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Old 05-27-08, 03:36 PM   #1
moscowexile
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Why do the escorts, an RN armed trawler and a destroyer, in the convoy attack training suddenly begin to slug it out, the destroyer going under as the result of this very uneven duel?

Why does the Clemmson destroyer convoy escort in the first individual mission suddenly go under as though hit by a torpedo?

That's what's just happened to me as I was dogging the convoy after having emptied all my forward tubes.

Never fired a shot at the at the four-stacker, yet down she went.
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Old 05-27-08, 03:56 PM   #2
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Quote:
Originally Posted by moscowexile
Why do the escorts, an RN armed trawler and a destroyer, in the convoy attack training suddenly begin to slug it out, the destroyer going under as the result of this very uneven duel?

Why does the Clemmson destroyer convoy escort in the first individual mission suddenly go under as though hit by a torpedo?

That's what's just happened to me as I was dogging the convoy after having emptied all my forward tubes.

Never fired a shot at the at the four-stacker, yet down she went.
I have seen DDs sunk by there own depth charges,and sunk by there own planes too.
Are you saying they turned on each other??
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Old 05-27-08, 05:44 PM   #3
Pisces
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I've seen it happen numerous times playing the convoy Naval Academy mission in GWX 1.04. (not yet in 2.1) It's really absurd when an armed trawler is picking on a destroyer both supposed to protect the same convoy against me. It's as if they needed an alternative to vent their anger when I'm trying not to be there to recieve it.
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Old 05-28-08, 09:47 AM   #4
moscowexile
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Quote:
Originally Posted by Yorktown_Class
Quote:
Originally Posted by moscowexile
Why do the escorts, an RN armed trawler and a destroyer, in the convoy attack training suddenly begin to slug it out, the destroyer going under as the result of this very uneven duel?

Why does the Clemmson destroyer convoy escort in the first individual mission suddenly go under as though hit by a torpedo?

That's what's just happened to me as I was dogging the convoy after having emptied all my forward tubes.

Never fired a shot at the at the four-stacker, yet down she went.
I have seen DDs sunk by there own depth charges,and sunk by there own planes too.
Are you saying they turned on each other??
That's what I am saying.

In the final training task (convoy attack) the destroyer escort and armed trawler escort always enter a Schlagfest and the trawler always wins. They've been doing this since I first started playing SH3 vanilla and they still do it in GWX 2.1.

Yesterday, however, I witnessed the USN Clemmson DD sinking during the first individual mission that reconstructs Operation Paukenschlag off the US easterrn seaboard.

I'd fired off my for'ard tubes at two tankers in the convoy than had gone into silent running, periscope down at 20 metres in the very shallow waters, pursuing the convoy at a distance whilst waiting for my tubes to be reloaded and night to fall. Before sunset I rose to periscope depth to take peek at the convoy: the DD was going down fast and nearby was the other escort, an armed tug, which is the scenario that I have long since become used to in the final training mission.
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Old 05-28-08, 04:03 PM   #5
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Although I have no report of lesser vessels sinking a destroyer I can tell you that I have seen DD's mistakenly sinking their bretheren in the campaign. This is both stock and GWX 2.0.
My only guess is the limitations of AI in targeting. And yes, DDs will blow themselves up if they make an attack run that causes them to reverse due to another vessel in their path.
These are very rare occurences in my experience, cheers to ubisoft and the Grey wolves for excellent games/mods IMO.
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Old 05-28-08, 07:01 PM   #6
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I just explained this on another thread. Can't find it right now, so I don't blame you for not knowing.

Anyway, you know the part where if you sink a neutral ship or a friendly ship you become an enemy for 24 hours? That's to keep you from doing that. The way it's written, though, it happens to them as well. If a British DD misses you and accidentally hits another escort, or even a merchant, they instantly declare war on him.

Silly, but there it is.
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Old 05-28-08, 07:07 PM   #7
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Quote:
Originally Posted by Sailor Steve
I just explained this on another thread. Can't find it right now, so I don't blame you for not knowing.

Anyway, you know the part where if you sink a neutral ship or a friendly ship you become an enemy for 24 hours? That's to keep you from doing that. The way it's written, though, it happens to them as well. If a British DD misses you and accidentally hits another escort, or even a merchant, they instantly declare war on him.

Silly, but there it is.
Exactly.

This behavior is a stock SH3 bug unrelated to GWX. It has been there forever, and that element of the code is hard-coded.

Thankfully, it doesn't happen often.
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