SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 09-16-08, 03:38 PM   #1
Letum
Navy Seal
 
Join Date: Feb 2005
Location: York - UK
Posts: 6,079
Downloads: 43
Uploads: 0
Default [REQ] Realistic "Ping" (not movie ping)

I have been reading up a bit about ASDIC.

It seams that almost all ADSIC was between 16khz and 24khz. Almost never lower
than 4Khz.

Now, thats very, very high frequency. Humans can't hear above 20khz, most people
can't hear much above 16khz. (you can (or can't!) hear a sample at 16khz HERE)

This means that the "ping" sound you hear in the game is bunkum!
It's just not like that at all unless you have equipment to lower the frequency.


That does not mean that you can not hear the high-pitched ping at all in a sub, but
what ever it sounds like, it wont be a "Ping".


Does anyone have any clue what ASDIC would sound like from inside a sub if
it could be heard at all?
I would guess that the ping would cause some lower frequency sounds as well.

Would anyone like to have a go at making a truly realistic ping?



So far the only lead I have is from Steve who says he read the sound was
like:"gravel being thrown against the hull".
__________________
Letum is offline   Reply With Quote
Old 09-16-08, 08:16 PM   #2
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

In that same thread didn't someone who had served on a sub say it sounded like a 'click'?

Why can't I find that thread now? It was just today.
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Old 09-16-08, 08:21 PM   #3
Reece
CINC Pacific Fleet
 
Reece's Avatar
 
Join Date: Sep 2003
Location: Down Under
Posts: 34,724
Downloads: 171
Uploads: 0
Default

Well in some of the books I've read the U-boat Crew describes asdic as "pebbles dropping on hull", but that don't sound good! Give me the movie stuff anyday!
__________________

Sub captains go down with their ship!
Reece is offline   Reply With Quote
Old 09-16-08, 09:22 PM   #4
Philipp_Thomsen
Old Gang
 
Philipp_Thomsen's Avatar
 
Join Date: Nov 2007
Location: Drunk at the whorehouse
Posts: 2,278
Downloads: 146
Uploads: 0


Default

Good lord... why did I read this?

Repeat: do not start in the top third of the chart.

I've gone STRAIGHT to that ping on the top right corner, the louder one...

Jeez... My ears are not functioning properly, and at the time it was almost painful... a weird feeling.

But I did hear it...
__________________
To each his own
Philipp_Thomsen is offline   Reply With Quote
Old 09-16-08, 09:31 PM   #5
Philipp_Thomsen
Old Gang
 
Philipp_Thomsen's Avatar
 
Join Date: Nov 2007
Location: Drunk at the whorehouse
Posts: 2,278
Downloads: 146
Uploads: 0


Default

By the way... If having a real ping on the game means listening contantly to that disturbing sound, capable of hurting your ears, than no thanks!
__________________
To each his own
Philipp_Thomsen is offline   Reply With Quote
Old 09-16-08, 09:38 PM   #6
richardphat
Seasoned Skipper
 
Join Date: Apr 2008
Location: Canada
Posts: 682
Downloads: 17
Uploads: 0
Default

Quote:
Originally Posted by Philipp_Thomsen
By the way... If having a real ping on the game means listening contantly to that disturbing sound, capable of hurting your ears, than no thanks!
Agree!
richardphat is offline   Reply With Quote
Old 09-19-08, 12:03 PM   #7
ridgewayranger
Frogman
 
Join Date: Jul 2005
Location: Ipswich, England
Posts: 302
Downloads: 281
Uploads: 0
Default Re Movie Ping

Hi All,
The 'Ping' beloved by movie makers is the sound which the operator hears and also comes out of the speakers. Because most normal hearing cannot detect those frequencies the incoming sound is mixed with another frequency 1k/c lower or higher than that transmitted, this results in a 1 k/c note still bearing all the characteristics of the original, pitch, doppler etc. The process is known as heterodyning. The sound heard in the submarine when the beam struck the hull was sort of a click/squeak. The reducing interval between these indicated they were in contact and of course the decreasing range, giving a good skipper some idea when to take avoiding action. Because of this Hunter/Killer groups devised a creeping attack whereby one ship held contact but used constant transmission interval while the others formed a line and virtually carpet bombed the target, hence their high rate of success.
RR
ridgewayranger is offline   Reply With Quote
Old 09-19-08, 12:47 PM   #8
caspofungin
Commander
 
Join Date: Apr 2005
Posts: 459
Downloads: 41
Uploads: 0
Default

thx for the definitive answer.

also, i think british ww2 asdics operated at 14khz.
caspofungin is offline   Reply With Quote
Old 09-19-08, 01:03 PM   #9
LiveGoat
XO
 
