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Old 10-20-08, 04:19 PM   #1
Paul_IronCoffin
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Default One of those 'if a tree falls and there's no-one there' questions..

Evening all,

Apologies if this has been asked innumerable times, but I drew a blank with 'search'.

If I mortally wound a ship, and then turn away such that the ship sinks some time later when I'm long gone, am I credited with the kill, or do I need to be around to see it fall?

cheers
Paul
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Old 10-20-08, 05:21 PM   #2
Siara
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If You get the message "Shes going down"- it means the job is done.
Press K to see it in Your log.

I spent so many days waiting for the broken in half cargo to go down, and on few occasions it didnt sink at all.
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Old 10-20-08, 05:29 PM   #3
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And if does break in two and dosent sink, Deck/AA gun it.
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Old 10-20-08, 05:33 PM   #4
Paul_IronCoffin
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No, I mean those that eventually sink circa 2 hours later. After 2 hours, I'm well away and no intention of hanging around to use the deck artillery.

I guess I'm asking if I see a ship slowing with a bit of a list, can I get on with the mission and turn away full in the knowledge that she'll eventually sink, and I'll get the tonnage credit.

cheers
Paul
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Old 10-20-08, 05:42 PM   #5
Madox58
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You must be with in a certain distance of the unit to get credit.
Just as in Real Life.
If you can not verify the 'Kill"
No credit for a 'Kill'
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Old 10-20-08, 05:47 PM   #6
Graf Paper
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I may be wrong about this... [EDIT] -Okay, I'm not wrong. Thanks for confirming this, privateer. My brains are a little faulty today.

I recall many discussions like this in the past. It seemed the general consensus was that you get no credit for torpedoing a ship that later sinks if you are out of contact range with that ship.

I believe the limit is you have to be within visual or hydrophone range of the ship or else the AI of your crew won't "know" the ship is sinking. That makes sense. How would you know indeed if a ship goes down unless you have some proof? Without confirmation, you get no credit, just like in the actual war (mostly).

So your crew either needs to see her going down or listening on the hydrophone for the distinct sounds of bulkheads collapsing.

Unfortuantely, this means you need to stick around and possibly find your boat in the path of a destroyer's ASDIC, as they're running to investigate the scene. You'll have to use another eel to make her sink faster if you're in a hurry or just want to vacate the area before those pesky ASW blighters show up.

One other thing to keep in mind...

In bad weather/rough seas, sometimes you will not get credit for a ship that sinks after you torpedo her because it was actually the waves swamping the ship that caused the sinking and not the torpedo damage.
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Last edited by Graf Paper; 10-20-08 at 06:01 PM.
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Old 10-20-08, 05:49 PM   #7
Paul_IronCoffin
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Thanks both - that makes sense, and is exactly addresses my question.

cheers
Paul
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