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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
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Here is a copy of an email I sent to Rockin Robbins. Any help I can get is greatly appreciated, but I cannot keep commanding a ship if this problem is not resolved/figured out.
Hi. sorry to bother you. but i have a problem. Today, I lined up at 90 degrees and fired on a tanker at 500 yards at 0 degrees. It was a broadside shot if ever there was one. ![]() ![]() ![]() ![]() I'm goin' downView Public ProfileSend a private message to I'm goin' downFind More Posts by I'm goin' downAdd I'm goin' down to Your Buddy List ![]() Last edited by I'm goin' down; 10-13-08 at 10:49 PM. |
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#2 | |
Pacific Thunder
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This is stock .... some mods may allow you to open all doors. Art |
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#3 | |
Navy Dude
![]() Join Date: Sep 2008
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But Websters probably got it bang on, bad solution, bad angle, bad shot. |
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#4 |
Stowaway
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ok here is the simple truth, if your range was 500 from target with an angle of 90 degree from target then you have already missed your chance for optimum shooting solution. you would need to fire before it crossed your bow.
you have to lead your target just like shooting ducks, so the torpedo has time to close the distance and hit it. you want to set up to be in range and parallel to your target or at a 45 degree angle so you are going in the same direction as the ship (looking accross his bow) so your torpedo will, after it makes its turn, be hitting the ship at a 90 degree angle. its the torpedo you want at a 90 degree angle not your sub. to explain why you missed, at 500 range you have the torpedo comming out straight but the ship is moving too fast for the torpedo to reach it in time and that is why you had a poor firing solution. the tdc actually figured this out and the only solution it had was to have the torpedo make a u turn to come back and hit the ship from a huge circle path, which was too much to ask so your fish just ran a coarse as best as they could follow. had you switched to your rear tubes you probably would have gotten a fair firing solution and it would be a 60/40 chance you would hit it. next time your in that situation make a hard turn and send a fish up its azz lol. |
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#5 |
Ocean Warrior
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Oh. I thought the sub had to be at 90 degrees to the target. I will try your suggestions, which make sense. Once I missed my target and the torpedo turned and found a destroyer some ways off that I did not know was trailing. And the torpedo was at the angle you described in your post. I will let you know.:hmm:
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#6 |
Ace of the Deep
![]() Join Date: Aug 2008
Location: Melbourne, AUS
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As everyone has said. You want your bow to be pointed at their side, 90 degrees to give your torps a larger surface area to hit. And increase range to around 900-1100, I've rarely missed with auto targeting from that range.
Check out Legions noob vid. He uses auto targeting and sets up a pretty much perfect shot. |
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#7 |
Eternal Patrol
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Even with auto targetting on like i do, if im going to fire at a ship thats 500yrds or less i make sure hes either in front or behind but never 90 cause that close like others have mention 9 out 10 times your miss.
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#8 |
Grey Wolf
![]() Join Date: Mar 2005
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A. if you are 500 yards or less you torpedos may not arm--depends on the mod you are using.
B. don't use PK in auto targeting. Just use the crosshairs. |
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#9 | |
Rear Admiral
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#10 |
Ocean Warrior
![]() Join Date: Sep 2008
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I am off to try everything suggested. You have given wise advice. I will let you know if it was sound advice soon.
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#11 | |
Ace of the Deep
![]() Join Date: Jul 2008
Location: Athens, the original one.
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And as banjo also remarked, turn off the position keeper or the torp will be set according to it and not on the target as you view it through your periscope!. And BTW even firing at 0 degs bearing with an AOB of 90/270 degs at 500m is not a bad shot in stock 1.4 + auto-targeting.
__________________
- Oh God! They're all over the place! CRASH DIVE!!! - Ehm... we can't honey. We're in the car right now. - What?... er right... Doesn't matter! We'll give it a try anyway! |
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#12 |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
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I fixed my computer. The problem was with the connections to the graphics card which prevented me from seeing red and green colors. That screwed up the lights for auto targeting on the Auto Targeting. After I got the connections fixed, I went on a quick patrol and fired three torpedos when the triangle was green and the torpedo firing light was illuminated red, two colors that had not been functioning. I had two hits, packed my bags and flew to NYC where I am visiting my son, and I have not played since. I return hom tonight and will test it again, but I think the problem may have been my computer hardware. All of your comments were great and are appreciated. They will serve me well in the coming weeks. Thanks. I'm goin' down should not be goin' doiwn as quickly in the future.
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#13 | |
Stowaway
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![]() but with it still working and the only problem was seeing some funny colors sounds strange, was it a bad connection thing or just loose plug? |
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#14 |
Ocean Warrior
![]() Join Date: Sep 2008
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to make a long story short, the computer was set up with no screws. Parts were smapped into place. According to the repairman, that created a problem with parts not being fixed solidly into place. The video card, therefore, could move. Also, there was a probability that the adapter was defective or failing. He tossed all of the clips and screwed all parts that were clipped to the back of the computer frame into place. He gave me a new adapter. That seemed to do the trick, but if it doesn't he said I will have to change the video card. I just returned from out of town, and I will test SH4 tomorrow to see if I have better luck.
Last edited by I'm goin' down; 10-20-08 at 03:26 AM. |
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