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#1 |
Frogman
![]() Join Date: Apr 2008
Posts: 308
Downloads: 71
Uploads: 0
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Hi all,
Just hoping someone could direct me on how to reinsert the friendly contact reports into either the TMO mod or the RSRD mod (or both), as the removal of these hints makes the game move far too slow for my own tastes. Personally I like pretty much everything else provided by these mods and so I'd really like to be able to add these items back into the game while retaining the rest of the mods rather than simply disabling the entire things and putting myself back to stock. Thanks, Greg |
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#2 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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Did you read the readme files?
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#3 |
Frogman
![]() Join Date: Apr 2008
Posts: 308
Downloads: 71
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I did, but it didn't describe anywhere how to reverse that specific change for either of the addons
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#4 |
Frogman
![]() Join Date: Apr 2008
Posts: 308
Downloads: 71
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I guess all i really need to know is what files control the generation of friendly contact reports and I could go at it on my own from there.
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#5 |
Seasoned Skipper
![]() Join Date: Apr 2008
Posts: 732
Downloads: 89
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if you play with RFB and try it with and without RSRD you'll instantly note a difference
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#6 | |
Admiral
![]() Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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Since RFB makes "no changes" to the stock campaign files, your going to get "Arcade" level game play. The RFB team decided a while ago that the best campaign for their mod is RSRDC. |
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#7 |
Frogman
![]() Join Date: Apr 2008
Posts: 308
Downloads: 71
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Still curious about which files to go after to get my contact reports back. I'm thinking its got something to do with the campaigns folder, but as of yet, I've only been able to find some specific date/time triggered contact reports, nothing like the random reports we used to get in SH3.
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#8 | |
Commodore
![]() Join Date: Jul 2008
Posts: 611
Downloads: 0
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#9 | |
Admiral
![]() Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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![]() Quote:
put if you want to do it, start the SH4 Mission editor and go to the Campaign Files in Data\Campaigns\Campaign\ open each entry and changed the mark areas to what ever you want: ![]() however please review the following information from the RSRDC readme Special Notes/Known Problems: (a) For those of you who enjoy “reverse engineering”, if you use the SH4MissionEditor on the “Battle” or “Task Forces” layers, under no circumstances make changes or select “ok” in the “Group Properties” window. If you do, you will cause All the tracks within the layer to longer generate correctly. The reason is that I’m making “hand” edits to these files to ensure that the tracks generate “on time” Last edited by lurker_hlb3; 10-24-08 at 04:30 PM. |
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#10 |
Frogman
![]() Join Date: Apr 2008
Posts: 308
Downloads: 71
Uploads: 0
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Sorry for the extreme absence on this issue, school started getting tough in the second half of the semester and my free time disappeared.
What about the possibility of creating a batch edit? or similarly editing the files directly to allow for the changes to be made relatively quickly and/or painlessly? Thanks, Greg |
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#11 | |
Commodore
![]() Join Date: Jul 2002
Posts: 608
Downloads: 25
Uploads: 1
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Check "C:\Program Files\Ubisoft\Silent Hunter Wolves of the Pacific\Data\Cfg" and see if the "Contacts.cfg" file still exists under TMO/RSRD. If it does, examine the lines:
Quote:
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#12 |
Frogman
![]() Join Date: Apr 2008
Posts: 308
Downloads: 71
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They are there, though they read:
Display Range To Opportunity Radio Contacts=500 ;[>0] kilometers Display Range To Important Radio Contacts=1000 ;[>0] kilometers Do the =x numbers represent the radius which would display opportunity contacts? If so, would increasing them provide more info? Also, from the description that lurker gave, the contact reports are set to appear at -1 min intervals, which would mean never basically... My thinking is that -1 needs to be changed to something else, for all 17000+ items... |
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#13 | |
The Old Man
![]() Join Date: Jan 2007
Posts: 1,441
Downloads: 234
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Happy Hunting!
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Wilcke ![]() For the best in Fleet Boats go to: Submarine Sim Central. http://forum.kickinbak.com/index.php Check out: A Brief Introduction to the Pacific Submarine War by Ducimus http://www.subsim.com/radioroom/showthread.php?t=128185 Operation Monsun plus OMEGU, the #1 ATO Solution for SH4! Signature Art by Gunfighter |
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