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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Pacific Aces Dev Team
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Is it possible at all to remove/repostion the graded reticle lines in the periscope/uzo views:hmm: ?
I'm just interested in leaving the central crosshair because I'm adding my custom reticle to the Alpha Channel and the old one makes an odd effect ![]()
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One day I will return to sea ... |
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#2 | |
Maverick Modder
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#3 |
Pacific Aces Dev Team
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Thanks I discovered that already
![]() I have achieved a reasonable result with a 30º field of view -leaves the reticle out of the image- but I wanted to know if it could be done keeping the historic 40º. Apparently not ![]()
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#4 | |
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One way involves adding a new, "fake" zoom level at the first position (the first zoom level in the list determines how the lines are drawn). So you have zoom levels like this: 1) something very big (i.e. small angle, to get rid of the lines) 2) first "real" zoom level 3) second "real" zoom level The problem is that when you zoom "in" from zoom level 3, you go back to zoom level 1 (some sort of engine bug). But, you could actually get around that bug (as well as prevent zooming "out" from zoom level 2) by using AutoHotkey... :hmm:
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#5 |
Pacific Aces Dev Team
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Hmmm too complicated for me. I'm sticking with my current solution of leaving a FOV of 30º through the Alpha Channel. That hides the reticles well enough and accentuates the effect I was seeking of looking actually *through* an eyepiece...
Observation Scope: ![]() Attack Scope: ![]()
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One day I will return to sea ... Last edited by Hitman; 07-23-08 at 01:01 PM. |
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#6 |
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Nice effect
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#7 | |
Pacific Aces Dev Team
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#8 |
Loader
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merge all \ flatten select the center section with magic wand tollerance 0, ctrl+shift+v to invert selection ctrl+c then ctrl+v you have periscope with no alpha just a hole in the middle. create a new background 1024x1024 copy the no alpha layer onto the new background, ie paste as new layer. move to bottom, overlay your new marks by copy and pasting, if you have to copy and paste the origional scope on top to use as a guide for line\marks & then delete it afterwards thats fine,just dont forget to delete it. once finished select merge visible, export as png, psp, tga, i always do 3 incase it messes up while exporting. if you want it as a dds convert the png to dds.
failing that if you have a steady hand and lots of patience try the background eraser.
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#9 | |
XO
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Hitman ! It look great, is that your own reticle ? Your not doing a luminent one for night vision and tying it to the redmask are you and putting it over the top ? |
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#10 | |||
Pacific Aces Dev Team
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The idea of adding the marks to the redmask so that it turns green by night is very good, thanks for the suggestion ![]()
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#11 |
XO
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I have been doing a simlar project on my own GUI, after our chat in "[TEC] telemeter Scale in the german optics" thats how I got the redmask idea.
I found you can change things quite a bit. You could make the display area a bit bigger in the camera.dat - camaraParams/Viewpoint to get rid of the marks completely. Work is on hold at the moment, while I do the ships manual. |
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