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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: What 3D studio do you use for SH modding/modelling | |||
3dsmax |
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11 | 55.00% |
Blender |
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2 | 10.00% |
Gmax + obj converter (which one ?) |
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1 | 5.00% |
Lightwave |
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1 | 5.00% |
Maya |
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2 | 10.00% |
Truespace |
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2 | 10.00% |
Wings3D |
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4 | 20.00% |
Other (which one ?) |
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6 | 30.00% |
Multiple Choice Poll. Voters: 20. You may not vote on this poll |
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#1 |
Captain
![]() Join Date: Dec 2007
Posts: 485
Downloads: 64
Uploads: 0
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Last edited by Mikhayl; 02-10-10 at 10:48 AM. |
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#2 |
Stowaway
Posts: n/a
Downloads:
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I use 3DS Max 9.
Cause someone else paid for most of it. Now I'm used to it and getting better with it. I also like Misfit Model 3D http://www.misfitcode.com/misfitmodel3d/ It's free and is a bit faster then 3DS Max. But has almost the same interface. So it's easy to work with both. For some UV mapping, I like Lithunwrap 1.3 Again it's free and also includes an optimize feature that works very well. I used the optimize feature to get VonDos's Titanic down to importable size for SH3. |
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#3 | |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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What about BodyPaint, Cinema 4D, Maya, ZBrush, Deep Paint 3D, ... and so on ...?
__________________
Alex ® ![]() Moses said: "Don't create yourself an idol"... |
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#4 |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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Always 3DS Max 9 (before 3DS Max 5) ...
SolidWorks Office 2006 (my profi program), ... and others ...
__________________
Alex ® ![]() Moses said: "Don't create yourself an idol"... Last edited by Anvart; 09-06-08 at 02:23 PM. |
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#5 | |
Pacific Thunder
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Art |
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