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#1 |
Planesman
![]() Join Date: Jul 2007
Location: Montreal, Canada
Posts: 194
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Allright, stadimeter problems have been discussed through and through in the last year. I think everyone, beginner and intermediate players alike (me included), still struggle with the stadimeter to the point of madness, especially when you cannot check your solution using the attack map (like in RFB+RSRD mod).
I was so frustrated with the wide ranges of estimation even at closer range, that I admit I have left the game in disgust. But now I am back... I've been thinking... Since stadimeter measures angle, from which the range is infered, I was wondering if, perhaps, part of the problem was the position of the horizontal crosshair line in TBT/Attack periscope sight. Since a stadimeter measures the angle between the tip of the mast and the waterline, the periscope's crossline should be lined with the waterline. If not, when the double image is put on the tip of the highest part of the ship, of course the angle will be too short or too wide... Am I making sense, or does the stadimeter ignore the position of the crossline when calculating the angle? |
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#2 | |
Ace of the Deep
![]() Join Date: Sep 2002
Location: Oregon
Posts: 1,012
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As for the stadimeter it has been discussed to death. I learned to use it by trial and error in the Artillery sub school and in campaigns. It can be ,often is, frustrating but it can be mastered with practice and patience. There is an alternative to using it however: http://www.subsim.com/radioroom/show...&postcount=167 Try the Dick O'Kane method. It is easy manual targeting. You can mix it up with full manual to relieve some of that frustration while you master the full manual. Doing that either saved me from Auto targeting or quiting all together...I'm not sure which... ![]() You might also try learning the sonar attack and approach...doing so might help shed some light on the whole process. Believe it or not I have had a higher rate of success with sonar attacks than with stadimeter assisted attacks. ![]() Good Luck...and stick with it.
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#3 |
Planesman
![]() Join Date: Jul 2007
Location: Montreal, Canada
Posts: 194
Downloads: 65
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Will check the O'Kane method... but was it really used by Dick O'Kane historically? Seems too simple to be true. :hmm:
Just wondering, because it is really only with the range estimation that I struggle with, thus the damn stadimeter. :p |
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#4 | |
Navy Seal
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You can't use the attack map to check your setup? I use it all the time in TMO and I can't imagine RFB is harder. There is a line showing the lead angle of the shot. The end of that line closest to your target and extending ahead of it on the target's course (if you're set up right that is!) is the impact point. I don't have RFB installed so I can't check it out right now. Did Dick O'Kane use the Dick O'Kane technique? Aaronblood and I have done enough research to know that he COULD have. What we do know from Wahoo and Clear the Deck is that O'Kane would follow the target around with the PK on making sure that the PK and the target were in agreement. In SH4 parlance, he switched to the attack screen and adjusted target range, course and speed until the PK perfectly tracked the target. Then he sighted ahead of the target, turned the PK off, sent that bearing to the TDC and fired as juicy parts of the target "passed the wire." He mentioned approaching at 90º to the track also. Put all the pieces together and you get something very close to the Dick O'Kane technique. The funny thing about it is that Aaronblood, gutted and I invented the technique first and then fished around for an appropriate name. Aaronblood was reading Clear the Deck and connected the dots. Although he may not have used the precise technique, it is appropriate that we named this devastating procedure after the master of the Torpedo Data Computer, Dick O'Kane.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#5 | |
Planesman
![]() Join Date: Jul 2007
Location: Montreal, Canada
Posts: 194
Downloads: 65
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So until I can find a way to access the Attack Map with these two mods. I am basically blind as far as target solutions are concerned. ![]() |
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#6 | |
Sonalysts Man
![]() Join Date: Sep 2005
Location: Waterford, CT
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Roger "Frying Tiger" Long Art Lead Sonalysts Combat Simulations "the atom-powered submarine: Her engines were to be a miracle of speed and power, her sides strong enough to withstand any blow... The mind of man had thought of everything - except that which was beyond his comprehension!" |
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