Join Date: Sep 2002
Location: New York City
Posts: 408
Downloads: 439
Uploads: 0
Default

I remember in Silent Hunter I when the Japanese pinged you it had a trilling sound like the bell on a kids bicycle. I wonder if the "trill" is what they mean by a gravel sound? My buddy who was on a navy supply ship in the 90's said his ship was pinged by sub at close range and it knocked him out of his bunk! It's kind of a letdown though to find that the pings are not authentic.
LiveGoat is offline   Reply With Quote
Old 09-19-08, 01:27 PM   #10
vickers03
Pooped from posting
 
Join Date: May 2007
Location: germany
Posts: 999
Downloads: 712
Uploads: 37


Default

what about this one:
http://www.liverpoolmuseums.org.uk/m...boa/asdic.aspx

btw, i read in a book from a german ww2 sonar man that
they picked up the asdic sounds first in the hydrophone,
then after some time it was heard in the whole boat.
he also described the sound as a high-pitched trilling
(in the hydrophone).
vickers03 is offline   Reply With Quote
Old 09-22-08, 02:52 AM   #11
wdq4587
A-ganger
 
Join Date: Sep 2005
Posts: 71
Downloads: 10
Uploads: 0
Default

Quote:
Originally Posted by vickers03
btw, i read in a book from a german ww2 sonar man that
they picked up the asdic sounds first in the hydrophone,
This discussion let me know why ping is not a 3D sound in SH3. (But no sound volume change based on distance is really sucks). And I guess in stock SH3 game you can not hear ping from hydrophone. (What you heared ping is just as in Command Room)
wdq4587 is offline   Reply With Quote
Old 09-19-08, 01:29 PM   #12
Myxale
Admiral
 
Join Date: Feb 2006
Location: PQ AN 25
Posts: 2,178
Downloads: 70
Uploads: 0
Default

We need to keep in mid that the frequencies traveling tru the plancton, salt and thermal layers and there is of cause the pressure-hull this always makes the ping sound a bit off.

I'd say lets stick to the "pepples on a hull" and movie version. The real ping frequencis will damage you ears! :hmm:
__________________
SH3+GWX
SH5+WoS
Still Sailing....still Deep

Myxale is offline   Reply With Quote
Old 09-21-08, 05:18 AM   #13
Letum
Navy Seal
 
Join Date: Feb 2005
Location: York - UK
Posts: 6,079
Downloads: 43
Uploads: 0
Default

Well, I suppose the second best solution is just to remove the ping altogether.

I can't listen to it now that i know its fake.
__________________
Letum is offline   Reply With Quote
Old 09-22-08, 12:25 PM   #14
geosub1978
Samurai Navy
 
Join Date: Oct 2006
Location: Salamis Base
Posts: 567
Downloads: 229
Uploads: 0
Default sonar echo.

Quote:
Originally Posted by ridgewayranger
Hi All,
The 'Ping' beloved by movie makers is the sound which the operator hears and also comes out of the speakers. Because most normal hearing cannot detect those frequencies the incoming sound is mixed with another frequency 1k/c lower or higher than that transmitted, this results in a 1 k/c note still bearing all the characteristics of the original, pitch, doppler etc. The process is known as heterodyning. The sound heard in the submarine when the beam struck the hull was sort of a click/squeak. The reducing interval between these indicated they were in contact and of course the decreasing range, giving a good skipper some idea when to take avoiding action. Because of this Hunter/Killer groups devised a creeping attack whereby one ship held contact but used constant transmission interval while the others formed a line and virtually carpet bombed the target, hence their high rate of success.
RR
Exactly. What someone hears in the submarine is not the carrier frequency (it is the information-HF) but the transient frequency (which brings the wave to the target and back-LF). The compilation is called modulation. Also the doppler (if the submarine shows movement along the bearing) increases or decreases the LF.
Modern sonars, when they are operated like WW2 era, sound like a hammer hit agaist a steel block BUT NOT as a hit against the pressure hall. If the rest water mass is quiet and the contact approaches, then it sounds very clear and is less absorped and vice versa. Some times, it seems to me like a huge bubble colapsing in sound!

The alternation of the interval is an indication but not a certain one.
__________________
geosub1978 is offline   Reply With Quote
Old 09-22-08, 01:50 PM   #15
Task Force
Rear Admiral
 
Join Date: Jul 2008
Location: SPACE!!!!
Posts: 10,142
Downloads: 85
Uploads: 0
Default

So is it possiable to even get the real pinging noises. we dont even have a recording.
__________________
Task Force industries "Taking control of the world, one mind at a time"
Task Force is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 12:41 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.