH3 for quite awhile. Got me a new system and I'm ready to R&R with SH3 but I want to do it right...and not have to backtrack in mid campaign because I did something wrong .
Please bear with me!
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Old 10-24-08, 10:22 AM   #2
Tango589
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I've not heard of this mod, but if you install SH3Cmndr hen you have the option to randomise the crush depth for your boat. It gives you a new crush depth that is a certain percentage above or below the standard depth, but you don't know what the percentage is, so dive carefully.....
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Old 10-24-08, 10:41 AM   #3
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I remember both mods. The crush depth program was developed to correct Stock SH3 issues. It's now been taken care of, no need for the separate proggy.

Firstly, GWX has (as near as possible) accurate Crush Depths but as Tango says, SH3 Commander can randomise this for you. FYI, in GWX you can go a lot deeper than the guage allows for but be careful.

The 400m depth gauge. As the XXI historically was the only UBoat rated anywhere near that depth, it's the only boat that should have it. The type 2, 7 & 9s should keep their current guages. Besides, where's the fun in knowing when your boat is going to implode.
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Old 10-24-08, 04:25 PM   #4
Graf Paper
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The Crush Depth mod shouldn't be all that difficult to update for GWX 2.0/2.1.

I'm not as certain about the dials as that would require ensuring it works with and without the Integrated Orders mod and/or OLCGUI (and other popular UI mods these days).
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Old 10-24-08, 07:55 PM   #5
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Thanks guys!
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Old 10-25-08, 04:35 AM   #6
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As others have stated, if you are running SH3Cmdr then you are essentially running SH3CrushDepthV2 (assuming you select the crush depth option of course).

SH3CrushDepthV2_build12 can be found on FileFront, and IIRC should work with GWX "out-of-the-box". I say IIRC because I can't remember if TT uses an absolute or dynamic way to find the value to change.
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Old 10-30-08, 04:51 PM   #7
prowler3
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Quote:
Originally Posted by Graf Paper
The Crush Depth mod shouldn't be all that difficult to update for GWX 2.0/2.1.

I'm not as certain about the dials as that would require ensuring it works with and without the Integrated Orders mod and/or OLCGUI (and other popular UI mods these days).
I gave the "depth Gauge" mod a try and you are right...it is incompatible with the Integrated Orders mod. My saved patrol showed my fuel tanks full after this mod was enabled (I was at 65% in the original save). There may have been other issues but I didn't stick around to find them...I immediately saved with a different save name and got out. I'm hoping we will see a mod for the depth guage to help take advantage of the SH3Cmdr deeper depths for the type VII and XXI. Mine (untouched) are:

IIA=NSS_Uboat2A|175
IID=NSS_Uboat2D|200
IXB=NSS_Uboat9b|275
IXC=NSS_Uboat9c|275
IXC/40=NSS_Uboat9c|275
IXD2=NSS_Uboat9d2|275
VIIB=NSS_Uboat7b|250
VIIC=NSS_Uboat7c|300
VIIC/41=NSS_Uboat7c|350
VIIC/42=NSS_Uboat7c|450
XXI=NSS_Uboat21|350
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Old 10-30-08, 05:38 PM   #8
evan82
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You can use Silent3Ditor to change maximum depth of the sub.
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