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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seaman
![]() Join Date: Jul 2008
Posts: 39
Downloads: 5
Uploads: 0
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New Member introduction w/questions
Hello all.
I just found this site and it appears to be just what I'm looking for. I'm impressed. ![]() I've been playing submarines simulations for a number of years. My first computer game in 1990 was "Silent Service II"...then progressed to "Aces of the Deep"....Silent Hunter I....II...III...and now IV. Now, to my question: I have a mid-range computer with a NviDia 7600GT video card. Silent Hunter IV runs well at medium graphic settings. It runs OK on high setting, but tends to CTD at time at. While I am happy with SHIV, however, there are a few things that seem "cheesy" with the stock game, so I'm looking for some mods. I have looked at (and even downloaded some) some of the mods, but I'm not too sure which one would give me the best experience. So, I'm looking for suggestions of which mods would good to download to "fix" some of the shortcomings of the game. Some of my "pet peeves" with the game: Too much enemy aircrafts heading directly towards my boat Too many "contact" reports that do not effect me Unescorted ships are sitting ducks Lack of variety of ships I haven't gotten too far in the war (June '42), so I'm not opposed to restarting my campaign, and I don't know what stock has to offer latter in the war. I've looked at "Trigger Maru" and "RFB", but I'm not really sure what all they do and what the difference is between them. I am running 1.4 (no U-boat expansion) Any suggestions are welcome. |
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#2 |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
Uploads: 0
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Welcome Aboard Nunya
![]() It runs best with at least 2 gigs of ram. As far as mods go... Try them all and YOU decide. Good Hunting ![]() FIREWALL ![]() |
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#3 |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
Uploads: 0
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Welcome to the forums !
As to the aircraft "Heading straight for you" what are you doing on the surface in daylight hours in the pacific theater :p The aircraft are like roaches, you see one sure as hell there will be more to follow. Stay undetected and that problem goes away. Anyhow there is a seperate forum section for the Mods. Its quite well orginized and a good helpfull group over there. Dont forget to get patched up ! |
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#4 |
Eternal Patrol
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WELCOME ABOARD!
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__________________
“Never do anything you can't take back.” —Rocky Russo |
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#5 |
Grey Wolf
![]() Join Date: Aug 2005
Posts: 930
Downloads: 23
Uploads: 0
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Nunya;
it depends on how "real" you want the game. I'm running 1.4 with TMO and RSRD. This definitely "fixes" the too-many-aircraft aspect from the stock game. Your orders are much more practical and IMHO it's a nice balance. The number of unrelated contact reports is cut way back to the point that you'll get reports that are only within a certain radius of your position (at least that's my perception). Then it's up to you to decide whether it's worth the course change/fuel to try for an intercept. As to the unescorted ships being sitting ducks, that's not necessarily a bad thing, LOL ![]() ![]() |
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#6 |
Seaman
![]() Join Date: Jul 2008
Posts: 39
Downloads: 5
Uploads: 0
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Thanks for the welcome and the help guys.
I've already downloaded TMO and a few minor mods to improve things in the game, such as....a mod to change the button color to green when it is active; a mod to improved underwater visability; a mod to make the chronometer smaller; a mod that keeps the "Battle Stations" and "Silent Running" on the HUD; music for the radio; and of course, JSGME. I'll try TMO with RSRD first to make sure it isn't duplicating some of the minor modes....if not, I add the smaller mods. Smooth sailing! ![]() Nunya ![]() |
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