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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seasoned Skipper
![]() Join Date: Jan 2008
Location: Germany
Posts: 659
Downloads: 13
Uploads: 0
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This are screenshots from the SH4 MISSIONS EDITOR:
![]() ![]() You see ships and Aircraft ![]() And the ships are working. For having this working, it just costs me 682 Roster files entries. It is not a rip of GWX or LSH3 but is borrowed from the ******* Addon-CD, which is a collection of stolen mods by this and other modder communities. I am sorried I can't give you the name of its real developer. When you ask yourself wether I picked this layers, I just can tell you that there is harbour traffic without tons of new ships. I just can tell you it is nice to see living german and french harbours and convoys in THE place for U-boats ![]()
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#2 |
Ocean Warrior
![]() Join Date: Jul 2007
Location: Kalamazoo, MI
Posts: 3,243
Downloads: 108
Uploads: 0
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looks like no more SH4 wolves pacific....now we we'll call it SH4:Wolves of THE WORLD!!!
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Member of the Subsim Zombie Army |
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#3 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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Beautiful work !
now I'll be able to sail my Jyunsen B into Lorient :rotfl: |
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#4 |
中国水兵
![]() Join Date: Apr 2005
Location: Germany
Posts: 275
Downloads: 10
Uploads: 0
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This look very promising!
How much of an performance impact can be expected? |
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#5 |
Pacific Aces Dev Team
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Aree they all in a single layer, or distributed in several, like SH4?
Placing all stuff in one layer will cause the game to have slower loading times and performance, neglecting the great advance done by the coders in dynamic loading of units ![]()
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One day I will return to sea ... |
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#6 |
Seasoned Skipper
![]() Join Date: Jan 2008
Location: Germany
Posts: 659
Downloads: 13
Uploads: 0
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Mikhayl:
The loading times are longer. Anyway they are much faster than Sh3 and you can see the more powerfull engine of SH4. I guess it is arround 10 seconds, but it is not problematical. The ships are all out of Sh3, no uv-maps, cheap look, BUT SINKING :-) When you look at the stock SH4 game, you see that the most important British ships, made by the devs. Gimpy: Better Wolves of the World's Oceans, cause we have no land units ![]() Keltos: Lorient,St.Nazaire,Bordeaux, La Pallice, Toulon, Salamis, La Spezia, Kiel, Wilhelmshafen,Flensburg, Bergen, Narvik, Trondheim and Konstanza ![]() This are the supported flotillas; you can say I am at copiing www.Uboat.net OakGroove: Let's say almost no performance ![]() Hitman: This are only 3 layers. When I will recognize too big loading times, it will be split them. General: When I imagine, I can use Mikhayl's IIB, Lurker's work on the VIIC, IXB, IXC... I got the player Submarines. Okay I can work on the connings for the better Sh4-IXD2 so we have a great IX types+II types Spending time in the VII, it will be good enough. The campaign files are almost ready, just some missions. Upgrades are good importable. We got a huge arsenal of SH3 mods. So my imagination: Having a standart mod, compareable with SH3 stock, just better. With this mod we open the world for campaign, submarine, structure and upgradepack[...] modifications. ![]()
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