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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Chief
![]() Join Date: Apr 2008
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Fellow kaleuns,
I've recently been struck with awe after missing a torpedo aimed at a single merchant going slow, at perfect weather and a perfect attack position. It seemed I horribly miscalculated the speed of the bugger. My question now is, what is your advice to gain the most accurate speed calculation? Thank you in advance
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Snipers of the Seas One eel - one Kill |
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#2 |
Eternal Patrol
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If you are playing GWX 2 thereis a built in nomograph (sp) where you pull it up
from the bottom of the map chart. You mark your first sighting on the map with the marker tool then wait a while and then make a second mark where the target is now. Then use your ruller and draw a line throug min-km-knts on the graph that will give you speed. The below link has a print out of the graph that you can alsso use. If your not playing GWX there is a mod available. GWX also has a pull down speed chart from the map screen. http://i262.photobucket.com/albums/i...g?t=1215914530
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RIP Laufen zum Ziel |
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#3 |
Subsim Aviator
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watch the target through the periscope while your speed is as close as possible to zero.
Id the target point the periscope at a point slightly ahead of the target ship. when the front of the target ship touches the vertical cross hair in the periscope start your clock and do not move the periscope. when the back of the target ship crosses the vertical cross hair in the periscope stop your clock. find the target ship's lenght in the recognition manual.. length of ship divided by time in seconds multiplied times 1.94 = speed in knots round up to the nearest knot. for example if your calculation revealed a speed of 4.12 knots... call it 5 knots. thats a quick "on the fly" method of calculating speed. and its pretty darned accurate. for convoys, just "clock" the nearest ship, and its a safe bet that every ship in the convoy is moving at the same speed
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#4 |
Chief
![]() Join Date: Apr 2008
Posts: 317
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Ooh thank you gentlemen, I haven't thought of those ways yet!
I was using the 'lock' function, and press the timer, but that seems to be fairly inaccurate at times. I'll try your suggestions, thanks again!
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Snipers of the Seas One eel - one Kill |
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#5 |
Watch Officer
![]() Join Date: Jun 2006
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become competent with the OLC GUI and its 3 quick actions
speed distance AOB once speed has been determined using the OLC GUI u can update (manually) the calcs for AOB and Distance in super quick time..sec's its pin point acurate...
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http://www.gamefront.com/files/user/BadgerFinn |
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#6 |
Silent Hunter
![]() Join Date: May 2008
Location: Storming the beaches!
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Iron sights and guesswork FTW.
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