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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Mate
![]() Join Date: Oct 2007
Location: Sweden
Posts: 52
Downloads: 0
Uploads: 0
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Been reading a lot about mods in this forum.
I am running GWX2.0 and Commander and it works fine. Now is there any known problems with other mods. The cumulus clouds in the sky, survivors in rafts and life boats, torpedo damage, sea battered sub skins etc. etc. Or can I just rush ahead and download anything I can get my hands on. And can I upgrade to GWX 2.1 without loosing game progress? I am a bit worried that my game may break and / or horrific loading times. Most gratefull for an answer. This forum rules as do SHIII.
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Why we never ever get any presents on board. -Santa´s Claustrofobic! ![]() |
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#2 |
Lieutenant
![]() Join Date: May 2008
Location: The absolutely most exciting state!! Iowa!
Posts: 251
Downloads: 53
Uploads: 0
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I would do a backup before installing GWX. But After that, Ahead Flank, 45 Knots!
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![]() "Loved By Few, Hated By Many, Respected By All."-The U-boats. |
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#3 |
Grey Wolf
![]() Join Date: Mar 2008
Posts: 913
Downloads: 16
Uploads: 0
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Most mods that I've come across seem to work fine with GWX 2.1 (ie. Lifeboats & Debris 3b, Torpedo Damage Final). I can tell you that two of Fubar's VII skins (the VIIC Med camo & the VIIC Plain) don't though. The telegraph dial on the bridge is skewed so it looks weird on these two skins. His other skins seem to be okay with GWX 2.1.
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#4 |
Eternal Patrol
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Use JSGME and load and test them one at a time. If one doesn't work you can take it back out again.
This setup works fine for me: http://www.subsim.com/radioroom/show...=finally+ready It's for my own tastes, but you should be able to do pretty much anything you want, as long as you're careful.
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“Never do anything you can't take back.” —Rocky Russo |
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