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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Admiral
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Moin!
for my personal use, i have modified the great LRT (longer repair times) mod from nvdrifter http://www.subsim.com/radioroom/showthread.php?t=136136 to fit my personal taste. the repair times now are a compromise between stock SH3 and the original LRT mod. light damage will take 1 - 20 minutes time and heavy damage will take some hours to repair. for me that sounds okay. nvdrifter realised longer repair times by drastically reducing crew efficiency. the major disadvantage of that method is, that flooding-times of the u-boat-compartments have to be enlarged just as well drastically, so that the balance between the crew efficiency and the flooding water is still the same. that means: even in the case of a direct hit and a huge leak, the water is flowing very slowly into the boat, but the weak crew needs hours to stop the water. or the boat sinks many hours later after the hit, if the crew is too weak. so there are no more dramatic minutes fighting against the flooding water as in stock SH3. in my modification, the efficiency is not reduced as much as in the original LRT mod, so that the flooding times can be much shorter. in the case of a huge leak, a compartment is now filled in 30-45 minutes, game over. okay, that is still not realistic but much better than in LRT, and with a little bit of phantasy, one can say, that the big leakage couldn't be repaired completely..... i am happy with that, but i'm still testing it and now i want to know, if people here are interested to use it. if yes, i will share my modification with you. one last word: it will NOT be an JSGME-ready mod, because the basic.cfg file looks different for every user, depending on his individual mod configuration. instead of that, i will post an easy DO-IT-YOURSELF-manual. the manual can be found on my filefront-page http://hosted.filefront.com/hennings or on Bts-Mods http://www.bts-mods.com/?page=sh3user=h.sie Greetings, h.sie Last edited by h.sie; 01-03-10 at 06:09 AM. |
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#2 |
A-ganger
![]() Join Date: Sep 2005
Posts: 71
Downloads: 10
Uploads: 0
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I am now using NYGM 3.0 for I can not suffer 7 minutes loading time of GWX in my old 1G RAM PC.
I just ask can I add Long Repair Time in NYGM for most part have being trying make realism, no Long Repair Time seems really strange. |
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#3 | |
Admiral
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#4 | |
A-ganger
![]() Join Date: Sep 2005
Posts: 71
Downloads: 10
Uploads: 0
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I am also interesting on your tutorial if possibile. I agree compromise to get a balance since there are some parameters are hard coded you can not adjust. |
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#5 |
A-ganger
![]() Join Date: Sep 2005
Posts: 71
Downloads: 10
Uploads: 0
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I have readed the NYGM manual and it seems Long Repair Time in NYGM is just like your idea. Not as long as original MOD.
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#6 |
Medic
![]() Join Date: May 2006
Location: Near Lake Leman and Geneva, FRANCE
Posts: 162
Downloads: 150
Uploads: 0
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Hi, H.Sie
First, many thanks for your work. I am very interested to test your MOD. Please, could you give me your "do it yourself" manual ![]() Thanks for your reply Best regards, Jean PS : I'm French, (so please excuse too my bad english), |
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