![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Swabbie
![]() Join Date: Aug 2007
Posts: 9
Downloads: 0
Uploads: 0
|
![]()
There is a ship like .3 mile away from me, I can even hear his engines when I am inside my ship in the map section, but when I go to the hydrophone I can't hear him. Why can I hear him like he's right next to me, but not with my hydrophone pick him up.
And are there any good references on how to use it, like how can I figure out what way a ship is heading, all it does is tell me where the ship is relative to me. The stickied videos up at the top of the forum are broken, the links just link to fileplanet games section, the downloads for those tdc videos aren't there. Thanks. |
![]() |
![]() |
![]() |
#2 |
Seasoned Skipper
![]() Join Date: Oct 2007
Location: Greece, Volos
Posts: 710
Downloads: 10
Uploads: 0
|
![]()
Welcome aboard Skipper.
Does a sound contact appear on your map? If not then the ship Is probably stationary Is your sub diven or decks awash? Is your hydrophone intact? |
![]() |
![]() |
![]() |
#3 |
Swabbie
![]() Join Date: Aug 2007
Posts: 9
Downloads: 0
Uploads: 0
|
![]()
Yes I was at like 55 feet. Are you saying I should have heard him on the hydrophone?
|
![]() |
![]() |
![]() |
#4 |
Pooped from posting
![]() ![]() |
![]()
i had the same issue with some small fisherboats,
maybe they are not set up as sonar targets, i checked their files but they seemed ok.. ![]() |
![]() |
![]() |
![]() |
#5 | |
Seasoned Skipper
![]() Join Date: Oct 2007
Location: Greece, Volos
Posts: 710
Downloads: 10
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#6 |
Ace of the Deep
![]() Join Date: Aug 2008
Location: Melbourne, AUS
Posts: 1,043
Downloads: 34
Uploads: 0
|
![]()
Are you using home and end to swivel the hydrophones? Most of the time when I go to the station I have to manually set the bearing the contact is on to pick it up.
|
![]() |
![]() |
![]() |
#7 |
Ace of the Deep
![]() Join Date: Sep 2002
Location: Oregon
Posts: 1,012
Downloads: 102
Uploads: 0
|
![]()
I posted a similar thread some time ago. Never got any satisfactory cures but did receive a couple of confirming replies.
Funny thing though...after I mentioned it..it has never recurred...go figure...:hmm: So I wouldn't sweat it .It probably won't turn out to be a big deal for you either.
__________________
![]() |
![]() |
![]() |
![]() |
#8 |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
Uploads: 0
|
![]()
Given that you have followed the above suggestions (submerge a bit below Periscope depth, Rotate the hydrophone) and still dont hear the contact then...
Yes it is a rare but confirmed bug. Sometimes the sound stream for a 'contact' doesent get cued. By the way with RFB install you can even hear the stationary boats. ![]() Oh yea and welcome to Sub Sim Patio |
![]() |
![]() |
![]() |
#9 | |
Swabbie
![]() Join Date: Aug 2007
Posts: 9
Downloads: 0
Uploads: 0
|
![]() Quote:
This game is crazy, it's so deep, I have so many questions, I'm loving it. |
|
![]() |
![]() |
![]() |
#10 | |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
Uploads: 0
|
![]() Quote:
If it is a convoy with escorts..of course they are listening, in fact pinging the range to a DD when he is close (3k yards more or less) is like rasing a flag saying "You hoo this way... here I am." ![]() They can also hear and react to depth pings. Range I dont know ask someone else. But basically keep the range to target in mind when using active devices. |
|
![]() |
![]() |
![]() |
#11 |
Watch
![]() Join Date: Mar 2005
Posts: 22
Downloads: 72
Uploads: 0
|
![]()
Relating back to the original question; I have run into quite a few ships such as the smaller coastal merchants, and even coastal gun boats that will not be detected by the hydrophones. I even have a list compiled ( not on me at the moment ).
When I encountered a visual contact without a corresponding sound emission I wrote down the conact and went in the mission builder to recreate the situation. In most cases speed was the predominant factor. The ships were not detectable in the phones at speeds less then 6 knots or so. I even tried changing weather conditions which had little effect. I think I a had about a 6 ships listed that I had done testing on. Even stranger was that in some cases my crew would detect the target and would track it, but when I took the phones I could hear nothing. I have not fould one IJN combat ship with this issue. I am running 1.5 with RFB and RSRDC. |
![]() |
![]() |
![]() |
#12 | |
Commodore
![]() Join Date: Jul 2008
Posts: 611
Downloads: 0
Uploads: 0
|
![]() Quote:
Will post back if I can find anymore info. If you can post the list here it could be possible that there is no sound attached to those ships. There aren't separate entries for each ship. Do you have any sound effects mods installed or did you stick with the default RFB sounds?? |
|
![]() |
![]() |
![]() |
#13 | |
Ace of the Deep
![]() Join Date: Jul 2008
Location: Athens, the original one.
Posts: 1,226
Downloads: 9
Uploads: 0
|
![]() Quote:
__________________
- Oh God! They're all over the place! CRASH DIVE!!! - Ehm... we can't honey. We're in the car right now. - What?... er right... Doesn't matter! We'll give it a try anyway! |
|
![]() |
![]() |
![]() |
#14 |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
Uploads: 0
|
![]()
RFB swaps out nearly ALL of the sound files for the hydrophones.
I personally have not had any trouble with them and often find distant, un classifiable contacts that my sonar man doesent. As I said before with RFB you can even pick up 'stationary' contacts. All I can think of is 1.) your not deep enough and still in the surface boundry 2.) Something is wrong with your hydrophone gear or 3.) Your install of RFB is screwed up. With RFB you cannot pick up contacts while surfaced, none, nada, nothing. Usually going to Periscope depth is enough, but just to make sure I typically go to about 80 feet. |
![]() |
![]() |
![]() |
#15 |
Watch
![]() Join Date: Mar 2005
Posts: 22
Downloads: 72
Uploads: 0
|
![]()
I had some time to kill today so I played around with the mission editor. I started from the bottom of the list of IJN merchants starting with the small old split freighter and worked my way up.
Here is how the scenario was set up. I place the merchant heading north toward Kiska. Speed was set at 10, then 8, then 6, 5, then 4. My sub was placed about 4000 yards off the starboard bow of the incoming merchant at PD and then various depths to test the phones. So for the first test the merchant's speed was set to 10 knots. On the phones she came in loud and clear no matter what depth ( except surface ). Same result for speeds of 8 and 6 knots but when I dropped below 6 knots I could not detect the target even though my crew tracked the merchant just fine. Any speed below 6 knots had the same result. I repeated this test for the first 5 merchants in the IJN list and had identical results. Once a merchant dropped below 6 knots it was not detectable on the phones even though my crew could track the target and I imagine if my realism was cranked down you could see the sonar bearing line as well. These results were confirmed regardless of depth and speed of own ship but of course you have to be submerged and atleast PD to use phones. I have no doubt that even if the merchant was dead in the water my crew would find her even though you would not be able to track her on the phones yourself. Sounds like I need to test that one. I have not tested the same hull from multiple nations but I cant image they would be any different. Is this new information? Probably not but it does seem to relate to many questions above problems with the hydrophones. I seem to vaguely remember something in the 1.4 or 1.5 patch read me files about this change but I havent gone back and read it again. I wonder if anyone else has had similiar results? One more note, my install is very clean and recent, but I am not ruling out that my install could be corrupted I just have no reason to suspect so. |
![]() |
![]() |
![]() |
|
|