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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Soundman
![]() Join Date: Jun 2008
Location: Belgium
Posts: 143
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Hi,
First of all I'm not a modder myself so i'm only making a suggestion for you guys out there. Wouldn't it be handy if you could use a calculator like the ones in Window, a little square thingy. It would make some calculations a lot easier. Well let me know if you would like it to be included in the game. cheers ![]()
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#2 |
Seasoned Skipper
![]() Join Date: Jan 2008
Location: Germany
Posts: 659
Downloads: 13
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This is not possible IMO.
But you can minimize and calguate or you use a cheap handcalcuator ![]() And I can recommen Mikhayl's AOB finder
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#3 | |
Soundman
![]() Join Date: Jun 2008
Location: Belgium
Posts: 143
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![]() Quote:
Why can't the dev's integrate a calculator ? How do you mean it is not possible.
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#4 |
Navy Seal
![]() Join Date: Jul 2007
Location: Stavka
Posts: 8,211
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The game engine can't support it
Pretty much nobody around here is the "devs", just modders, as long as we don't have the source code we can't tamper with the engine...
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Current Eastern Front status: Probable Victory |
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#5 | |
Soundman
![]() Join Date: Jun 2008
Location: Belgium
Posts: 143
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#6 | ||
Navy Seal
![]() Join Date: Jul 2007
Location: Stavka
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Current Eastern Front status: Probable Victory |
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#7 | |
Soundman
![]() Join Date: Jun 2008
Location: Belgium
Posts: 143
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![]() Quote:
![]() Gonna look at it when i have time today , thanks
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#8 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
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LOL...
I guess buying and using a simple little calculator is too difficult? :rotfl:
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#9 | |
Soundman
![]() Join Date: Jun 2008
Location: Belgium
Posts: 143
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![]() But it seemed more 'profesional' to have one in a sub in 1943 :rotfl: Well i guess i have to give up on this ![]() Thanks for your lovely comment though ![]() EDIT: just a question, ships that are sinking, are they really going that fast to the bottem, i mean like man that is fast sometimes.
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#10 |
Lucky Jack
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Ships can and will sink like a rock if positive boyancy is completely destroyed.
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#11 |
Admirable Mike
Join Date: Mar 2004
Location: Canada
Posts: 1,338
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They didn't have calculators back then. It was pencil and paper. I suggest that you try that and gain an appreciation of the work they had to do to get a hit. It also makes the hit SOOOO much more enjoyable.
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#12 | |
Soundman
![]() Join Date: Jun 2008
Location: Belgium
Posts: 143
Downloads: 12
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![]() If I don't know the speed of the ship / convoy than I use the chronometer ( If I have an OAB of 50 - 140 ) And while time is ticking I calculate the lenght of the ship using the Recognition manual. PS. I enjoy my kills evvveeeery time ![]() Check this one If you look closely you can see the lifeboat being trowed into the air ![]() ![]()
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