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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
The Old Man
![]() Join Date: Apr 2008
Location: Huntington, Long Island, New York
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![]() The Kriegsmarine Mod Produced by: The Surface Warfare Mod Team (T.S.W.M.T) The Kriegsmarine Mod, is meant to enlarge the small German nationality already available in the stock Silent Hunter 4: U-Boot Missions game. It will change the starting dates for the German side to August of 1939, add starting bases for all ships in Germany, Norway, and Poland, as well as add refuelling bases and re-supply ships all around the world. The Kriegsmarine Mod will add almost all of the ships Germany had in service during World War II, as both AI and as playable units. On that note there will be NO submarines in the campaign. The mod will give players the chance to relive the Channel Dash, the Battle of the River plate, the Battle of the Denmark Strait, and others. Ships that will be playable (at this time): KMS Bismarck KMS Tirpitz KMS Scharnhorst KMS Gneisenau KMS Luztow KMS Admiral Graf Spee KMS Admiral Scheer KMS Admiral Hipper KMS Prinz Eugen KMS Blucher K-Class light Cruiser Type 34 Destroyer Type 36a Destroyer *All the ships mentioned above will exist as an AI unit as well The campaign is almost done! The ships are being worked on. And the textures should be moving along as well
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Head of The Surface Warfare Super-Mod Team ![]() Leutnant z. S. David U. Ziegler U-105 IXB On Patrol 1 Last edited by ivank; 12-23-08 at 04:50 PM. |
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#2 |
Rear Admiral
![]() Join Date: Jul 2008
Location: SPACE!!!!
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This looks cool.
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Task Force industries "Taking control of the world, one mind at a time" |
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#3 |
Planesman
![]() Join Date: Mar 2007
Location: United Kingdom
Posts: 194
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This is gonna be great, will you be adding "what-if" ships as well (e.g H-44 class battleship) because that would be cool
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Oh dear, I appear to have defecated on your doorstep. |
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#4 |
Rear Admiral
![]() Join Date: Jul 2008
Location: SPACE!!!!
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He might but I think he is going to convert the GWX sh3 ships to Sh4.
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Task Force industries "Taking control of the world, one mind at a time" |
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#5 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
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Downloads: 35
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![]() Quote:
And as GWX are going to be using those ships themselves ................. But I wish you luck whatever units you end up using Sounds promising ![]() |
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#6 |
The Old Man
![]() Join Date: Apr 2008
Location: Huntington, Long Island, New York
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Downloads: 284
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I first need to know which ships are in GWX3, then I will choose them PM privateer for permission. I will fix the crew bridge problem. The H-39 will be here. I might make the H-44. After I finish this mod I will work on my Royal Navy Mod. All my mods; The Hilfskreuzer and AMC mod, The Kriegsmarine Mod, and my Royal Navy mod will be released on my birthday(November 24) if everything goes to plan.
I do need some help with skinners. If anyone can do this please PM ASAP!! EDIT: It will not work with OM this is a completely new mod, NO SUBMARINES!! |
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#7 | ||
Navy Seal
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![]() Quote:
![]() Why would you assume that he is "appropriating" GWX ships from SH3 and importing them? Could it just be possible that ivank is a capable 3D modder with the ability and inclination to do this himself? Permission is not needed for ships not used. Privateer will not be consulted, although Privateer may wish to consult with ivank and Gotmilk after he sees their work. (you might also notice that Privateer did not pop in with such an accusation. He knows it is not necessary or appropriate) A little less hairtrigger sensitivity (and a little more work getting GWX4 assembled ![]() Please be assured that no GWX sips will be harmed during the production of ivank's mod. ![]() The GW people are dead on target when it comes to 3D modelers though. There are plenty of computer wizards--precious few artists and even fewer competent technical artists who know how to work with 3D software. These people name their own ticket and privateer is right: they don't think of SH4 modding for free as career enhancing. What Ivank has produced so far belies his modesty about his abilities. I think his ships so far are breathtaking! Ivank, heed GWX advice on release dates though. They have experience doing very similar tasks. Here's hoping he has success in finding some 3D modeling talent. GW deserves to have worthy competition. Competition properly self-moderated works to everyone's benefit by putting everybody at their highest levels. We are at the beginning of the process of seeing what SH4 is really capable of doing. I can't wait to see what all who have posted in this thread produce!
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS Last edited by Rockin Robbins; 09-10-08 at 08:10 AM. |
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#8 |
Navy Seal
![]() Join Date: Jul 2007
Location: Stavka
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The H-44 couldn't have possibly existed, but the H-39 could've been nice (As well as the O class, P class, M class and all the rest)
But if you do that then give the British them Lion class Battleships too Kinda reminds me of playing the Plan Z campaign in GNBNA
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Current Eastern Front status: Probable Victory |
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#9 |
Swabbie
![]() Join Date: Jul 2007
Location: Bremen / Germany
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Sounds really good. A great idea.
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#10 |
The Old Man
![]() Join Date: Apr 2008
Location: Huntington, Long Island, New York
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NEED!!
Need 3d Modellers!!!!
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#11 |
The Old Man
![]() Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,426
Downloads: 284
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Thanks for the advice when Im done working on the campaign for all 3 mods and get some more of the ships I already have, Ill get to learning
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#12 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
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Downloads: 35
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everyone is looking for good 3d modellers
only so many as Mikhayl said Even the ones there are can only work so fast Time is always in the way As well as RL of course ![]() Good luck with it I wish I had the patience to learn it myself |
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#13 |
The Old Man
![]() Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,426
Downloads: 284
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same; with school, the mods, and just life its hard to stick down and learn something like this!
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#14 |
Stowaway
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Most 3d people don't even look at the SH series.
From the perspective of makeing a name in the 3d world? Silent Hunter is a dead end. Those that do stay here? They are so busy you'd be lucky if they answered your post! 80% kit bash 20% build fresh 0% do proper, 100% SH4 versions of anything. Good luck on your search. |
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#15 |
The Old Man
![]() Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,426
Downloads: 284
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anyone know what type of file is the campaign_LOC.mis in the mission editor, is it a Rnd Data, Landunits data, Scripted Data, or Mapnotes Data? the quicker it takes to answer this the faster I can continue working on the mods!
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