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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
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I am releasing the Brooklyn Light Cruiser.
![]() I included a Single Mission to attack a Japanese Convoy, with 2 DDs to assist, so make sure of your target. Make sure you don't fire the torpedo, you WILL explode. ![]() There is a readme for install if you need it. Simply extract to your MODs folder and enable with JSGME. Thank to W4lt3r for the range fix included. Also have raised some of the ammo levels. It has one playable front Turret and two playable AA guns. One note: While I was searching the net for the range of the ship without refueling, I discovered that the Brooklyn never served in the Pacific. Don't know why it was included in the game, but I was 90% complete with it, so I finished it. http://files.filefront.com/USS+Brook.../fileinfo.html Hope you enjoy it. Peabody
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System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2. |
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#2 |
Samurai Navy
![]() Join Date: Sep 2006
Location: Suomi Finland
Posts: 572
Downloads: 131
Uploads: 0
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Fantastic work!
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#3 |
The Old Man
![]() Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,426
Downloads: 284
Uploads: 0
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great job! cant wait to use it! I was going to make it but instead started the Fiji class
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#4 |
Stowaway
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first time i got around to trying a playable ship
![]() a few questions though, i was wondering if the lack of range finder was done on purpose and if so why? i mean they would have someone to calculate a range estimate so blindly shooting isnt the way it was done. how do you use the other AA turrent? i tried clicking on the AA gun again but it doesnt change position. |
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#5 | |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
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![]() Quote:
![]() Edit: if you are talking about the range finder on the gun itself, it is there, mouse wheel. As for the playable turret. The turret is a 'deckgun' and only one is playable. If you select the AA next to it, you will have two buttons to select. One starboard, one port. Both the same type of gun Twin 20mm but different sides of the ship. @MrBeast: Thanks for the info. @Ivank and Nokia. Thank you hope you enjoy it. I wish I knew more about doing damage on these things but unfortunately I don't. Peabody
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System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2. Last edited by peabody; 08-31-08 at 04:45 PM. |
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#6 |
Helmsman
![]() Join Date: Apr 2005
Posts: 106
Downloads: 41
Uploads: 0
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Talk to Rucco, did you ever find the issue with using these in the Campaign? Right now the Iowa is resigned to "war patrols" and missions which is kinda lame :P I want to unrealistically start off with the USS Iowa in 1941
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#7 | ||
Stowaway
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![]() Quote:
the binoculars dont show the range on its screen so its hard to judge a starting range. the AA gun, im using 1.5 with no other mods and i only have 1 AAgun button next to my deck gun button. as for the mod, yes i like it a lot. one suggestion though, simply remove all torpedos, by having zero inventory, you cant accidentally shoot one because you dont have any. also since your using deck guns at long range you should double the zoom level on deck gun sight so its visual sight can see the ships your shooting way off on the horizon, as it is now they are barely visable to me yet im under fire from them so i think that needs to be looked at. also what do you mean when you say "I wish I knew more about doing damage on these things but unfortunately I don't." what kind of damage? hit points and armor or ship damage modeling? |
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#8 | |
Ace of the Deep
![]() Join Date: Aug 2007
Location: Bolton, UK
Posts: 1,236
Downloads: 0
Uploads: 0
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![]() Quote:
Incidently the General Belgrano was the ex USS Phoenix, a Brooklyn class ship, and IIRC was at Pearl Harbour on 7th December 1941.
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#9 |
The Old Man
![]() Join Date: Mar 2007
Posts: 1,554
Downloads: 340
Uploads: 0
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Great fantastic work bud....
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#10 |
Gunner
![]() Join Date: Feb 2008
Posts: 98
Downloads: 113
Uploads: 0
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Could you,pleaese,re-lease the boat, I wanna try my hand at a little surface-raidin' with 'er.(yeah,I know this is an old thread)
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#11 |
Soundman
![]() Join Date: Jan 2009
Location: Millington, MI USA
Posts: 145
Downloads: 10
Uploads: 8
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Peabody you can get the torpedoes to work but it take some repositioning of the tube door so the torp does not hit the hull when it launches. I know I did it with the Montana and it worked. Not sure if I released it that way though.
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http://www.gamefront.com/files/user/jmardlin |
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#12 | |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
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![]() Quote:
I plan to fix it, and several other ship I built, when I get the Japanese Campaign done. (if I live that long. ![]() Here is the link. I added a TBT so you can measure distance to target if you want to man the Deckgun. http://files.filefront.com/13942381 Peabody PS @ jmardlin The reason I didn't bother to make the torpedo so it could be fired like I did on some other ships is that the Brooklyn didn't have any torpedos from the info I could find. (But the info I found also says it served in the Atlantic, not the Pacific....????)
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System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2. Last edited by peabody; 06-28-09 at 12:39 PM. |
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#13 |
Grey Wolf
![]() Join Date: Jan 2011
Location: greece
Posts: 827
Downloads: 505
Uploads: 0
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error quickkey content invalid as always.....
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#14 |
Grey Wolf
![]() Join Date: Jan 2011
Location: greece
Posts: 827
Downloads: 505
Uploads: 0
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i could never enjoy your battleships as long you uploading to the damn filefront
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#15 |
Watch
![]() Join Date: Mar 2008
Location: Minnesota
Posts: 21
Downloads: 30
Uploads: 0
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PEABODY: Can you please reupload your playable surface warship mods again? Many players here want to download (and redownload) your great playable ships mods. Its sad to let all these nice playable ship mods go to waste of the past with all the work put into them (I curse at Gamefront, was aka: Filefront for deleting them!)
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