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#1 |
XO
![]() Join Date: Mar 2007
Location: Colorado, for now. Any RED State, ASAP.
Posts: 401
Downloads: 77
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Back in the day...several years ago before GWX...I had 2 mods installed. One allowed you to change the crush depth of various u-boats to more historically realistic numbers (supposedly!) and the other changed your depth gauges to reflect this change. They were:
SH3CrushDepthV2_build12 DepthGaugeMoD14(1.4ready) The SH3CrushDepthV2 ran as a seperate modding program and not in JSGME. I don't see any type of crush depth correction mod in GWX 2.1. So... 1. Are there newer crush depth and gauge mods that perform this function? 2. More importantly, are they (new or the above mentioned) compatible with GWX2.1? First of many questions as I've been gone from SH3 for quite awhile. Got me a new system and I'm ready to R&R with SH3 but I want to do it right...and not have to backtrack in mid campaign because I did something wrong ![]() Please bear with me! Vic |
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#2 |
Still crazy as ever!
Join Date: Jan 2008
Location: A little south of sanity
Posts: 3,375
Downloads: 180
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I've not heard of this mod, but if you install SH3Cmndr hen you have the option to randomise the crush depth for your boat. It gives you a new crush depth that is a certain percentage above or below the standard depth, but you don't know what the percentage is, so dive carefully.....
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Hanging on in quiet desperation is the English way... |
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#3 |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
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I remember both mods.
![]() Firstly, GWX has (as near as possible) accurate Crush Depths but as Tango says, SH3 Commander can randomise this for you. FYI, in GWX you can go a lot deeper than the guage allows for but be careful. The 400m depth gauge. As the XXI historically was the only UBoat rated anywhere near that depth, it's the only boat that should have it. The type 2, 7 & 9s should keep their current guages. Besides, where's the fun in knowing when your boat is going to implode. ![]()
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#4 |
Ace of the Deep
![]() Join Date: Jan 2008
Location: Pacific Northwest United States
Posts: 1,146
Downloads: 41
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The Crush Depth mod shouldn't be all that difficult to update for GWX 2.0/2.1.
I'm not as certain about the dials as that would require ensuring it works with and without the Integrated Orders mod and/or OLCGUI (and other popular UI mods these days).
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Still sailing the high seas, hunting convoys with those who join me. |
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#5 |
XO
![]() Join Date: Mar 2007
Location: Colorado, for now. Any RED State, ASAP.
Posts: 401
Downloads: 77
Uploads: 0
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Thanks guys!
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#6 |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
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As others have stated, if you are running SH3Cmdr then you are essentially running SH3CrushDepthV2 (assuming you select the crush depth option of course).
SH3CrushDepthV2_build12 can be found on FileFront, and IIRC should work with GWX "out-of-the-box". I say IIRC because I can't remember if TT uses an absolute or dynamic way to find the value to change. |
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#7 | |
XO
![]() Join Date: Mar 2007
Location: Colorado, for now. Any RED State, ASAP.
Posts: 401
Downloads: 77
Uploads: 0
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![]() Quote:
IIA=NSS_Uboat2A|175 IID=NSS_Uboat2D|200 IXB=NSS_Uboat9b|275 IXC=NSS_Uboat9c|275 IXC/40=NSS_Uboat9c|275 IXD2=NSS_Uboat9d2|275 VIIB=NSS_Uboat7b|250 VIIC=NSS_Uboat7c|300 VIIC/41=NSS_Uboat7c|350 VIIC/42=NSS_Uboat7c|450 XXI=NSS_Uboat21|350 |
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