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Old 07-02-08, 11:11 PM   #1
MDV_4life
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Default Suggestion for a simple mod.

Hi,

First of all I'm not a modder myself so i'm only making a suggestion for you guys out there. Wouldn't it be handy if you could use a calculator like the ones in Window, a little square thingy. It would make some calculations a lot easier.

Well let me know if you would like it to be included in the game.

cheers
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Old 07-03-08, 06:00 AM   #2
Xantrokoles
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This is not possible IMO.

But you can minimize and calguate or you use a cheap handcalcuator

And I can recommen Mikhayl's AOB finder
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Old 07-03-08, 06:53 AM   #3
MDV_4life
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Quote:
Originally Posted by Xantrokoles
This is not possible IMO.

But you can minimize and calguate or you use a cheap handcalcuator

And I can recommen Mikhayl's AOB finder

Why can't the dev's integrate a calculator ? How do you mean it is not possible.
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Old 07-03-08, 07:06 AM   #4
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The game engine can't support it

Pretty much nobody around here is the "devs", just modders, as long as we don't have the source code we can't tamper with the engine...
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Old 07-03-08, 07:08 AM   #5
MDV_4life
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Quote:
Originally Posted by Raptor1
The game engine can't support it

Pretty much nobody around here is the "devs", just modders, as long as we don't have the source code we can't tamper with the engine...
So the game engine can handle a huge sub but not a tiny math device ?
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Old 07-03-08, 07:09 AM   #6
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Quote:
Originally Posted by MDV_4life
Quote:
Originally Posted by Raptor1
The game engine can't support it

Pretty much nobody around here is the "devs", just modders, as long as we don't have the source code we can't tamper with the engine...
So the game engine can handle a huge sub but not a tiny math device ?
Precisely, the engine wasn't designed to support a calculator, as opposed to submarines, which it was designed to support
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Old 07-03-08, 09:05 AM   #7
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Quote:
Originally Posted by Mikhayl
Anyway, it's a WWII sim, why would they include a digital calculator ?
But you can try this :
http://www.subsim.com/radioroom/show...ight=sliderule
Wow my eyes. That seems complicated for my little brain

Gonna look at it when i have time today , thanks
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Old 07-03-08, 07:30 PM   #8
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LOL...

I guess buying and using a simple little calculator is too difficult? :rotfl:
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Old 07-03-08, 07:34 PM   #9
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Quote:
Originally Posted by LukeFF
LOL...

I guess buying and using a simple little calculator is too difficult? :rotfl:
No I have one myself
But it seemed more 'profesional' to have one in a sub in 1943

:rotfl:

Well i guess i have to give up on this

Thanks for your lovely comment though

EDIT: just a question, ships that are sinking, are they really going that fast to the bottem, i mean like man that is fast sometimes.
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Old 07-03-08, 08:11 PM   #10
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Ships can and will sink like a rock if positive boyancy is completely destroyed.
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Old 07-06-08, 04:23 AM   #11
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Default time travel

They didn't have calculators back then. It was pencil and paper. I suggest that you try that and gain an appreciation of the work they had to do to get a hit. It also makes the hit SOOOO much more enjoyable.
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Old 07-13-08, 04:14 AM   #12
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Quote:
Originally Posted by raymond6751
They didn't have calculators back then. It was pencil and paper. I suggest that you try that and gain an appreciation of the work they had to do to get a hit. It also makes the hit SOOOO much more enjoyable.
I use my cell phone now to do the math
If I don't know the speed of the ship / convoy than I use the chronometer ( If I have an OAB of 50 - 140 ) And while time is ticking I calculate the lenght of the ship using the Recognition manual.

PS. I enjoy my kills evvveeeery time
Check this one

If you look closely you can see the lifeboat being trowed into the air fantastic kill

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